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[UXP] Legends of Revolutions

Discussion in 'Civ4 - Modpacks' started by phungus420, Apr 28, 2009.

  1. Klausini

    Klausini Chieftain

    Joined:
    Mar 25, 2010
    Messages:
    5
    I would also like to add a suggestion for some balancing. To me it seems it is a very good strategy to go for knights and cannons. Actually, it seems to be so good, that most of the times games end right here. Build up a few of these stacks early and go conquer the world (playing on emperor and immortal mostly).

    To keep the game interesting through this time I would like to suggest:
    - give knights -10% city attack
    - castles always keep 25% city defense, even when bombed down

    I believe this would make it more difficult for your monster stacks without making it impossible if you are really good. You would definetly loose more cannons which slows down your attacks, but you would still need them since the knights have less punch.

    Since this would boost the significance of the castles I would recommend to give castles only 25% building bonus from stone. So they are more expensive and it is more balanced if you do not have any stone available.

    Hope you like the idea...
    Balancing in general in just great though!!
     
  2. Terradive

    Terradive Warlord

    Joined:
    Jun 4, 2009
    Messages:
    186
    I think I merged this mod with LemonMerchant's better bat ai if you're interested. It seems to be running.
     
  3. Terradive

    Terradive Warlord

    Joined:
    Jun 4, 2009
    Messages:
    186
    errors from pythonerr2.log any help???

    'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
    load_module CvEventInterface
    load_module BugEventManager
    load_module CvEventManager
    load_module CvUtil
    load_module traceback
    load_module CvScreensInterface
    load_module CvMainInterface
    load_module ScreenInput
    load_module CvScreenEnums
    load_module time
    load_module BugDll
    load_module BugOptions
    load_module BugConfig
    load_module BugCore
    load_module BugUtil
    load_module BugPath
    load_module BugConfigTracker
    load_module ColorUtil
    load_module BugInit
    load_module BugTypes
    load_module xmllib
    ..\WARLORDS\ASSETS\PYTHON\SYSTEM\xmllib.py:9: DeprecationWarning: The xmllib module is obsolete. Use xml.sax instead.
    06:24:48 DEBUG: BugConfig - registering xml handler BugConfig.RootHandler
    06:24:48 DEBUG: BugConfig - registering bug handler BugConfig.BugHandler
    06:24:48 DEBUG: BugConfig - registering load handler BugConfig.LoadHandler
    06:24:48 DEBUG: BugConfig - registering config handler BugConfig.ConfigHandler
    06:24:48 DEBUG: BugConfig - registering arg handler BugConfig.ArgHandler
    load_module configobj
    load_module __future__
    load_module codecs
    load_module validate
    validate import failed
    load_module RevInstances
    load_module BugOptionsScreen
    load_module BugErrorOptionsTab
    load_module BugOptionsTab
    load_module BugHelp
    load_module Popup
    06:24:48 INFO : BugCore - creating uninitialized mod Core
    06:24:48 INFO : BugCore - creating uninitialized mod MainInterface
    load_module CityUtil
    06:24:48 INFO : BugCore - creating uninitialized mod NJAGC
    06:24:48 INFO : BugCore - creating uninitialized mod Scores
    06:24:48 INFO : BugCore - creating uninitialized mod CityScreen
    06:24:48 INFO : BugCore - creating uninitialized mod Revolution
    load_module ReligionUtil
    load_module FontUtil
    06:24:48 INFO : BugCore - creating uninitialized mod PLE
    load_module Scoreboard
    load_module DealUtil
    load_module PlayerUtil
    load_module TradeUtil
    load_module DiplomacyUtil
    load_module AttitudeUtil
    load_module GameUtil
    load_module BugUnitPlot
    load_module MonkeyTools
    load_module PyHelpers
    load_module UnitUtil
    load_module ReminderEventManager
    load_module SdToolKit
    load_module BugData
    load_module cPickle
    load_module autolog
    load_module CvModName
    06:24:48 INFO : BugCore - creating uninitialized mod Autolog
    06:24:48 INFO : BugCore - creating uninitialized mod Reminder
    load_module CvAppInterface
    load_module GGUtil
    load_module GPUtil
    load_module ProgressBarUtil
    load_module PLE
    load_module AStarTools
    load_module RawYields
    load_module CvTechChooser
    load_module TechPrefs
    06:24:48 INFO : BugCore - creating uninitialized mod Advisors
    load_module CvForeignAdvisor
    load_module math
    load_module CvExoticForeignAdvisor
    load_module IconGrid_BUG
    load_module DomPyHelpers
    load_module TechTree
    load_module FavoriteCivicDetector
    load_module CvReligionScreen
    load_module CvCorporationScreen
    load_module CvCivicsScreen
    load_module CvVictoryScreen
    load_module TechUtil
    load_module GameSetUpCheck
    load_module AutoSave
    load_module MapFinder
    load_module MapFinderStatusScreen
    06:24:48 INFO : BugCore - creating uninitialized mod MapFinder
    06:24:48 INFO : BugCore - creating uninitialized mod AutoSave
    load_module Buffy
    06:24:48 INFO : BugCore - creating uninitialized mod BUFFY
    load_module CvEspionageAdvisor
    load_module SpyUtil
    load_module BugScreen
    06:24:48 INFO : BugCore - creating uninitialized mod BetterEspionage
    load_module CvOptionsScreen
    load_module CvReplayScreen
    load_module CvHallOfFameScreen
    load_module CvDanQuayle
    load_module CvGameUtils
    load_module CvUnVictoryScreen
    load_module CvDawnOfMan
    load_module CvTechSplashScreen
    load_module CvTopCivs
    load_module random
    load_module CvInfoScreen
    load_module CvIntroMovieScreen
    load_module CvVictoryMovieScreen
    load_module CvWonderMovieScreen
    load_module CvEraMovieScreen
    load_module CvSpaceShipScreen
    load_module SevoScreenEnums
    load_module CvWorldBuilderScreen
    load_module CvWorldBuilderDiplomacyScreen
    load_module CvDebugTools
    load_module CvDebugInfoScreen
    load_module CvMapGeneratorUtil
    load_module CvGFCScreen
    load_module CvPopupInterface
    load_module CvScreenUtilsInterface
    load_module CvOverlayScreenUtils
    load_module CvDotMapOverlayScreen
    load_module CvStrategyOverlay
    06:24:49 INFO : BugCore - creating uninitialized mod StrategyOverlay
    06:24:49 INFO : BugCore - creating uninitialized mod CustDomAdv
    06:24:49 INFO : BugCore - creating uninitialized mod TechWindow
    init-ing world builder screen
    load_module CvWBPopups
    load_module CvCameraControls
    load_module CvAdvisorUtils
    load_module InputUtil
    06:24:49 DEBUG: BugUtil - extending BugEventManager.preGameStart instead CvAppInterface
    06:24:49 DEBUG: BugEventManager - adding event 'PreGameStart'
    06:24:49 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
    06:24:49 DEBUG: BugEventManager - adding event 'SwitchHotSeatPlayer'
    06:24:49 DEBUG: BugEventManager - adding event 'LanguageChanged'
    06:24:49 DEBUG: BugEventManager - adding event 'ResolutionChanged'
    06:24:49 DEBUG: BugEventManager - adding event 'PythonReloaded'
    06:24:49 DEBUG: BugEventManager - adding event 'unitUpgraded'
    06:24:49 DEBUG: BugEventManager - adding event 'unitCaptured'
    06:24:49 DEBUG: BugEventManager - adding event 'combatWithdrawal'
    06:24:49 DEBUG: BugEventManager - adding event 'combatRetreat'
    06:24:49 DEBUG: BugEventManager - adding event 'combatLogCollateral'
    06:24:49 DEBUG: BugEventManager - adding event 'combatLogFlanking'
    06:24:49 DEBUG: BugEventManager - adding event 'playerRevolution'
    06:24:49 DEBUG: BugInit - game not fully initialized
    PY:OnInit
     
  4. Terradive

    Terradive Warlord

    Joined:
    Jun 4, 2009
    Messages:
    186
    The above errors also really seem to be from an unedited version of lor.
     
  5. God-Emperor

    God-Emperor Deity

    Joined:
    Jul 18, 2009
    Messages:
    3,551
    Location:
    Texas
    Nothing shown in that post is an error. The game, especially with BUG, shows something about what it is doing when initializing so that if there is an error that stops it from working you can see the last thing that happened, or get some idea of what it was doing at the time if there is an actual error message in there. So there are always a bunch of things in that file that are not error messages.
     
