AND 2.1 Mega Civ Pack: 1.2 Released (14/03/2014)
AND 2.1 Mega Civ Pack: 1.2 HotFix1 Released (17/03/2014)
Custom Leaderheads MCP: 1.1b Released (16/03/2014)
Alternative Leaderheads MCP: 1.1 Released (14/03/2014)
Translation to French compatible with MCP 1.2 + hotfix1 Released(Thanks to dbkblk for this!) (24/03/2014)
Hello everyone. First of all, English is not my native language, so although I manage quite well with the language, if there are some mistakes or is not understood something, I apologize.
Here I bring you the new version of AND Mega Civ Pack, compatible with AND 2.1. I played 2 games without problems with this version, and therefore I decided to upload it so that all may use, so that with your opinions and tips can more rapidly repair whatever it takes.
There are three independent submods, but can be used together perfectly (In fact, I advise the use of all three at once).
The submods are:
AND 2.1 Mega Civ Pack (MCP):
Add 102 new civilizations to the game. These civilizations can be installed separately or all together. Each civilization has at least 2 Leaders, one UU (unique unit) and one UB (unique building), them balanced for use with Revolutions. If they are all installed, the mod will load very slowly at starting, but there will be a diversity of civilizations incredible in the game.
Content:
New Civilizations
Aborigines
Akkad
Albania
Anglo-Saxons
Anishnaabek (Algonquian language grounp)
Apache
Argentina
Armenia
Ashanti
Australia
Austria
Baktria
Bangladesh
Batavii
Belgium
Benin
Brazil
Bulgaria
Burma
Canada
Champa
Cherokee/Aniyonega
Chile
Chola
Colombia
Congo
Croatia
Cuba
Czech
Denmark
Dinnehih (Navajo and nearby tribes)
Egypt (Modern Egypt), which includes Kemet (Rename: Formerly Egypt), this is for fairly obvious reasons
Etruscans
Georgia
Getai
Goths
Finland
Harappa
Hungary
Huns
Hurrians
Indonesia
Iran
Iraq
Ireland
Israel
Italy
Kanem-Bornu
Kazakh
Khazaria
Latvia
Lithuania
Lombards
Majapahit
Malagasy
Mapuche
Mexico
Minoa
Moche
Morocco/Maghreb
Mutapa
Mycenae
New Zealand
Nigeria
Norway
Nubia
Olmec
Pakistan
Parthia
Philippines
Phoenicia
Picts
Piliwni (Paiute and nearby tribes)
Poland
Polynesia
Scotland
Scythia
Seleukeia
Seljuks
Serbia
Sioux (Rename: Formerly Native Americans)
Somalia
Songhai/Mande
South Africa
Sweden
Switzerland
Tibet
Timurid
Toltec
Troy
Tupi (Native Brazilians)
Ukraine
Uyghur
Vedic
Venezuela
Venice
Vietnam
Wales
West Indies
Xiongnu
Yemen
Changelog:
Any error, inconsistency or imbalance reported will be repaired if it is within my possibilities. So inform me about possible changes would you do in the submod. I will appreciate any help.
Changes in progress:
.......
Possible future changes:
- Review all Leaders. Possible changes in Traits and Favorite civics.
- Add new Leaders and/or Civilizations.
Installation/uninstallation instructions and download links are in the second post.
-----------------------------------------------------------------------------------
Custom Leaderheads MCP Submod
Add 43 new leaders for existing civilizations in AND 2.1. They can choose to install all or only a few. By themselves, the new leaders did not increase the loading time when you starting the mod, contrary to what happens with a complete installation of AND 2.1 Mega Civ Pack.
Content:
Leaders for Existing Civilizations
Adenauer: Germany
Akbar: India
Barbarossa: Holy Roman Empire
Caligula: Rome
Cartimandua: Celts
Cheops: Egypt/Kemet
Chiang Kai-Sheck: China
Cixi: China
Constantine: Rome
deWitt: Netherlands
Eyadema: Mali
Francis II: Holy Roman Empire
Harald Hardrada: Vikings
Henry the Navigator: Portugal
Hiawatha: Iroquois
Hindenburg: Germany
Hitler: Germany
Indira Gandhi: India
Itzcoatl: Aztec
Jackson: United States
Kennedy: United States
Khosrau: Persia
Kug-Bau: Sumeria
Lady Xoc: Maya
Lugal-Zage-Si: Sumeria
Mandukhai: Mongolia
Maria II: Portugal
Meiji: Japan
Singh: India
Mursilis: Hittites
Nehru: India
Nicholas II: Russia
Pachacuti: Inca
Pol Pot: Khmer
Putin: Russia
Reagan: United States
Richard: England
Sennacherib: Assyria
Shammuramat: Assyria
Smoke Jaguar: Maya
Urukagina: Sumeria
Vercingetorix: Celts
Xerxes: Persia
Changelog:
Installation/uninstallation instructions and download links are in the second post.
