Welcome to the 6th edition of Unrestricted Leaders for BTS. In Unrestricted Leaders we explore strategies that come about when you can pick any leader to lead your chosen Civ.
First our leader is Peter, who is Expansive and Philosophical. Expansive gives you 2 extra
per City, 25%
bonus to building workers (doesn't include the extra
being added to a worker) and cheap Granary and Harbor two useful buildings. Overall a good Trait. Philosophical gives you 100% increase to GPP (note this doesn't mean you get twice as many Great People) and cheap University (handy for getting Oxford online quickly), seen as one of the strongest traits.
The Civilization is India, starting techs are Mining and Mysticism. Mining is a good starting tech while Mysticism is seen as one of the weaker starting techs.
The UB, Mausoleum
A Jail that adds two
Useful without being great.
The UU, Faster Worker
A worker with 3 movement, allowing such things as moving on to a hill and mining it the same turn, or chopping a flatland forest the same turn you move on to the tile. A very good UU than never obsoletes (thou beomes less useful as time goes by)
And the start:
An intresting start even if just because SiP may lose out on a Fish if the coast doesn't carry on abit, 1E for the Plains Hill seems to be the best move
Map Spoilers
To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. A small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you like checkpoints the most commonly used ones are 1AD, Lib, and Victory/Defeat.
Remember to add Archery back in for the Barbs on Monarch+, and if you feel like it Hunting on Emperor+, Agriculture on Immortal+, and The Wheel on those trying Deity.
First our leader is Peter, who is Expansive and Philosophical. Expansive gives you 2 extra



The Civilization is India, starting techs are Mining and Mysticism. Mining is a good starting tech while Mysticism is seen as one of the weaker starting techs.
The UB, Mausoleum
A Jail that adds two

The UU, Faster Worker
A worker with 3 movement, allowing such things as moving on to a hill and mining it the same turn, or chopping a flatland forest the same turn you move on to the tile. A very good UU than never obsoletes (thou beomes less useful as time goes by)
And the start:
An intresting start even if just because SiP may lose out on a Fish if the coast doesn't carry on abit, 1E for the Plains Hill seems to be the best move

Map Spoilers
Spoiler :
Planet Generator again, tried a Dry Climate to try and reduce the number of trees as the AI somewhat struggled in the last UR due to the amount of trees. Warm Climate again (expect more Desert/Jungle) and prechecked to make sure its possible to meet AIs before Optics/Astronomy (I didn't force single Continent this time) thou a Culture bridge may be needed to do it.
To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. A small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you like checkpoints the most commonly used ones are 1AD, Lib, and Victory/Defeat.
Remember to add Archery back in for the Barbs on Monarch+, and if you feel like it Hunting on Emperor+, Agriculture on Immortal+, and The Wheel on those trying Deity.