  6. Terradive

    Terradive Warlord

    Joined:
    Jun 4, 2009
    Messages:
    186
    06:24:49 DEBUG: BugInit - game not fully initialized


    So this line means nothing?
     
  7. God-Emperor

    God-Emperor Deity

    Joined:
    Jul 18, 2009
    Messages:
    3,551
    Location:
    Texas
    It always says that because at that point the game isn't done initializing. Python actually initializes before the game's XML does. Since the XML for the game data is not yet loaded at that point, clearly the game cannot be fully initialized.
     
  8. Mo_Jo

    Mo_Jo Chieftain

    Joined:
    Mar 15, 2006
    Messages:
    46
    Gender:
    Male
    Location:
    Phillip Island, Australia
    Just a quick question . . if CIV4UnitArtStyleTypeInfos.xml in the assets/xml/civilisations folder manages the various art options for units, what xml file performs the same function for improvements??
     
  9. God-Emperor

    God-Emperor Deity

    Joined:
    Jul 18, 2009
    Messages:
    3,551
    Location:
    Texas
    Basically it is the CIV4PlotLSystem.xml file which is (for some unknown reason) located in the Assets/XML/Buildings folder. Note: this is one ugly file; the L system files are the most complex XML files in the game.
     
  10. Mo_Jo

    Mo_Jo Chieftain

    Joined:
    Mar 15, 2006
    Messages:
    46
    Gender:
    Male
    Location:
    Phillip Island, Australia
    Thanks mate . . i will proceed with extreme caution . . :crazyeye::confused:
     
  11. Rusty Edge

    Rusty Edge Deity

    Joined:
    Jan 17, 2007
    Messages:
    2,895
    Gender:
    Male
    Location:
    Cheeseland
    Thank you.
     
  12. mbar

    mbar Chieftain

    Joined:
    Feb 16, 2011
    Messages:
    2
    I love this mod but I've noticed something in my last few games. In each of these game some of the early religions are never founded. I usually start the game in the ancient era but with a fast start option. Does this have anything to do with it? For some reason in my recent games the early religions never get founded and instead the games play with just 4-5 of the later religions.

    Anyone else ever experience this? I don't know if it is a LOR issue or something else.

    Any help would be appreciated.
     
  13. bestbrian

    bestbrian Just this guy, ya know?

    Joined:
    Oct 4, 2007
    Messages:
    3,344
    Location:
    NYC
    Is the "Choose Religions" option on? That'll do it.
     
  14. nfw

    nfw King

    Joined:
    Aug 31, 2010
    Messages:
    733
    Is there anyway to tune down the number of cities razed? Or at least have the AIs be slightly more discreet, and not raze holy cities, for example?
     
  15. Vortilex

    Vortilex Imperator Mundi

    Joined:
    Oct 6, 2007
    Messages:
    1,457
    Location:
    St. Augustine, FL
    I'm pretty sure the AI razes cities based on some sort of conditions. Then again, I had a game where at some point, the AI just started razing all my cities. It's as though Mao and Xerxes just said, "Raze ALL the cities!" and burned 'em to the ground.
     
  16. Glovz

    Glovz Chieftain

    Joined:
    Jun 17, 2006
    Messages:
    13
    Did you get this to work? Will you be sharing a download link?
     
  17. aml666

    aml666 Chieftain

    Joined:
    Nov 9, 2007
    Messages:
    49
    LoR is the ONLY mod that I can run all they until the end... even on Multi-Player. All other mods fail, especially in multi-player. I remember the developer "throwing in the towel" a while back but I've seen him post since then.

    Is this Mod still alive? :D (yes, I'm too lazy to sift through this gigantic thread)
     
  18. AbsintheRed

    AbsintheRed Deity

    Joined:
    Jul 27, 2009
    Messages:
    8,241
    Location:
    Szeged, Hungary
    Unfortunately Phungus has stopped supporting LoR.
    I'm still hoping he will get back on it, but the chances are rather low for this :(
     
  19. phungus420

    phungus420 Deity

    Joined:
    Mar 1, 2003
    Messages:
    6,296
    .....
     
  20. phungus420

    phungus420 Deity

    Joined:
    Mar 1, 2003
    Messages:
    6,296
    I apologize for not continuing development, but I have not had a stable income in years, and I swear women can smell that. Unfortunately coding for a random mod in Civ4 is a huge time sink, and at this point any pursuit that does not advance my goals of finally getting laid again have been put on the back burner; at best.
     

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