-----------------------------------------------------------------------------------
ALTERNATIVE LEADERHEADS SUBMOD
This submod is very simple. Add 7 new leaderheads for existing leaders in AND 2.1. Strongly recommended. Like the previous ones, is completely modular. Just delete the folder of the leaderhead not want to use. It has become completely independent, so it is easy to install/uninstall and will not overwrite any of leaderhead of AND 2.1.
New Graphics for Existing Leaderheads
Changelog:
It is advisable to use the new leaderhead of Selassie because Alooma, a new leader introduced by MCP uses the same leaderhead than the original of Selassie. In addition, the new leaderhead is close to real image of Selassie.
The same advice for Alexander the Great, as Diodotus I (and other leaders) used a very similar to the original Alexander leaderhead. In addition, the new leaderhead is more like the statues and paintings of the historical Alexander.
I actually use all new leaderheads except Franco. Another option I see as optional is Joan of Arc. The rest look better than the original and help you have more variety of faces in the game.
Installation/uninstallation instructions and download links are in the second post.
Credits:
Zappara for Rise of Mankind and the Original Mega Civ Pack.
Afforess for A New Dawn.
Generalstaff for making and improve the previous version of this mod.
45°38'N-13°47'E, and the whole team of AND Resurrection, whose hard work allows us all currently enjoy a mod that gets better and better every day.
AND 2.1 Mega Civ Pack: 1.2 HotFix1 Released (17/03/2014)
Custom Leaderheads MCP: 1.1b Released (16/03/2014)
Alternative Leaderheads MCP: 1.1 Released (14/03/2014)
Translation to French compatible with MCP 1.2 + hotfix1 Released(Thanks to dbkblk for this!) (24/03/2014)
Hello everyone. First of all, English is not my native language, so although I manage quite well with the language, if there are some mistakes or is not understood something, I apologize.
Here I bring you the new version of AND Mega Civ Pack, compatible with AND 2.1. I played 2 games without problems with this version, and therefore I decided to upload it so that all may use, so that with your opinions and tips can more rapidly repair whatever it takes.
There are three independent submods, but can be used together perfectly (In fact, I advise the use of all three at once).
The submods are:
AND 2.1 Mega Civ Pack (MCP):
Add 102 new civilizations to the game. These civilizations can be installed separately or all together. Each civilization has at least 2 Leaders, one UU (unique unit) and one UB (unique building), them balanced for use with Revolutions. If they are all installed, the mod will load very slowly at starting, but there will be a diversity of civilizations incredible in the game.
Content:
New Civilizations
Spoiler :
Aborigines
Akkad
Albania
Anglo-Saxons
Anishnaabek (Algonquian language grounp)
Apache
Argentina
Armenia
Ashanti
Australia
Austria
Baktria
Bangladesh
Batavii
Belgium
Benin
Brazil
Bulgaria
Burma
Canada
Champa
Cherokee/Aniyonega
Chile
Chola
Colombia
Congo
Croatia
Cuba
Czech
Denmark
Dinnehih (Navajo and nearby tribes)
Egypt (Modern Egypt), which includes Kemet (Rename: Formerly Egypt), this is for fairly obvious reasons
Etruscans
Georgia
Getai
Goths
Finland
Harappa
Hungary
Huns
Hurrians
Indonesia
Iran
Iraq
Ireland
Israel
Italy
Kanem-Bornu
Kazakh
Khazaria
Latvia
Lithuania
Lombards
Majapahit
Malagasy
Mapuche
Mexico
Minoa
Moche
Morocco/Maghreb
Mutapa
Mycenae
New Zealand
Nigeria
Norway
Nubia
Olmec
Pakistan
Parthia
Philippines
Phoenicia
Picts
Piliwni (Paiute and nearby tribes)
Poland
Polynesia
Scotland
Scythia
Seleukeia
Seljuks
Serbia
Sioux (Rename: Formerly Native Americans)
Somalia
Songhai/Mande
South Africa
Sweden
Switzerland
Tibet
Timurid
Toltec
Troy
Tupi (Native Brazilians)
Ukraine
Uyghur
Vedic
Venezuela
Venice
Vietnam
Wales
West Indies
Xiongnu
Yemen
Changelog:
Spoiler :
MPC . 1.0 (Initial Release) (20/02/2014)
1 - Changed the format of many CIV4GameText.xml of utf-8 to ISO-8859-1, to avoid problems. With this, we avoid text errors when loading the mod.
2 - Repaired an entry in a "attitude_furious <DemandTributeAttitudeThreshold>", that was causing errors.
3 - Removed the requirement "bonus_sulphur" and "bonus_ammo" for some units, as these resources are no longer used and caused errors.
4 - Repaired a unit that could be upgraded to a nonexistent unitclass, unitclass_tesla_infantry, and as this unitclass no longer exists, I removed this update putting the appropriate update for this unit in AND 2.1.
