matthewv
Emperor
Dsquared did. Thogh I had a look at the .nif files for those resourses and they seem fine (thus we can't blame it on him).
If your playing with the right map script the double resources should not be a problem.I think we have doubles of all resources because we didn't know how to delete them in XMl without causing problems. I don't know if that's the problem here or not.
Isolation is completely being redone and Geo is feverishly working on a BtS version of a tech tree.
I just checked in game and those resourses seem to be fine for me.
Fine on my moonmap games too.
However, ideology buttons don't show ingame, the references must be wrong.
Running on 90° F already!!!Quote:
Originally Posted by woodelf
Isolation is completely being redone and Geo is feverishly working on a BtS version of a tech tree.
Okay, so it is the icons. That makes a little more sense. I will try to remember to fix that.Yes, its just the tiny icon in the onscreen resource box description that doesnt match whats on the map, the resource on the map is fine. Not a big deal at all just trying to report anything I noticed.
At this point its clear the leading civs can produce a good army, however every civ seems to defends its cities with the explorer type units, This is a major AI issue, not sure why they are doing that. Lunar rovers--lunar scouts are the only units Ive seen defending ai cities.
(nudges Geo to wake up and get to work)
Lemme first put those darned solar panels and settler lander from Woodelf ingame. (after I finish the current version of my Ethnic Citystyle Mod that is )
Lemme first put those darned solar panels and settler lander from Woodelf ingame. (after I finish the current version of my Ethnic Citystyle Mod that is )