remconius
Deity
I am sure everyone has been in the situation in civ IV that you build a small niche city with a specific purpose and you were thinking: " One day this city will have a good size and some buildings it will be great. " But then you spend for ever waiting for this to happen.
When thinking about civ 5, I have the feeling the new rushing mechanics with gold from early on will make a huge difference, for 2 reasons:
1. No waiting - You dont need to wait till you have one hammer (or shield) in the build before you can buy/whip it. So you can buy a building every turn as long as you have cash.
2. No city dependence - The gold is generated in the empire, but spent where you choose. In previous games, you could rush in the beginning only if there was forest nearby, or if you had high food with slavery. Both were at a high price of unhappiness, population or forests.
Where it will make a big difference is in small filler cities with a specific purpose. Such as, small islands with only food and no production. Buying a lighthouse & granary in the first 2 turns will make a big difference later on libaray and market. Or the tundra cities with low food and a couple of resources that you want to work, beaver/silver will be much better if you can buy a granary, courthouse.
I am even wondering if a high focus on gold will not be overpowered.
When thinking about civ 5, I have the feeling the new rushing mechanics with gold from early on will make a huge difference, for 2 reasons:
1. No waiting - You dont need to wait till you have one hammer (or shield) in the build before you can buy/whip it. So you can buy a building every turn as long as you have cash.
2. No city dependence - The gold is generated in the empire, but spent where you choose. In previous games, you could rush in the beginning only if there was forest nearby, or if you had high food with slavery. Both were at a high price of unhappiness, population or forests.
Where it will make a big difference is in small filler cities with a specific purpose. Such as, small islands with only food and no production. Buying a lighthouse & granary in the first 2 turns will make a big difference later on libaray and market. Or the tundra cities with low food and a couple of resources that you want to work, beaver/silver will be much better if you can buy a granary, courthouse.
I am even wondering if a high focus on gold will not be overpowered.