5 - Fixed the button of a Leader, Antiochus of Seleucia, which did not appear correctly in the civilopeda.
6 - Removed the problematic favorite civics of the leaders who used (Parliament and Vassalage). The changes are:
- Andranik (Armenian Empire) From: Parliament - To: Volunteer army
- Osei Kofi Tutu I (Ashanti Empire) From: Parliament - To: Hereditary rule
- Sheikh Hasina (Bangladeshi Empire) From: Parliament - To: Senate
- William Lyon Mackenzie King (Canadian Empire) From: Parliament - To: Senate
- Andrés Pastrana Arango (Colombian Empire) From: Parliament - To: Democracy
- David Ben Gurion (Israeli Empire) From: Parliament - To: Democracy
- Helen Clark (New Zealand Empire) From: Parliament - To: Democracy
- Alexandru Ioan Cuza (Romanian Empire) From: Parliament - To: Senate
- Yagan (Aboriginal Empire) From: Vassalage - To: Folklore
All these changes are under discussion, so if you want to inform about these leaders, you can do it.
MCP Patch 1.1 (22/02/2014)
1 - Starting techs changed in line with changes made by Vokarya (has been removed The Wheel as starting tech).
- Armenian Empire - Stone tools
- Harappan Empire - Stone tools
- Hunnic Empire - Weaving
- Hurrian Empire - Stone Tools
- Kanem-Bornu Empire - Hunting
- Latvian Empire - Hunting
- Songhai Empire - Fishing
- Mexican Empire - Agriculture
- Mycenaean Empire - Stone tools
- Nubian Empire - Stone tools
- Seleukid Empire - Stone tools
- Swiss Empire - Stone tools
- Trojan Empire - Fishing
- Venezuelan Empire - Hunting
2 - Changed the name of Modern Egypt by Mamluk Empire, thus being able to eliminate the name given by the old version of the submod to Pharaonic Egypt (Kemet Empire). Pharaonic Egypt retrieves his anterior name (Egyptian Empire).
Added a header entry explanatory in the Civilopedia for the Mamluk Empire. "Mamluk Empire and Modern Egypt".
3 - Changed the name of the Native American civilization to Sioux .
4 - Has been repaired the favorite civic of Alexandru Ioan Cuza (Senate) leader of Romanian Empire, which was not displayed correctly in the game.
5 - Fixed a error in the Albanian leader Teuta, that prevented see its description in the Civilopedia.
6 - Added favorite civics to 20 leaders who did not have any :
- Franz Josef (Austrian Empire) - Hereditary rule
- Piye (Nubian Empire) - Hereditary rule
- Pontiac (Algonquian Empire) - Junta
- Radama (Malagasy Empire) - Caste
- Sa'ad ad-Din II (Somali Empire) - Hereditary rule
- Sviatoslav I (Ukrainian Empire) - Hereditary rule
- Tamerlane (Timurid Empire) - Hereditary rule
- Teuta (Albanian Empire) - Nobility
- Antiochus (Seleukid Empire) - Hereditary rule
- Atheas (Scythian Empire) - Despotism
- Burebista (Getic Empire) - Despotism
- Canute the Great (Danish Empire) - Hereditary rule
- Charles XII (Swedish Empire) - Hereditary rule
- Dom Pedro II (Brazilian Empire) - Senate
- Kamehameha (Polynesian Empire) - Hereditary rule
- Leopold II (Belgian Empire) - Hereditary rule
- Magnus (Latvian Empire) - Hereditary rule
- Malik shah (Seljuk Empire) - Hereditary rule
- Margrete I (Danish Empire) - Hereditary rule
- Mihai (Romanian Empire) - Nobility
MCP 1.2 (14/03/2014)
- Changed the name of the parent folder of the mod to Custom_Civilizations_MCP.
- Updated the file MLF_CIV4ModularLoadingControls.xml to accept the new name of the mod.
- Updated the following files to accept the new name of the mod:
AudioDefines.xml: 56 files - 311 entries
- Has been created a .fpk file containing all art of the mod. This speeds up the initial load of AND tremendously, because instead of loading all the art files at start, now the game dynamically accesses these files when is needed.
- Updated the following files to accept the path to the new .fpk file:
CIV4ArtDefines_Civilization.xml: 101 files
CIV4ArtDefines_Leaderhead: 225 files
CIV4ArtDefines_Unit.xml: 111 files
CIV4ArtDefines_Building.xml: 101 files
Entries edited in these 538 files: 1953 entries
- Updated all Schemas to the current version except those relating to sound and art (in these last was not required):
Updated Files (849):
325 - CIV4CivilizationsSchema.xml
101 - CIV4BuildingsSchema.xml
101 - CIV4UnitSchema.xml
221 - CIV4GameInfoSchema.xml
101 - CIV4InterfaceSchema.xml
It was not really necessary for the current functioning of the mod, but perhaps necessary for future changes and additions in this. Now all mod files are fully updated.
