Hi, There's a couple of graphics, which were uploaded to the database as improvement graphics, which I want to use as units; @dacubz145's Flag Pole, which I'm using as to stake a claim to territory, which is outside of the cultural borders claimed by a city and @Himan's rotating rune veil node, which I'm trying to base several glyph/rune units on, one of which grants visibility of the adjacent tiles. The xml for the flag art unit is, Spoiler : Code: <UnitArtInfo> <Type>ART_DEF_UNIT_STAKE_CLAIM</Type> <Button>Art/Interface/Buttons/Unit/claimterritory.dds</Button> <fScale>0.2</fScale> <fInterfaceScale>0.5</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Art/Units/Flag/flagpole.nif</NIF> <KFM/> <ShadowDef> <ShadowNIF>Art/Units/Flag/flagpole.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> <fShadowScale>1</fShadowScale> </ShadowDef> <iDamageStates>0</iDamageStates> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <AudioRunSounds> <AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop> <AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd> </AudioRunSounds> <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound> <ActionSound>AS3D_UN_OCEAN_END1</ActionSound> </UnitArtInfo> Most of the CIV4ArtDefines_Improvement.xml copies straight across to the CIV4ArtDefines_Unit.xml There was no kfm with the improvement art downloads, so I had to insert a blank kfm line. Essentially it works, but there's a slight ghost image, so that there appears to be two flags, when you zoom in. With the rotating rune, again it works and rotates but there again appears to be a ghost image (two rings at base of obelisks). What would I need to do to fix this? ----- On a separate query, how can I get the civilization's colour to show on units' graphics? I tried replacing all of the black in my flag graphic with transparency but it still comes up as black.