URGENT!Is unit limit same in 1plyr as in multiplyr?Have big plans,need know

Nicosar

Warlord
Joined
Sep 5, 2002
Messages
165
I've played huge games against the comp where there are maybe 5 civs left in the end, all with at least 40 or 50 cities, some fundamentalist with fanatics factories pumping out torches and turbans as if Bush himself was strolling around baghdad unprotected, and as I'm sure most of you have experienced with dismay, the game computer seems to clock out with haste when a game gets to this point at what seems like around 1800 units, well, maybe even a lot less, but either way its far too little for what I have in mind (an elongated all-human game on a behemoth map with nothing but time to build up armies), and I would think that with such a low limit the ****t would hit the fan like a bomb, pissin everyone off, before we even hear a cannon fire. I'm thinking maybe, hopefully, this was treated as a bug and eliminated specifically for multiplayer or that with multiple comps the limit is applied separately to each civ (which would be great), but I doubt it since I would be hosting on my comp and the others merely connecting to it. I've played alot, but never a multi game where comp growth went so unchecked (we'd wage anti-fascist wars out of paranoia for this very thing) or on such a huge map that it crashed like that, so I wouldn't know, but if anyone does don't spare me the bad (horrible (unforgivable (treacherously evil))) news, because it is vital to the design of my game. Don't worry I won't take it out on you if it's true and if there's no way to fix it, but if it is I suggest we take up arms and march to Sid Meyer's house (do it the American way) and demand that he fix the one, single, persistent and insidious, only real complainable fault with the otherwise best game ever invented, because there are many a game where I could've had glorious cruise missile-filled submarine fleets but didn't for fear of the game bustin a nut in my face. Someone please...

:nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke:
 
Same guy speaking, I was wandering the same thing for the city limit, since I never reached that on the small maps we played on either, though I know its 255; does anyone know if it would be a problem on a giga-map with 7 humans? I mean, if the limit is still 255 for such a game then, yeah, of course it'll be a problem, I know that, but is that what it is?

Also, I was reading the general civII forum and came across someone who titled a thread " No limit patch problem" or something along those lines, except there wasn't any relevant content inside. What's that all about? I'm going to search the web all over, up and down, through and back again (Some tibetan monk's gonna hear from me sooner or later on the issue), but first I'd thought I'd write this, to let it soak in, so respond if you can...

Oh yeah, uhhmm, looking for the best players around, uhm, best game you'll ever play, and...oh, if you're weak and you can't wage tremendous battle on all fronts don't bother,but, ehhhh... if you think, no, if you know you're good visit my other thread and read more about it. That should cover it...yeah? Oh no, that's right, I forgot who I was, I have to say something menacing to ward off all the novices...ok...uhmmmm...let's try....hughhum: if you suck, go suck a cok, cuz I'll fuk u up, if u make my game stuck, with your suck, -iness...ahem....though if you suck but you still know the answer to my problems then just help me and ignore all that stuff I said to you...
 
Well, I found what I was looking for; in optimistic idiocy I forgot that the no limits patch was the utility that allowed for huge maps, which I already have. I didn't even bother any monks...Sigh...I was just cruising around and it dawned on me. But I'd still like to make sure about the first two imposing limits, so anyone reading this, I'd still like to hear from you

(the map limit is the least problematic limit of all! Can't someone experienced in programming fix the REAL problems? wishful thinking I guess...)
 
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