- Removed the apostrophe to the Apache U.U.
- The Mamluk Empire no longer use adjectives of the Egyptian Empire.
- Changed the name of the Algonquian Empire to Algonquin Empire.
- Added the possibility to build the new replacements of Museum with Treasure unit.
- Fixed the bug in the Ashanti_CIV4GameText.xml file, showing an invalid adjective for this civilization.
- Fixed the bug in the Kruger_CIV4GameText.xml file, it caused error in the first contact with the leader Kruger (South Africa)
- Fixed a bug in Dinnehih_CIV4CivilizationInfos.xml file, that caused that the city name "Havasupai" does not display correctly.
- Repaired with NifSkope the eyes of Mikheil Saakashvil, a leader of Georgian Empire. The original position of the eyes overlapped the textures of the eyelids unpleasantly.
Click the link to view a slide show of the changes: http://www.kizoa.es/Video-Maker/d9125321k2771871o1/eyes-fixed
- Repaired the visibility of a building in the pedia, who had no his appropiated skin and it looked pink.
- Repaired several text entries of several leaders showing incorrect characters in the French and Spanish languages​​, for example, Salom%C3%B3n (Salomón).
- Added descriptions in English of various leaders to other languages​​, as these had nothing writing, or things like "Not in German." It has also been added a new Tag for the name of the leader Ostenaco in all languages​​.
- Changed one of the starting techs of the Cherokee civilization. They had before Fishing, now have Ritualism.
- Changed one of the starting techs of Scythian civilization. They had before Agriculture, now have Weaving.
- All Units revised for all civs. Have been fully updated to be compatible with AND 2.1 and the lastest changes of Vokarya (rev 681).
Have been balanced and adjusted some units, seeking balance and a better representation of the real story of the troop or civilization. There may be more changes in the future. Also, many descriptions of the new units in Civilopedia were updated with the new changes, have lengthened and improved, but still needs to be changed many descriptions.
- All Buildings revised for all civs. Have been fully updated to be compatible with AND 2.1 and the lastest changes of Vokarya (rev 681).
Have been balanced and adjusted some buildings. There may be more changes in the future.
MCP 1.2 HotFix1 (17/03/2014)
- Guard Hussar (Denmark UU). Increase strength in 2 points.
- Gothic Cavalry (Goth UU). Removed Flanking II promotion. Instead he was given Charge I promotion.
- Huszar Cavalry (Hungarian UU). Removed Commando promotion, and now receive two free promotions, Flanking I and Charge I,
- Revolutionary Guard (Iranian UU), now get Patrol I promotion, and has a significantly lower cost (-20).
- Republican Guard (Iraqi UU), it is no longer a replacement for the Marine unit. Now replaces the Modern Infantry unit, and get Patrol I promotion and +15% when attacking cities. UNITAI_ATTACK_CITY has been added to their list of possible ways to proceed, so that the AI knows better exploit its new improvement in the assault of cities.
- Grivpanvar (Parthia UU). Added the ability Immune to First Strikes.
- Heavy Hussar (Polish UU). It has been renamed to Winged Hussar and is now a replacement of Cuirassier unit. Also receives promotion Shock I.
- Many text errors have been fixed in SouthAfrica_CIV4GameText.xml and SouthAfrica_CIV4CivilizationInfos.xml files.
- It has lowered the cost of recruiting of Rathin (Vedic UU) in -5.
- Galeass (Venetian UU), was renamed as Great Galleas. In addition, it is now a replacement of Galleass unit, instead of Caravel unit.
- Viet Cong (Vietnamese UU), is no longer a replacement for the Marine unit. Now replaces the Modern Infantry unit. Lose the Ambush I promotion and preserves Guerilla I and Woodsman I promotions, now having a possibility of withdrawal of 20%. Lose the defense bonus in cities. UNITAI_ATTACK_CITY has been added to list of possible courses of action of the unit, and changed their current defaultAI (UNITAI_CITY_DEFENSE) by UNITAI_ATTACK, so the AI knows better their new offensive function.
- Has been fully adapted the mod to DynamicCivsNames. Now when a leader is female and adopt the monarchy, in its name will look Queendom, not Kingdom.
1 - Changed the format of many CIV4GameText.xml of utf-8 to ISO-8859-1, to avoid problems. With this, we avoid text errors when loading the mod.
2 - Repaired an entry in a "attitude_furious <DemandTributeAttitudeThreshold>", that was causing errors.
3 - Removed the requirement "bonus_sulphur" and "bonus_ammo" for some units, as these resources are no longer used and caused errors.
4 - Repaired a unit that could be upgraded to a nonexistent unitclass, unitclass_tesla_infantry, and as this unitclass no longer exists, I removed this update putting the appropriate update for this unit in AND 2.1.
