Upcoming patch info!

Discussion in 'Civ5 - General Discussions' started by Vlade Divac, Oct 12, 2010.

  1. Louis XXIV

    Louis XXIV Le Roi Soleil

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    I had wondered what those were. Never quite knew, though. Just assumed they were supposed to be there (they were usually on the polar caps, so there would be a barb hut nearby).

    Anyway, lots of promising things. Building disbanding is one I'm a fan of, but there are certainly other good additions. I'm curious to see what gets built from here, but this is a great start in addressing the issues people have brought up.

    EDIT: Smart not to post an ETA, no use in repeating the past there ;)
     
  2. Gath

    Gath Warlord

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    Looks like some very good fixes, nice start.
     
  3. *M*

    *M* Chieftain

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    I just hope they will let us build more than 69 cities soon :nuke:

    EDIT: Oh, ooops, just read the Fireaxis forums and Greg said that it includes this fix. I love you, Greg!
     
  4. Wuzetian

    Wuzetian Warlord

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    This is just GREAT! Hope to see the patch soon.
     
  5. DarkSchneider

    DarkSchneider King

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    The patch info says it will address save file corruption and infinie treaties, two of the gamebreaking bugs I hit the most often as well as the AI. If they can really accomplish everything they've listed in the patch they may very well get Civ V up to where it should have been at the release.

    The only concern I had... it says that research treaties will not give techs if you break them by declaring war. I hope that's just for the person declaring war, because the computer often declares war on me without cause.
     
  6. mentok

    mentok Chieftain

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    Does this mean that the unit with the medic promotion doesn't get the healing bonus?
     
  7. snoochems

    snoochems Prince

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    This.

    Also, now that we can sell buildings (not sure how this was not in the game on release), but no mention of a fix for the broken gameplay mechanic that makes razing every city you capture the best option, then I guess we can first sell the buildings off before razing.

    Also, no mention of unit maintenance transparency. I really want to know how much each unit is costing me, and why!
     
  8. Louis XXIV

    Louis XXIV Le Roi Soleil

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    Hopefully they accompany it by an AI reluctance to declare war with someone who has an active research agreement (afterall, both sides lose out in such a deal).
     
  9. Tyrael

    Tyrael ALC Lurker

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    Hopefully the worker pathfinding for roads improvement reduces the time between turns. If it does and they give us an option for quick movement, the game might stop making me fall asleep every 10 seconds due to annoying pauses while I wait for animations that I don't care about to finish. Until then, I won't be playing.

    Not that this patch won't be great (from the looks of it it'll be a vast improvement, thumbs up) but if the game continues to slog along at such a slow pace it will not hold my attention and will not be fun for me to play, so I won't play it.
     
  10. MrGameTheory

    MrGameTheory Chieftain

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    * Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).

    "Sell" as in immediate gold is put into my piggy-bank?

    If this is true then I can't wait to see the hammer to gold ratio from selling buildings.

    I have a number in mind and anything above that number will mean that I can manipulate the :):):):) outta this.... Lets see how newb the dev team really is :).... Only assuming the number is above a given number.... What the dev team is saying is that I can create buildings in other cities, sell them and use the gold to buy units in my city with the barracks??? So your saying there is no point to build gold with currency at 25% of the hammers value when I will probably be able to sell buildings at a higher value????

    I really hope this post doesn't change the valuations that were "originally" going to be released with the next patch :p

    * Added option to disable auto-unit cycling.

    Well thank God. The idiot who original proposed to remove this option should be banned from living for all his evil newbauchery..

    I also notice that my bug is not on the list :(

    :king:
     
  11. Stalker0

    Stalker0 Baller Magnus

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    Is 25% gold enough from wealth mean that the option is now better than building scouts and disbanding them...or is that still technically a better money strat?
     
  12. eviltypeguy

    eviltypeguy Warlord

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    Woot! This is a great list of fixes. I've had a ton of fun playing Civ V but all of these look like fine improvements that will make things a lot better.
     
  13. Gorey

    Gorey Prince

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    40% gold would be more equivalent to building scout and selling it.

    IMO it should be set to 50%
     
  14. BobbleBobble

    BobbleBobble Chieftain

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    Great patch. That said, glaringly absent:

    Pathfinding for embarking/turns to move calculation
    Loss of science overflow
    Having all deals run out after 30 turns without an option to auto-renegotiate
    No effect of unit lost health on battle odds calculation display
    No combat modifiers shown in city attack
    No mention of what city completed/started what for autobuild ("Work has started on a Circus")
    No XP bar for air units
    No way to see combat odds at peace
    No way to see enemy unit's strength/promotions
    No numerical display of city health
    Only 4 combat bonuses are visible; rest go offscreen

    FML (edit: added more)
     
  15. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

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    Oh that is big news - a massive change to the game! It will have far reaching implications.

    Awesome news. :) It drives me bonkers on big maps the way it is at the moment.
     
  16. Louis XXIV

    Louis XXIV Le Roi Soleil

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    Wealth is at least instant. I forget the details, I think they're at least comparable.
     
  17. Lightzy

    Lightzy Warlord

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    Whew, that's awsome.

    Now I can puppet the bastards for much longer before I annex and erase all the unnecessary buildings, and even make some money off it to boot.

    I'm willing to bet also that the ammount I'll get from selling all the puppets buildings will cover the maintenance I've payed for the puppet with some gold to spare.
    Then I sell the puppet to some weak AI for extra money and benefits and get to keep all the puppets culture points too for insta cultural boom

    awsome


    war, what is it good for?
    In CIV5, everything! :>
     
  18. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

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    Probably. It would mean you wouldn't give the Medic Promo to a frontline, resource unit unless you had units to spar or really needed to.
     
  19. oscogmo

    oscogmo Chieftain

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    excellent, thanks, its good to know you guys are making the best Civ game yet even better
    really want the Hotseat in one of these patch's that would be the best news
     
  20. Sphinx

    Sphinx Warlord

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    * Added option to disable auto-unit cycling.

    This has been the most annoying thing for me. Camera jumping around. Since they promised, that players activity wont be modified with annoying pop-ups, this is almost as bad :p
     

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