evonannoredars
King
- Joined
- Nov 17, 2024
- Messages
- 680
I am aware this is the third thread for this lol, but I wanted to make a new one because previous tables and graphs have looked at the food requirements to grow in each age. This does not give a picture of realistic growth rate however, as the rate at which settlements can recieve food increase throughout the era as population growth means more tile yields, plus tile yields get better in each era - the graphs would only be indicative of rate if food income was constant.
There are a lot of things which affect food income and growth rate: specialisations, beliefs, civ and leader abilities, mementos, technologies, civics, policy cards, specialists consuming food, connected towns, etc, etc. So to make this very rough estimate, I am simply assuming each population is turned into one farm, with all food increases from techs and buildings immediately applied - plus the base food from the city hall to allow for growth at 0 rural population. While this is super simplistic, it should give a better picture of the actual growth rates in each era.
The tables from which the graphs are made:
The rate of population growth is now relatively consistent in each era. Antiquity settlements grow fastest initially, but large populations will grow faster in the Modern age - and that's not considering food buildings and more towns, which will all boost population growths. So even though the graphs of food required to have a growth event make it look like modern settlements will now grow slowest, this isn't the case.
If we compare this to before, it's a pretty dramatic change. I've cut off the x-axis for better comparison, spoiler has a full version and one with a logarithmic x-axis. As we've already seen on the previous graphs, growth is slower initially in all eras, then becomes faster at different points, with similar intersects to this graph. The modern age has been nerfed, growth is still slower than it used to be (presumably also crossing at a certain population), although it is still the fastest of all eras as food yields are highest. Potential for late antiquity growth has been boosted a lot, it would previously take hundreds of turns to get to substantial populations even if all other food income increases and growth rate reductions were factored in, although early growth has been nerfed a little.
TL;DR: While graphs of population vs food requirement might make it look like the growth speeds in each age went from Antiquity<Exploration<Modern to Modern<Exploration<Antiquity, I think this very, very rough estimate shows that is not the case.
Instead, growth is still fastest in Modern and slowest in Exploration, but with nerfs and buffs to bring them more in line with each other and overall boosting growth rates.
There are a lot of things which affect food income and growth rate: specialisations, beliefs, civ and leader abilities, mementos, technologies, civics, policy cards, specialists consuming food, connected towns, etc, etc. So to make this very rough estimate, I am simply assuming each population is turned into one farm, with all food increases from techs and buildings immediately applied - plus the base food from the city hall to allow for growth at 0 rural population. While this is super simplistic, it should give a better picture of the actual growth rates in each era.
The tables from which the graphs are made:
Spoiler :
The rate of population growth is now relatively consistent in each era. Antiquity settlements grow fastest initially, but large populations will grow faster in the Modern age - and that's not considering food buildings and more towns, which will all boost population growths. So even though the graphs of food required to have a growth event make it look like modern settlements will now grow slowest, this isn't the case.
If we compare this to before, it's a pretty dramatic change. I've cut off the x-axis for better comparison, spoiler has a full version and one with a logarithmic x-axis. As we've already seen on the previous graphs, growth is slower initially in all eras, then becomes faster at different points, with similar intersects to this graph. The modern age has been nerfed, growth is still slower than it used to be (presumably also crossing at a certain population), although it is still the fastest of all eras as food yields are highest. Potential for late antiquity growth has been boosted a lot, it would previously take hundreds of turns to get to substantial populations even if all other food income increases and growth rate reductions were factored in, although early growth has been nerfed a little.
Spoiler :
TL;DR: While graphs of population vs food requirement might make it look like the growth speeds in each age went from Antiquity<Exploration<Modern to Modern<Exploration<Antiquity, I think this very, very rough estimate shows that is not the case.
Instead, growth is still fastest in Modern and slowest in Exploration, but with nerfs and buffs to bring them more in line with each other and overall boosting growth rates.
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