5 - Fixed the button of a Leader, Antiochus of Seleucia, which did not appear correctly in the civilopeda.
6 - Removed the problematic favorite civics of the leaders who used (Parliament and Vassalage). The changes are:
- Andranik (Armenian Empire) From: Parliament - To: Volunteer army
- Osei Kofi Tutu I (Ashanti Empire) From: Parliament - To: Hereditary rule
- Sheikh Hasina (Bangladeshi Empire) From: Parliament - To: Senate
- William Lyon Mackenzie King (Canadian Empire) From: Parliament - To: Senate
- Andrés Pastrana Arango (Colombian Empire) From: Parliament - To: Democracy
- David Ben Gurion (Israeli Empire) From: Parliament - To: Democracy
- Helen Clark (New Zealand Empire) From: Parliament - To: Democracy
- Alexandru Ioan Cuza (Romanian Empire) From: Parliament - To: Senate
- Yagan (Aboriginal Empire) From: Vassalage - To: Folklore
All these changes are under discussion, so if you want to inform about these leaders, you can do it.
MCP Patch 1.1 (22/02/2014)
1 - Starting techs changed in line with changes made by Vokarya (has been removed The Wheel as starting tech).
- Armenian Empire - Stone tools
- Harappan Empire - Stone tools
- Hunnic Empire - Weaving
- Hurrian Empire - Stone Tools
- Kanem-Bornu Empire - Hunting
- Latvian Empire - Hunting
- Songhai Empire - Fishing
- Mexican Empire - Agriculture
- Mycenaean Empire - Stone tools
- Nubian Empire - Stone tools
- Seleukid Empire - Stone tools
- Swiss Empire - Stone tools
- Trojan Empire - Fishing
- Venezuelan Empire - Hunting
2 - Changed the name of Modern Egypt by Mamluk Empire, thus being able to eliminate the name given by the old version of the submod to Pharaonic Egypt (Kemet Empire). Pharaonic Egypt retrieves his anterior name (Egyptian Empire).
Added a header entry explanatory in the Civilopedia for the Mamluk Empire. "Mamluk Empire and Modern Egypt".
3 - Changed the name of the Native American civilization to Sioux .
4 - Has been repaired the favorite civic of Alexandru Ioan Cuza (Senate) leader of Romanian Empire, which was not displayed correctly in the game.
5 - Fixed a error in the Albanian leader Teuta, that prevented see its description in the Civilopedia.
6 - Added favorite civics to 20 leaders who did not have any :
- Franz Josef (Austrian Empire) - Hereditary rule
- Piye (Nubian Empire) - Hereditary rule
- Pontiac (Algonquian Empire) - Junta
- Radama (Malagasy Empire) - Caste
- Sa'ad ad-Din II (Somali Empire) - Hereditary rule
- Sviatoslav I (Ukrainian Empire) - Hereditary rule
- Tamerlane (Timurid Empire) - Hereditary rule
- Teuta (Albanian Empire) - Nobility
- Antiochus (Seleukid Empire) - Hereditary rule
- Atheas (Scythian Empire) - Despotism
- Burebista (Getic Empire) - Despotism
- Canute the Great (Danish Empire) - Hereditary rule
- Charles XII (Swedish Empire) - Hereditary rule
- Dom Pedro II (Brazilian Empire) - Senate
- Kamehameha (Polynesian Empire) - Hereditary rule
- Leopold II (Belgian Empire) - Hereditary rule
- Magnus (Latvian Empire) - Hereditary rule
- Malik shah (Seljuk Empire) - Hereditary rule
- Margrete I (Danish Empire) - Hereditary rule
- Mihai (Romanian Empire) - Nobility
MCP 1.2 (14/03/2014)
- Changed the name of the parent folder of the mod to Custom_Civilizations_MCP.
- Updated the file MLF_CIV4ModularLoadingControls.xml to accept the new name of the mod.
- Updated the following files to accept the new name of the mod:
AudioDefines.xml: 56 files - 311 entries
- Has been created a .fpk file containing all art of the mod. This speeds up the initial load of AND tremendously, because instead of loading all the art files at start, now the game dynamically accesses these files when is needed.
- Updated the following files to accept the path to the new .fpk file:
CIV4ArtDefines_Civilization.xml: 101 files
CIV4ArtDefines_Leaderhead: 225 files
CIV4ArtDefines_Unit.xml: 111 files
CIV4ArtDefines_Building.xml: 101 files
Entries edited in these 538 files: 1953 entries
- Updated all Schemas to the current version except those relating to sound and art (in these last was not required):
Updated Files (849):
325 - CIV4CivilizationsSchema.xml
101 - CIV4BuildingsSchema.xml
101 - CIV4UnitSchema.xml
221 - CIV4GameInfoSchema.xml
101 - CIV4InterfaceSchema.xml
It was not really necessary for the current functioning of the mod, but perhaps necessary for future changes and additions in this. Now all mod files are fully updated.
