Unrestricted VI - Peter of India

Habitus

Emperor
Joined
Feb 28, 2011
Messages
1,138
Location
UK
Welcome to the 6th edition of Unrestricted Leaders for BTS. In Unrestricted Leaders we explore strategies that come about when you can pick any leader to lead your chosen Civ.

First our leader is Peter, who is Expansive and Philosophical. Expansive gives you 2 extra :health: per City, 25% :hammers: bonus to building workers (doesn't include the extra :food: being added to a worker) and cheap Granary and Harbor two useful buildings. Overall a good Trait. Philosophical gives you 100% increase to GPP (note this doesn't mean you get twice as many Great People) and cheap University (handy for getting Oxford online quickly), seen as one of the strongest traits.

The Civilization is India, starting techs are Mining and Mysticism. Mining is a good starting tech while Mysticism is seen as one of the weaker starting techs.

The UB, Mausoleum

A Jail that adds two :) Useful without being great.

The UU, Faster Worker

A worker with 3 movement, allowing such things as moving on to a hill and mining it the same turn, or chopping a flatland forest the same turn you move on to the tile. A very good UU than never obsoletes (thou beomes less useful as time goes by)

And the start:

Spoiler :


An intresting start even if just because SiP may lose out on a Fish if the coast doesn't carry on abit, 1E for the Plains Hill seems to be the best move :)

Map Spoilers

Spoiler :
Planet Generator again, tried a Dry Climate to try and reduce the number of trees as the AI somewhat struggled in the last UR due to the amount of trees. Warm Climate again (expect more Desert/Jungle) and prechecked to make sure its possible to meet AIs before Optics/Astronomy (I didn't force single Continent this time) thou a Culture bridge may be needed to do it.



To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. A small request ( not mandatory ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you like checkpoints the most commonly used ones are 1AD, Lib, and Victory/Defeat.

Remember to add Archery back in for the Barbs on Monarch+, and if you feel like it Hunting on Emperor+, Agriculture on Immortal+, and The Wheel on those trying Deity.
 

Attachments

I have to go to work now, so the Worldbuilder saves will be up in about 9 Hours when i get back :) Posted the thread incase any people want to discuss the start :)
 
Four hills, irrigated corn, looks to be a nice start. Definitely BW first. Warrior 1SW onto the spices. Fast Worker is awesome, Mausoleum is...not as awesome.
 
with the wet corn... I would be very surprised people wouldn't start with agri.

the only thing I don't know if agri with worker and then wasting a lot of worker turns just sitting there waiting for BW comes in pays off.

I actually like SIP best, with exp you get the worker in 12 (so it's like non-exp on PH) and you don't really need to hurry
 
Settling on the PH and working another forested PH gets your worker out in 10 turns with expansive or am I off?
 
1E for sure. PH does offset the turn loss if you ask me. But also you open up the fish for another city to the NW. If you SIP that fish is lost since there is ice above it. Unless you want to settle on the silk later on.
 
1E for sure. PH does offset the turn loss if you ask me. But also you open up the fish for another city to the NW. If you SIP that fish is lost since there is ice above it. Unless you want to settle on the silk later on.
I wouldn't worry about settling on silk personally.
I quite like SIP, all those :hammers: for a Philosophical leader seem nice to me.
 
Silk makes a good GP Farm if the Capitol can spare the clam + corn. 2W1S is unforested, 2S1E is unforested, and 3E is unforested, all potential resources. Both SiP and 1E grab the southern tile, so depends on what the warrior sees about 1E or SiP, SiP will likely have to move the palace come Civil Service barring some good commerce tiles in the fog.

Only 2 hours left at work now *yawn* :)
 
I don't get it. All this and you still forgot to include the file?
 
Obs, work got in the way, rather than writing the thread out again once I'd done the WB saves I posted it and said I upload saves when I got home which should be in about 30 mins :)
 
I wouldn't worry about settling on silk personally.
I quite like SIP, all those :hammers: for a Philosophical leader seem nice to me.

1E for a boosted speed exp worker is really attractive though, and it's not like 1E hurts for hammers. I do worry slightly about what we lose 2w1s of the starting position, but we can probably get whatever that is easily enough regardless. Hard to open anything but AG with riverside corn.

Obs, work got in the way, rather than writing the thread out again once I'd done the WB saves I posted it and said I upload saves when I got home which should be in about 30 mins

One could always just copy/paste it into a text file, but IMO posting it is fine also, it's not like the save is any faster/slower regardless :/.
 
Saves added, hopefully I haven't messed up anything like last time lol

@TMIT

It was pure lazyness i think, as it was already on the post thread here :p
 
Hmm, well I don't know. Seems every time I do a wb file lately, the deity AI's perform absolutely terrible. I don't think it's just because half the world was in isolation this one.

I messed up pretty bad early, and got too greedy causing me to lose mids by 2 turns, but still pulled out quite easy.

The one thing that really puzzles me now, is why the hell doesn't BUG mod work? Is it because the last game I tested locked assets was turned on?

I'd like to do another run through this map, but using the default GUI from horsehockeyaxis is absolutely horrible.

Spoiler :
deityo.jpg
 
Not sure if the AI has all the Deity starting techs on a worldbuilder save, can't remember.
 
Not sure if the AI has all the Deity starting techs on a worldbuilder save, can't remember.

I don't think they do. I always had archery/hunting to the barbs on IMM. I saw AZ check the AIs on one Deity game from a WB and he did add several techs to the AIs that they should have had.

@Obs - yeah, for some reason V's game was messed up. BUG was not running when I tried it either. Shouldn't effect any other games though.
 
with the wet corn... I would be very surprised people wouldn't start with agri.

Be surprised then; I think I'm gonna start with bw and whip the first worker out. Mining+EXP+lots a trees, geez. I'm even thinking about playing at normal speed, no joke. Fast Workers ftw!
 
Well, it's been about half an hour, and I'm already going to have to eat my words :lol: as I realized that I could get the worker out faster than I could get bw. In fact, the timing was perfect for going for agri first. Oh well, live and learn.

Speaking of learning, I saw an "offer I could not refuse" and was looking for advice:
Spoiler :
If this map is typical, I can see why people like to war early. Man, that's some juicy land nearby.

The situation I found myself in was a chance at a very early worker steal. Normally, I would have just let the opportunity go, but in this case, the worker was improving gems. I couldn't let Sal keep such a good tile, despite having one of my own. :trouble:

So, now that I'm at war way too early to actually attack anyone, what should I do? I was fortunate that I found copper close by, so I'm building a barracks until I hit my happy limit so I can chop and whip a settler in. I should be able to get the copper hooked up in record time if I use both workers, or I could maybe use one to build the mine and the other pre-chop.

The other option is to say, "I got what I came for. Let's go home." I'm tempted, but I think that's my own temperement, rather than thinking it through. I'm pretty sure I'll want to keep the capital if I take it.

Btw, stolen workers turn into fast workers. Very cool. In fact, it actually saved this worker's life from the claws of a panther, even though it only had to travel something like 5 spaces :crazyeye:
 
Um - Sorry I saw your comment earlier and should have told you that was not a good opening at all.

As for a worker steal, I usually just look to make peace at the first opportunity. Sal is pretty tough early anyway. Just be wary of him sending in Archers to try to choke you
 
@Obs - yeah, for some reason V's game was messed up. BUG was not running when I tried it either. Shouldn't effect any other games though.

For some reason, his LOCKED-ASSETS caused my bug to get corrupted and I had to re-install to get it working again. Hmmm!
 
Back
Top Bottom