Evolena
King
- Joined
- Dec 31, 2016
- Messages
- 993
The previous balance pass didn't touch any Civ beside the Abbasid, so that was expected.
The previous balance pass didn't touch any Civ beside the Abbasid, so that was expected.
Whales were confirmed in the discord!!!Hey Firaxis, how about bringing back the d*mn whales?
I'm tired of crabs and fish. And these new resources are fine. But the people want whales!
Where my whales?
Yeah, this thing with pirates should be really carefully taken.I'm not particularly thrilled about the inclusion of the Pirates as a separate civ because:
That said, I’m open-minded and willing to reconsider my stance once I see how they fit in-game along with other changes to exploration
- They’ve taken the place of civilizations with greater historical significance
- I’m worried about Civilization leaning too far into fantasy...
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As each Collection Civ is its own DLC, it's at least doable for the non-base game Civsand maybe at some point Civ7 will allow certain civs to be excluded from the pool the AI chooses from when transitioning into the Exploration Age. As Civ6 did as well toward the end of its development.
Assuming AI is competent at raiding and plundering, I do wonder how the game pacing and balance play out with all these additions. As it stands, the Exploration Economic path is already on the slower side, with many struggling to complete it within the turn limit. Add in the additional disruption tools, and it will just aggravate the situation.After thinking a bit about the changes, the thing I found cool is that now peaceful players like myself will have much more fun, at least in exploration. While I don't want to divert my resources to a full-scale war (and thus I invest into avoiding wars), combat is still a very fun part of Civ7, so now the part with attacking enemy treasure fleets with privateers or defending against privateers will bring combat gameplay.
In my latest games I usually had no troubles fulfilling economic legacy path after I adopted my playstyle to the new maps. But yes, I expect changes to resource allocation coming as well, including, probably, sea-based treasure resources. This should make this LP easier.Assuming AI is competent at raiding and plundering, I do wonder how the game pacing and balance play out with all these additions. As it stands, the Exploration Economic path is already on the slower side, with many struggling to complete it within the turn limit. Add in the additional disruption tools, and it will just aggravate the situation.
Still too soon to tell, as we don’t know the full patch notes, but a callout nonetheless.
The biggest thing they could do for this is extend the Age...Assuming AI is competent at raiding and plundering, I do wonder how the game pacing and balance play out with all these additions. As it stands, the Exploration Economic path is already on the slower side, with many struggling to complete it within the turn limit. Add in the additional disruption tools, and it will just aggravate the situation.
Still too soon to tell, as we don’t know the full patch notes, but a callout nonetheless.
In theory even this update could have it. We didn't see full patch notes yet.OK, maybe the next update will have hotseat![]()
I think the pacing is currently right for the other three paths, and the overall science, culture and production pacing, though. Economic Legacy is the outlier. The faster fix is to change the requirements - instead of 10/20/30, it should be 10/15/20.The biggest thing they could do for this is extend the Age...
if instead of 5-10-20 Age progress for the Milestones it was 5-5-10 like in Antiquity... there would be more time in the Age and you would get higher scores for the Economic Legacy (since you generate Convoys over time)
make some of the tech/civics a bot more expensive and you got it.
I hope it goes well but if it's just "play this civ the whole game" then they're back to the problem they were trying to solve with civ switching of early bonuses always being better.them looking into making a mode with no civ switch has me major excited
Disagree about the overall pacing. The age is usually over in 50-70 turns which doesn’t give enough time for that age, especially with travel time to Distant Lands.I think the pacing is currently right for the other three paths, and the overall science, culture and production pacing, though. Economic Legacy is the outlier. The faster fix is to change the requirements - instead of 10/20/30, it should be 10/15/20.
For the age to be over in 50 turns, you either need future techs and civics, or enemy civilizations wiped out, and no 10 turn countdown. The only game when I finished exploration in less than 60 turns on standard speed, it was by conquering the whole map.Disagree about the overall pacing. The age is usually over in 50-70 turns which doesn’t give enough time for that age, especially with travel time to Distant Lands.