- Removed the apostrophe to the Apache U.U.
- The Mamluk Empire no longer use adjectives of the Egyptian Empire.
- Changed the name of the Algonquian Empire to Algonquin Empire.
- Added the possibility to build the new replacements of Museum with Treasure unit.
- Fixed the bug in the Ashanti_CIV4GameText.xml file, showing an invalid adjective for this civilization.
- Fixed the bug in the Kruger_CIV4GameText.xml file, it caused error in the first contact with the leader Kruger (South Africa)
- Fixed a bug in Dinnehih_CIV4CivilizationInfos.xml file, that caused that the city name "Havasupai" does not display correctly.
- Repaired with NifSkope the eyes of Mikheil Saakashvil, a leader of Georgian Empire. The original position of the eyes overlapped the textures of the eyelids unpleasantly.
Click the link to view a slide show of the changes: http://www.kizoa.es/Video-Maker/d9125321k2771871o1/eyes-fixed
- Repaired the visibility of a building in the pedia, who had no his appropiated skin and it looked pink.
- Repaired several text entries of several leaders showing incorrect characters in the French and Spanish languages​​, for example, Salom%C3%B3n (Salomón).
- Added descriptions in English of various leaders to other languages​​, as these had nothing writing, or things like "Not in German." It has also been added a new Tag for the name of the leader Ostenaco in all languages​​.
- Changed one of the starting techs of the Cherokee civilization. They had before Fishing, now have Ritualism.
- Changed one of the starting techs of Scythian civilization. They had before Agriculture, now have Weaving.
- All Units revised for all civs. Have been fully updated to be compatible with AND 2.1 and the lastest changes of Vokarya (rev 681).
Have been balanced and adjusted some units, seeking balance and a better representation of the real story of the troop or civilization. There may be more changes in the future. Also, many descriptions of the new units in Civilopedia were updated with the new changes, have lengthened and improved, but still needs to be changed many descriptions.
- All Buildings revised for all civs. Have been fully updated to be compatible with AND 2.1 and the lastest changes of Vokarya (rev 681).
Have been balanced and adjusted some buildings. There may be more changes in the future.
MCP 1.2 HotFix1 (17/03/2014)
- Guard Hussar (Denmark UU). Increase strength in 2 points.
- Gothic Cavalry (Goth UU). Removed Flanking II promotion. Instead he was given Charge I promotion.
- Huszar Cavalry (Hungarian UU). Removed Commando promotion, and now receive two free promotions, Flanking I and Charge I,
- Revolutionary Guard (Iranian UU), now get Patrol I promotion, and has a significantly lower cost (-20).
- Republican Guard (Iraqi UU), it is no longer a replacement for the Marine unit. Now replaces the Modern Infantry unit, and get Patrol I promotion and +15% when attacking cities. UNITAI_ATTACK_CITY has been added to their list of possible ways to proceed, so that the AI knows better exploit its new improvement in the assault of cities.
- Grivpanvar (Parthia UU). Added the ability Immune to First Strikes.
- Heavy Hussar (Polish UU). It has been renamed to Winged Hussar and is now a replacement of Cuirassier unit. Also receives promotion Shock I.
- Many text errors have been fixed in SouthAfrica_CIV4GameText.xml and SouthAfrica_CIV4CivilizationInfos.xml files.
- It has lowered the cost of recruiting of Rathin (Vedic UU) in -5.
- Galeass (Venetian UU), was renamed as Great Galleas. In addition, it is now a replacement of Galleass unit, instead of Caravel unit.
- Viet Cong (Vietnamese UU), is no longer a replacement for the Marine unit. Now replaces the Modern Infantry unit. Lose the Ambush I promotion and preserves Guerilla I and Woodsman I promotions, now having a possibility of withdrawal of 20%. Lose the defense bonus in cities. UNITAI_ATTACK_CITY has been added to list of possible courses of action of the unit, and changed their current defaultAI (UNITAI_CITY_DEFENSE) by UNITAI_ATTACK, so the AI knows better their new offensive function.
- Has been fully adapted the mod to DynamicCivsNames. Now when a leader is female and adopt the monarchy, in its name will look Queendom, not Kingdom.
Any error, inconsistency or imbalance reported will be repaired if it is within my possibilities. So inform me about possible changes would you do in the submod. I will appreciate any help.
Changes in progress:
.......
Possible future changes:
- Review all Leaders. Possible changes in Traits and Favorite civics.
- Add new Leaders and/or Civilizations.
Installation/uninstallation instructions and download links are in the second post.
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Custom Leaderheads MCP Submod
Add 43 new leaders for existing civilizations in AND 2.1. They can choose to install all or only a few. By themselves, the new leaders did not increase the loading time when you starting the mod, contrary to what happens with a complete installation of AND 2.1 Mega Civ Pack.
