Ecofarm
Deity
Unrestricted leaders is my favorite BTS feature. I always play with it, even if I'm using a 'natural' leader.
Here are some of the combos and strats I use:
1) Fin/Arc + Elves are my favorite. Though I rarely get to build priests (incense evades me), the quickly generated mages, forest cottages, and civ/religion defense combine nicely.
2) Arc/Sum + Anything + AV (ritualists). Some people like a side of monk with their Arc/Sum AV. Are there other "backup" civ/units in case you do not start with reagants or lose the AV race?
3) Fin/Agg/Ing + Golems. Not bad, but hurrying production on golems is problematic. Is there something to build and grow on in between golem 'whips'?
4) ? + Grigori has some very amazing early heros. I cannot overstate this. I'm not sure what leader the person was using, but his defense was solid.
Since a friend likes to spam ritualists if spice is within 40 tiles of his cap, is there a good counter? I figured Bannor (rumored to be crusaders) would have some protection against Summoner II units (imps, spectres, lighting...). What about fireballs, how do you survive them? I'm thinking a magic resistant leader (if that still exists) combined with an anti-magic civ.
Suggestions for good leader + civ combo strats?
Here are some of the combos and strats I use:
1) Fin/Arc + Elves are my favorite. Though I rarely get to build priests (incense evades me), the quickly generated mages, forest cottages, and civ/religion defense combine nicely.
2) Arc/Sum + Anything + AV (ritualists). Some people like a side of monk with their Arc/Sum AV. Are there other "backup" civ/units in case you do not start with reagants or lose the AV race?
3) Fin/Agg/Ing + Golems. Not bad, but hurrying production on golems is problematic. Is there something to build and grow on in between golem 'whips'?
4) ? + Grigori has some very amazing early heros. I cannot overstate this. I'm not sure what leader the person was using, but his defense was solid.
Since a friend likes to spam ritualists if spice is within 40 tiles of his cap, is there a good counter? I figured Bannor (rumored to be crusaders) would have some protection against Summoner II units (imps, spectres, lighting...). What about fireballs, how do you survive them? I'm thinking a magic resistant leader (if that still exists) combined with an anti-magic civ.
Suggestions for good leader + civ combo strats?