I tend to use a broad range of civics across different games, I let the map, civ, and situation dictate my civic choices instead of trying to stick to a favourite civic (Aristo-Agrarian comes to mind ) As a result I've managed to make most civics work fairly well. However there's a few civics i haven't tried, namely because I can't quite figure out how to exploit them properly. Or maybe they're just in dire need of tweaking to make them more attractive compared to more popular civics: Theology What exactly is this civic for?? Preventing non state religion spread is pretty pointless since inquisition is available for less hassle AND less technology. The unlimited priest specialists is also pointless. Running tons of priests seems suboptimal compared to running other types of specialists. Mercantilism No foreign trade routes is a huge penalty, the +20% bonus doesn't make up for it. The only time it looks like it could be useful is if you're at war with everyone and therefore have don't have open borders with anyone. But then, if I was at war with everyone, why would I waste time researching Mercantilism instead of some other military tech to destroy my enemies... Guilds I have no real complaints about Guilds (yet), it looks like it could be a useful civic if properly used. I just never got around to trying it out yet. I imagine with the Sidar, or combined with Sacrifice the Weak it could be very useful? But from what I gather, it seems like an unpopular civic too. It's possible I'm missing out on something that makes these civics (especially Theology and Mercantilism) worthwile. Does everyone have the same take on it as I do?