Content:
Leaders for Existing Civilizations
Spoiler :
Adenauer: Germany
Akbar: India
Barbarossa: Holy Roman Empire
Caligula: Rome
Cartimandua: Celts
Cheops: Egypt/Kemet
Chiang Kai-Sheck: China
Cixi: China
Constantine: Rome
deWitt: Netherlands
Eyadema: Mali
Francis II: Holy Roman Empire
Harald Hardrada: Vikings
Henry the Navigator: Portugal
Hiawatha: Iroquois
Hindenburg: Germany
Hitler: Germany
Indira Gandhi: India
Itzcoatl: Aztec
Jackson: United States
Kennedy: United States
Khosrau: Persia
Kug-Bau: Sumeria
Lady Xoc: Maya
Lugal-Zage-Si: Sumeria
Mandukhai: Mongolia
Maria II: Portugal
Meiji: Japan
Singh: India
Mursilis: Hittites
Nehru: India
Nicholas II: Russia
Pachacuti: Inca
Pol Pot: Khmer
Putin: Russia
Reagan: United States
Richard: England
Sennacherib: Assyria
Shammuramat: Assyria
Smoke Jaguar: Maya
Urukagina: Sumeria
Vercingetorix: Celts
Xerxes: Persia
Changelog:
Spoiler :
ALTERNATIVE LEADERHEADS 1.0 (Initial Release) (22/02/2014)
1 - Changed the name of the folder to Custom_Leaderheads_MCP (instead of Custom Leaderheads), so that new leaders are not mixed with the existing ones. This will facilitate the installation/uninstallation of the mod or any of its parts.
Has been changed 232 entries in 57 files so that the new path is recognized
2 - Removed the problematic favorite civics (Parliament and Vassalage), changing these other appropriate to the historic personality of the leader :
- Adenauer (German Empire) From: Parliament - To: Senate
- Cartimandua (Celtic Empire) From: Vassalage - To: Tribal
- Francis II (Holy Roman Empire) From: Vassalage - To: Vassalage (Military option)
- Indira Gandhi (Indian Empire) From: Parliament - To: Senate
- Pachacuti (Incan Empire) From: Vassalage - To: Hereditary rule
- Richard I (English Empire) From: Vassalage - To: Hereditary rule
- Xerxes (Persian Empire) From: Vassalage - To: Vassalage (Mititary option)
Other changes in Leaders:
- Atatürk (Turkish Empire):
Religion : From: None - To: Islam
Civic : From: Atheist - To: Secular
ALTERNATIVE LEADERHEADS 1.1: (14/03/2014)
- Changed the name of the parent folder of the mod to Altenative_Leaderheads_MCP.
- Updated the MLF_CIV4ModularLoadingControls.xml file to accept the new name of the mod.
- Has been moved the images comparison folder of new leaders with old leaders. Still in the download, but no longer install with the mod.
- Has been created a .fpk file containing all art of the mod. This speeds up the initial load of AND a little, because instead of loading all the art files at start, now the game dynamically accesses these files when needed.
-Updated the following files to accept the path to the new fpk.:
CIV4ArtDefines_Leaderhead: 7 files
Entries edited in these 7 files: 7 entries
1 - Changed the name of the folder to Custom_Leaderheads_MCP (instead of Custom Leaderheads), so that new leaders are not mixed with the existing ones. This will facilitate the installation/uninstallation of the mod or any of its parts.
Has been changed 232 entries in 57 files so that the new path is recognized
2 - Removed the problematic favorite civics (Parliament and Vassalage), changing these other appropriate to the historic personality of the leader :
- Adenauer (German Empire) From: Parliament - To: Senate
- Cartimandua (Celtic Empire) From: Vassalage - To: Tribal
- Francis II (Holy Roman Empire) From: Vassalage - To: Vassalage (Military option)
- Indira Gandhi (Indian Empire) From: Parliament - To: Senate
- Pachacuti (Incan Empire) From: Vassalage - To: Hereditary rule
- Richard I (English Empire) From: Vassalage - To: Hereditary rule
- Xerxes (Persian Empire) From: Vassalage - To: Vassalage (Mititary option)
Other changes in Leaders:
- Atatürk (Turkish Empire):
Religion : From: None - To: Islam
Civic : From: Atheist - To: Secular
ALTERNATIVE LEADERHEADS 1.1: (14/03/2014)
- Changed the name of the parent folder of the mod to Altenative_Leaderheads_MCP.
- Updated the MLF_CIV4ModularLoadingControls.xml file to accept the new name of the mod.
- Has been moved the images comparison folder of new leaders with old leaders. Still in the download, but no longer install with the mod.
- Has been created a .fpk file containing all art of the mod. This speeds up the initial load of AND a little, because instead of loading all the art files at start, now the game dynamically accesses these files when needed.
-Updated the following files to accept the path to the new fpk.:
CIV4ArtDefines_Leaderhead: 7 files
Entries edited in these 7 files: 7 entries
Installation/uninstallation instructions and download links are in the second post.
