Hello, everybody! Here I'm gonna release some useful patched for C3C v1.22. Patch framework. Current version: Patch_v8; How to use: Unzip it into the directory where Civ3Conquests.exe is located. Previous versions: Patch_v7; Source Patch_v6_test Patch_v5 Patch_v4 Patch_v3 Patch_v1 (Patch_v1 + No Raze) (Patch_v1 + No Raze + No City Limit) Fix List of v8: + City Tiles Limit is now prodived by 2 options in INI file (see) + Function class_City::m14_Set_Optimal_Workers has been modified. Now resources bugs have to be gone. + Some huge functions have been rewritten inside Patch Framework. So a lot of bytes in code segment have been released to provide new code stubs in future. Fix List of v7: + Appended logging subsystem: it provides "C3CPF.log" file and writes there an info about unit actions, including AI (see). Logging is optional, so it can be just turned off. + Appended settings subsystem: it reads "C3CPF.ini" file (included into the package) for some settings. + Some of unit functions are tracable now (see) + Some of functions are rewritten inside my PF. (see the source) + Now I have 0x240 bytes available to patch (for example: up to 18 new tracing patches can be added) + Fixes of v5 Fix List for v5: + The limit of City tile workers count (20) is increased to 44 (see, see) + Fixes of v4 Fix List for v4: + Fix of some drawing bug in civilopedia form (see) + Fixes of v3 Fix List for v3: Fix of the science age bug (see) Science Age Multiplier is set to 3.00 instead of 1.25 Here is the patch: + Fixes of v1 Fix List for v1: Fix of annoying non-zero pollution (when city size > 12) even if the city has mass transit and recycling center. Now there should be no pollution (see). Fix limit for building new city nearby the other one. Limit appears when the distance between settlers and a city is less than 2 (see). Enjoy!