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UU Mod for RFC

Discussion in 'Civ4 - Rhye's and Fall of Civilization' started by MatthewH86, Aug 25, 2007.

  1. MatthewH86

    MatthewH86 Chieftain

    Joined:
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    Messages:
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    Hey all!

    First off I just want to say that RFC is an awesome mod and thanks to Rhye for spending oodles of time on it! This is probably all I'll be playing for the next few months. Good timing for the start of a new academic year...

    I've modded it slightly to make more barbarian/independent/native cities (with garrisons) spawn when the Romans start, since they conquered most of Europe instead of settling it. I've also added some independant cities to Greece so that Greece has an interesting start (Spartans anyone?). Trying to think of ways to coax Greece into attacking Asia Minor instead of turtling.

    Atm I'm just concentrating on making some parts of the game more about conquest than settling by the addition of more independent/native/barbarian cities. Long term goal is to add EDU units to all sides and rename them. Eg the Roman Axeman would be renamed Auxilia and made to look like a Swordsman (who's heard of Roman Axemen anyway?).

    Latest Download:
    http://www.fileden.com/files/2006/8/3/153917/NoxMod_v0.13.zip

    Note:
    Tested with BtS only!!!

    This mod isn't finished, it can be considered 'working' on each successive decimal version. By working I mean all the added units having buttons and other stuff that would be considered standard.
    This replaces the following files in order to work:
    Code:
    +Assets
    ├+Python
    │├+MercenaryUtils
    ││└─MercenaryUtils.py
    │├─Barbs.py
    │├─CityNameManager.py
    │├─Consts.py
    │└─RiseAndFall.py
    └+XML
     ├+Art
     │└─CIV4ArtDefines_Unit.xml
     ├+Buildings
     │└─CIV4BuildingInfos.xml
     ├+Civilizations
     │└─CIV4CivilizationInfos.xml
     └+Units
      └─CIV4UnitInfos.xml
     
  2. MatthewH86

    MatthewH86 Chieftain

    Joined:
    Aug 25, 2007
    Messages:
    44
    Some screenshots!
    Spoiler :




    v0.13
    http://www.fileden.com/files/2006/8/3/153917/NoxMod_v0.13.zip
    Changes
    Spoiler :

    Fixes
    Fixed Consts.py so that the Roman UHV was able to be completed
    Unbroke the Plague (I never noticed it used to make an Egyptian Embassy instead of the plague building due to my reckless Consts.py editing)

    Map changes:
    Added the Spartan Capital as a national wonder building for Sparta
    Adjusted Independent culture to Greek nonplayer cities to prevent early city flipping
    Delayed spawn of Greek nonplayer cities to prevent instant flipping
    Karalis is now Carthaginian

    Unit changes:
    Made it impossible for UUs to appear in mercenary list
    Set the building requirement for Spartan Hoplite to Spartan Capital


    v0.12
    http://www.fileden.com/files/2006/8/3/153917/NoxMod_v0.12.zip
    Changes
    Spoiler :

    Map changes:
    Barcelona is now Independent rather than Barbarian so Celtia doesn't attack it

    Unit changes:
    Removed Equites (Roman Early Cavalry) and put in Essedarii (Chariots) instead even though it isn't historical
    UUs have the default icon


    v0.11
    http://www.fileden.com/files/2006/8/3/153917/NoxMod_v0.11.zip
    Changes
    Spoiler :

    Map changes:
    Garrison for all the French Celtic Barbarians are now Celtic Gallic Warriors to deter Rome from taking France too early.
    Nationality of Spanish Barbarians is now split between Celtia and Barbarian to reflect actual tribal distribution.
    Added Dublin and Inverness to Great Britain.
    Sparta moved so that a custom map wasn't needed.
    Spartan garrison is now two Spartan Hoplites.
    Barbarian raids from France and Spain are now Celtic so that Celtia doesn't absorb the Barbarians and leave Rome alone.

    Units Changes:
    Set all UUs added to default.
    Added Roman equivalents for Longbowman, Crossbowman, Maceman, Pikeman, Chariot, Knight
    Added Greek equivalents for Archer, Longbowman, Crossbowman, Swordsman, Maceman, Pikeman, Chariot, Horse Archer and Knight.
    Added Spartan Hoplites.
    Spartan Hoplites have 100% against Melee, 50% against Mounted and 50% against Archers


    v0.10
    http://www.fileden.com/files/2006/8/3/153917/NoxMod_v0.10.zip
    For anyone who's interested, I've added 5 UUs to Rome. They are as follows:

    Spoiler :

    Code:
    [b]Old Unit[/b]		[b]UU[/b]
    Archer			Sagitarii
    Spearman		Triarii
    Axeman			Auxilia
    Chariot			Equites
    Horse Archer		Equites Sagitarii
    
     
  3. LuKo

    LuKo The Royal Guard

    Joined:
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    I don't like Natives in Europe. IMHO there should be Independent cities (or Barbarian. And much later.) I hope that new UU aren't stronger OR you plan to make more UU (modern, that are WEAKER than normal). BTW: Congratulations. Rome (your favourite?) was the best Empire in the World!
     