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ALTERNATIVE LEADERHEADS SUBMOD
This submod is very simple. Add 7 new leaderheads for existing leaders in AND 2.1. Strongly recommended. Like the previous ones, is completely modular. Just delete the folder of the leaderhead not want to use. It has become completely independent, so it is easy to install/uninstall and will not overwrite any of leaderhead of AND 2.1.
New Graphics for Existing Leaderheads
Spoiler :
Click the link to view a slide for comparison:
Alexander: http://www.kizoa.es/diapositivas/d8744714k8639614o1/alexa
Franco: http://www.kizoa.es/diapositivas/d8745214k2911013o1/franco
Jayavarman VII: http://www.kizoa.es/diapositivas/d8745351k5462445o1/jayavarman-vii
Joan of Arc: http://www.kizoa.es/diapositivas/d8745113k2014685o1/joan-of-arc
Menelik II: http://www.kizoa.es/diapositivas/d8745502k9111012o1/menelik-ii
Mongkut: http://www.kizoa.es/diapositivas/d8745576k1550775o1/mongkut
Selassie: http://www.kizoa.es/diapositivas/d8745707k5459479o1/selassie
Alexander: http://www.kizoa.es/diapositivas/d8744714k8639614o1/alexa
Franco: http://www.kizoa.es/diapositivas/d8745214k2911013o1/franco
Jayavarman VII: http://www.kizoa.es/diapositivas/d8745351k5462445o1/jayavarman-vii
Joan of Arc: http://www.kizoa.es/diapositivas/d8745113k2014685o1/joan-of-arc
Menelik II: http://www.kizoa.es/diapositivas/d8745502k9111012o1/menelik-ii
Mongkut: http://www.kizoa.es/diapositivas/d8745576k1550775o1/mongkut
Selassie: http://www.kizoa.es/diapositivas/d8745707k5459479o1/selassie
Changelog:
Spoiler :
CUSTOM LEADERHEADS MCP 1.0 (Initial Release) (22/02/2014)
1 - Changed the name of the folder to Alternative_Leaderheads (instead of Custom_Leaderheads), so that new leaderheads are not mixed with the existing ones. This will facilitate the installation/uninstallation of the mod or any of its parts.
2 - Removed leaderhead of Cleopatra of the submod, as it is the same leaderhead used in AND 2.1.
CUSTOM LEADERHEADS MCP 1.1: (14/03/2014)
- Repaired several text entries of some leaders showing incorrect characters in the French and Spanish languages​​.
- Added descriptions in English of various leaders to other languages​​, as these had nothing writing, or things the "Not in German."
- Updated all schemes of the mod to the latest version (86 files):
CIV4CivilizationsSchema.xml: 43 files
CIV4GameInfoSchema.xml: 43 files
Has been created a fpk file containing all art of the mod. This speeds up the initial load of AND, because instead of loading all the art files to start, now the game dynamically accesses these files when needed.
- Updated the following files to accept the path to the new fpk.:
CIV4ArtDefines_Leaderhead: 43 files
Entries edited in these 43 files: 211 entries
1 - Changed the name of the folder to Alternative_Leaderheads (instead of Custom_Leaderheads), so that new leaderheads are not mixed with the existing ones. This will facilitate the installation/uninstallation of the mod or any of its parts.
2 - Removed leaderhead of Cleopatra of the submod, as it is the same leaderhead used in AND 2.1.
CUSTOM LEADERHEADS MCP 1.1: (14/03/2014)
- Repaired several text entries of some leaders showing incorrect characters in the French and Spanish languages​​.
- Added descriptions in English of various leaders to other languages​​, as these had nothing writing, or things the "Not in German."
- Updated all schemes of the mod to the latest version (86 files):
CIV4CivilizationsSchema.xml: 43 files
CIV4GameInfoSchema.xml: 43 files
Has been created a fpk file containing all art of the mod. This speeds up the initial load of AND, because instead of loading all the art files to start, now the game dynamically accesses these files when needed.
- Updated the following files to accept the path to the new fpk.:
CIV4ArtDefines_Leaderhead: 43 files
Entries edited in these 43 files: 211 entries
The same advice for Alexander the Great, as Diodotus I (and other leaders) used a very similar to the original Alexander leaderhead. In addition, the new leaderhead is more like the statues and paintings of the historical Alexander.
I actually use all new leaderheads except Franco. Another option I see as optional is Joan of Arc. The rest look better than the original and help you have more variety of faces in the game.
Installation/uninstallation instructions and download links are in the second post.
Credits:
Zappara for Rise of Mankind and the Original Mega Civ Pack.
Afforess for A New Dawn.
Generalstaff for making and improve the previous version of this mod.
45°38'N-13°47'E, and the whole team of AND Resurrection, whose hard work allows us all currently enjoy a mod that gets better and better every day.