I've played huge games against the comp where there are maybe 5 civs left in the end, all with at least 40 or 50 cities, some fundamentalist with fanatics factories pumping out torches and turbans as if Bush himself was strolling around baghdad unprotected, and as I'm sure most of you have experienced with dismay, the game computer seems to clock out with haste when a game gets to this point at what seems like around 1800 units, well, maybe even a lot less, but either way its far too little for what I have in mind (an elongated all-human game on a behemoth map with nothing but time to build up armies), and I would think that with such a low limit the ****t would hit the fan like a bomb, pissin everyone off, before we even hear a cannon fire. I'm thinking maybe, hopefully, this was treated as a bug and eliminated specifically for multiplayer or that with multiple comps the limit is applied separately to each civ (which would be great), but I doubt it since I would be hosting on my comp and the others merely connecting to it. I've played alot, but never a multi game where comp growth went so unchecked (we'd wage anti-fascist wars out of paranoia for this very thing) or on such a huge map that it crashed like that, so I wouldn't know, but if anyone does don't spare me the bad (horrible (unforgivable (treacherously evil))) news, because it is vital to the design of my game. Don't worry I won't take it out on you if it's true and if there's no way to fix it, but if it is I suggest we take up arms and march to Sid Meyer's house (do it the American way) and demand that he fix the one, single, persistent and insidious, only real complainable fault with the otherwise best game ever invented, because there are many a game where I could've had glorious cruise missile-filled submarine fleets but didn't for fear of the game bustin a nut in my face. Someone please...









