Hmm, that's odd, I've never noticed that before. Thanks for the info, I'll make sure this isn't happening before releasing. Also 1.0 is looking like it will take a while longer, mainly because I have a bunch of tedious copying and pasting to do.
Yeah, I never noticed stuff like this in my previous Immortal games using this version of the mod, but, then again, I usually just steam roller the AI, and never ask/give quarter; I've noticed that Deity sort of forces you to alter your approach.
One other odd thing, and I'm sure this is BetterAI related, but if the base version uses an older version of BetterAI it might've been corrected already, in which case this should be ancient history to you. Rameses was obviously going for a culture victory, and his big three were Thebes, Memphis, and Heliopolis; big, beautiful, wonder-filled cities in the heart of his empire. Twice he dow'd me out of the blue, and sent HUGE stacks of doom into my territory, whereupon I massacred them to the last man. Both times during the peace talks he offered up MEMPHIS
eek
. Requests for minor border cities were rebuffed, but Memphis was always on the table. Neither time did I seriously enter his empire, threaten his core cities, or increase my power rating to better than 1.7 against.
In the interests of maintaining a compelling game, I declined the offer, but this is a pretty bog OOOOPS! for the AI.
Couple of other minor observations:
Barbary Corsair upgrades to Ironclad Cruiser/Destroyer line. Kinda stinks not being able to take the biggest badboy in my navy up the Ironclad Battleship/Battleship line.
On Marathon, against a high level AI that can maintain late-game tech parity, I was missing Protected Cruisers. Seemed like a long time between Ironclad Cruisers and Destroyer Escorts. On sllower speeds with lesser AIs I think the tech tree might be a bit cluttered by their presence, but this time I noticed their absence.
Since Destroyer Escorts get a bonus vs. subs, shouldn't they be able to see them? I think this was mentioned for a fix awhile back, but it wasn't implemented.
Anyway, still lovin' the mod, and having a great time with it. Thanks.