  4. Lone Wolf

    Lone Wolf Deity

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    9,876
    Or Celts. Don't forget the Celts!
     
  5. LuKo

    LuKo The Royal Guard

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    Celts are already in, so NEW cities should be Independent (or Barbarian).
     
  6. Samael

    Samael Warlord

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    Feb 5, 2006
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    What is the ultimate goal, exactly? Replace the majority of units with flavour units or unique units? Or just for Rome?
     
  7. MatthewH86

    MatthewH86 Chieftain

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    Aug 25, 2007
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    When do you think new cities should spawn in the rest of Europe?

    Or do you think that Europe should be populated with cities when Greece spawns?

    Why don't you like Natives in Europe? Native Europeans! More specifically the Hispanics. I didn't think they were Celtish, and there was already some Independents nearby, so I went with Native.

    Should Germany be Barbaric or Independent?
     
  8. MatthewH86

    MatthewH86 Chieftain

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    The former. I just chose Rome first because it's my favourite Civ.
     
  9. Samael

    Samael Warlord

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    Flavour units graphically then or each with some kind of unique bonus? If the latter, wouldn't some of the Roman Infantry gain free strike chances for their pila? And again, for the latter, there's quite a few ideas bobbing around for other civs over in 2nd UU topic. If we can find existing graphics for a unit, are we allowed to make suggestions?
     
  10. Úmarth

    Úmarth Megalomaniac

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    This is really great, Rome is my favourite civ too.
     
  11. LuKo

    LuKo The Royal Guard

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    I.e. Spain should have cities ~220BC (right before II Punic War). Why? To let future (better) Cartage AI to colonize and don't let Rome have Spain to early.

    Natives represents only African and American natives. You can use other Independents ;)

    You should decide either Germany should be Barbarian or Independent.
     
  12. Greeneyedzombie

    Greeneyedzombie King

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    Below the sea.
    Hispanic wasn't celtic. I think the celts should spawn a lot earlier, before the greece and should also spawn in turkey. (the furstest they migrated)
    Maybey barbaric first in germany and later independent? But I think if the celts would spawn early in switzerland, there is no need for independent/barb cities in germany. Just some regulair barb raids should be enough.
    Natives in spain would be cool.
     
  13. LuKo

    LuKo The Royal Guard

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    Natives probably never would build any big city there. Independents represent advanced natives and migration from i.e. Carthage and Greece (Macedonia) [colonies in RFC become Independent, right?].
     
  14. Greeneyedzombie

    Greeneyedzombie King

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    Your right. Independents would be better. Colonies becomes independ cities.

    If there will be cities in germany, they should be barb cities. Otherwise all those barbs spawning will never reach the romans, and only attack the native/independent cities in germany. Maybey that would also be better for spain. They Ai is more likely to attack barb cities than independant cities. And this way the barbs spawning in spain wont be held up in spain instead of attacking the romans.
     
  15. MatthewH86

    MatthewH86 Chieftain

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    Your reasoning is sound (which isn't to say that everyone elses' isn't!) so I've changed the Barbarian raids to Celtic and got rid of the Natives.

    Both as appropriate, but trying to preserve game balance too. I was mainly aiming just to replace the units for each Civilization and give them unique names (which I'm regretting now :p since I could've just went for the Art only route). If anyone wants to make some buttons for the units I add that'd be a great help. You don't have to be an artist, I just edited some of the in-game ones to create the few I did.

    As a guide I'm using Danrell's units. You can find them in the Unit Graphics section, he's made loads and they're usually in sets of 11.

    I've set the cities to spawn when they were founded in the real world, and to prevent Rome from Waltzing in immediately I've given them Celtic Gallic Warrior garrisons. As a side note I was testing Greece and AI Rome got owned by Celtia...
     
  16. LuKo

    LuKo The Royal Guard

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    Celts conquered Rome ;) We should see Rome conquered by Celts more frequent than conquered ie. by Carthage.
     
  17. Greeneyedzombie

    Greeneyedzombie King

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    Spain or germany? I guess spain. I wouldn't put any celtic cities in germany. And spawn some barb cities there from 400 AD onwords, when al those barbs are coming down from the north. They should be able to overun the remaining celts and romans in france.

    Independents in spain should be fine. I've never seen cetls and independents war on each other.
     
  18. Corm

    Corm Prince

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    ...but Celts originated in S Germany, Austria and the Balkans...
     
  19. Greeneyedzombie

    Greeneyedzombie King

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    No, switzerland. they migrated to parts of germany, france, austria, ireland, balkan and to turkey.
     
  20. Corm

    Corm Prince

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    ...so what your saying is that im essentially Swiss now? But they cant make up their mind what nationality they are!!! :crazyeye:
     

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