vyeh
Emperor
- Joined
- May 15, 2006
- Messages
- 1,204
We have been looking at a bug related to a non-combat unit inside a base defending against a Planet-controlled mindworm.
The use of armored non-combat units as base defenders has several advantages.
We'll look at two cases: synth armored formers and synth armored probe teams.
(1) Synth armored formers.
(a) From p. 100 of the SMAC manual:
By putting synth armor on formers (the cost goes from 20 minerals to 40 minerals), the defense goes up by 4 (loss of the -50% penalty and increase in armor from 1 to 2).
(b) The synth armored former can conduct its normal former duties when the base isn't threatened.
(c) Finally, the synth armored former can increase its morale as it survives attacks.
(2) Synth armored probe teams.
(a) The cost of a standard probe team is 30 minerals. The cost of a synth armored probe team with infantry chassis is 30 minerals.
(b) An unarmored probe team has an intrinsic defense of .01. A synth armored probe team has an intrinsic defense of 2, a huge increase!
(c) It can still defend the base from probe attacks (unfortunately the armor doesn't seem to help in probe combat).
(d) It requires no support.
(e) If there is another unit in the base, you should designate the synth armored probe team as the defender. If the other unit is attacked and destroyed, the probe team is also destroyed.
The use of armored non-combat units as base defenders has several advantages.
We'll look at two cases: synth armored formers and synth armored probe teams.
(1) Synth armored formers.
(a) From p. 100 of the SMAC manual:
Unarmed units get -50% penalty defending against combat units. A unit is considered non-combat if it has no weapon and no armor, so a former unit
with plasma steel armor does not get the non-combat penalty when attacked.
By putting synth armor on formers (the cost goes from 20 minerals to 40 minerals), the defense goes up by 4 (loss of the -50% penalty and increase in armor from 1 to 2).
(b) The synth armored former can conduct its normal former duties when the base isn't threatened.
(c) Finally, the synth armored former can increase its morale as it survives attacks.
(2) Synth armored probe teams.
(a) The cost of a standard probe team is 30 minerals. The cost of a synth armored probe team with infantry chassis is 30 minerals.
(b) An unarmored probe team has an intrinsic defense of .01. A synth armored probe team has an intrinsic defense of 2, a huge increase!
(c) It can still defend the base from probe attacks (unfortunately the armor doesn't seem to help in probe combat).
(d) It requires no support.
(e) If there is another unit in the base, you should designate the synth armored probe team as the defender. If the other unit is attacked and destroyed, the probe team is also destroyed.