Last Edited 3/23 8:20 PST
I was pleasantly surprised in my latest Lanun OO game to find that Slaves can be converted into Lunatics for a relatively cheap 65 gold. I have Iron Working, and I am running the Slavery civic.
It's not too hard every few turns of old-fashioned "raid-the-nasty-dark-elves" to haul back a truckload of elven slaves, throw them into the Asylum, and come out with a bunch of 9/6 Lunatics. Bonus: slaves retain their racial characteristics after being converted into Lunatics, so the elven Lunatics get double forest movement! Yeah, sometimes they go running off screaming into the forest and get nailed by some Svartalfar stack but it's all in good fun.
Sometimes they win and I get more slaves!
The major thrust of this thread is to figure out the other good uses for slaves.
1) Lunatics (via OO and an Asylum) for any civ (and Lunatics eventually upgrade to Berserkers although Rage is a pretty expensive tech)
2) Balseraph Slave Cages
3) Balseraph Arena (if they win they come out as Warriors, right?)
4) Doviello Beastmen to Sons of Asena to Battlemasters
5) 1/2 Value Workers (well workers that are twice as slow)
6) Good old 10 hammer sacrifice for buildings (and you can use the undercouncil to rush buy a bunch of slaves to speed up wonders or other large buildings, tnx popejubal)
7) Amurite Slave Spellcasting (aka the Skellie Rush) -- Back in the day Govannon could teach slaves spells, maybe he still can (tnx ur_Vile_Wedge)
This is all I can think of, anything else beyond this?
Oh, one other question -- slaves that are converted into Lunatics don't get the experience point bonuses from a) civics such as Apprenticeship or b) Command Posts. I would also bet they don't benefit from the Form of the Titan although I haven't verified this. I can see arguments both ways but I kind of think they should get those exp. benefits. After all, the "regular" built-at-home Lunatics do and the "regular" Lunatics are probably the poor/crazy/unfortunate folks from the home city instead of the slaves hauled in from the forests.
I was pleasantly surprised in my latest Lanun OO game to find that Slaves can be converted into Lunatics for a relatively cheap 65 gold. I have Iron Working, and I am running the Slavery civic.
It's not too hard every few turns of old-fashioned "raid-the-nasty-dark-elves" to haul back a truckload of elven slaves, throw them into the Asylum, and come out with a bunch of 9/6 Lunatics. Bonus: slaves retain their racial characteristics after being converted into Lunatics, so the elven Lunatics get double forest movement! Yeah, sometimes they go running off screaming into the forest and get nailed by some Svartalfar stack but it's all in good fun.
Sometimes they win and I get more slaves!The major thrust of this thread is to figure out the other good uses for slaves.
1) Lunatics (via OO and an Asylum) for any civ (and Lunatics eventually upgrade to Berserkers although Rage is a pretty expensive tech)
2) Balseraph Slave Cages
3) Balseraph Arena (if they win they come out as Warriors, right?)
4) Doviello Beastmen to Sons of Asena to Battlemasters
5) 1/2 Value Workers (well workers that are twice as slow)
6) Good old 10 hammer sacrifice for buildings (and you can use the undercouncil to rush buy a bunch of slaves to speed up wonders or other large buildings, tnx popejubal)
7) Amurite Slave Spellcasting (aka the Skellie Rush) -- Back in the day Govannon could teach slaves spells, maybe he still can (tnx ur_Vile_Wedge)
This is all I can think of, anything else beyond this?
Oh, one other question -- slaves that are converted into Lunatics don't get the experience point bonuses from a) civics such as Apprenticeship or b) Command Posts. I would also bet they don't benefit from the Form of the Titan although I haven't verified this. I can see arguments both ways but I kind of think they should get those exp. benefits. After all, the "regular" built-at-home Lunatics do and the "regular" Lunatics are probably the poor/crazy/unfortunate folks from the home city instead of the slaves hauled in from the forests.
if you sacrifice a slave in that city. Would have made a lot of sense and would have given the wonder a use.
) and you do not ever have to pay a penalty to buy slaves which just add hammers directly.