V lower requirement then IV?

Sarda

Diety
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Aug 16, 2006
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I've noticed the only time Civ4 ever becomes laggy is usually by the industrial era, where you have multiples of several types of units defending every city, fleets of 5-10 ships in every port, offensive armys of 30-50+ units. With Civ5 only 1 unit is aloud on each tile, essentially 1 defender in each city, with offensive armys only as big as the land you can fit them on. Even with the obvious GFX upgrades, the memory/cpu requirment that had to keep tabs on thousands of units and what they were doing or what the ai was going to do with them every turn would be gone freeing tons of resources that I don't see what they really could do with them, unless they make some really amazing AI (like more advanced ai then any ai to ever be in a game).
 
The system requirements will not be lower then cIV. They are including DX11 support with no word on if they will support dx9. So you will probably need a newer video card and a machine running Win7 or Vista. Also cIV will run on single core processor machines just fine. I do not believe this will be true with Civ 5.
 
Considering Dx10 and 11 did realitively nothing for gaming, and every single game made since then has supported 9 I highly doubt they'd not. The video requirement of IV was laughable, and even with the new gfx engine I doubt your looking at more then a 128 meg card required.

It was always cpu calculations and memory that made Civ4 pause between turns or lag, never gfx unless your gfx card was really really outdated.
 
What's this talk about me having to update from XP to 7 before I can play Civ 5?
 
I can't see them forcing people to upgrade to Win 7, just because they would miss out on so much of the market -- even I'm not going to pay a three-digit sum to play this game.

The Civ people should take notice that Blizzard is doing this right (again, like with their Mac support): They are running Diablo 3 on DirectX 9 and "currently have no plans for specific DirectX 10 support" (http://www.diablowiki.net/Diablo_3_Basics#System_Requirements). There is a fine line between using really useful modern features (multicore), and stuff that is "nice to have" (DirectX 11) that will just keep people from playing your game.

There is another reason to use lower DirectX version: Virtualization. Civ IV doesn't run on Sun's VirtualBox 3.1 because the DirectX 9 support for Win XP guests is not quite there (might work in Parallels, but I haven't tried it, too expensive). That should change in the next months. Yes, it will be slow, but if works in a window, that's fine because I could, uh, actually get some work done between turns :). DirectX 11 would make running Civ V on virtualized OSes completely impossible.
 
Yeah I went looking to see what nvidia dx11 cards are available and I guess they haven't even unleashed them yet. Supposedly they have a Press announcement scheduled for Monday. Seems to be pointing towards the new Nvidia DX11 line of cards. So even if the game supports DX11 I highly doubt it will "require" it after all.
 
Wait, was DX11 confirmed?

Also, no way lower than Civ IV's requirements
I think the only confirm is in the Dutch Magazines interview with the lead designer.
 
Civ5 might very well have requirements on par with Civ4. The programming in general, and the graphics engine in particular, are horrendously poorly performed in Civ4.
The game didn't even work with most ATI cards until 2 or 3 patches had been released, and still performs extremely poorly.
 
I only know that I have no plans of updating to win 7 untill it reaches service pack 2 at least.
And I know I am not the only one.

Fireaxis would not be so stupid to shut out a large part of the market.
 
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