Gerikes
User of Run-on Sentences.
I'm sure this has been reported in some crevace of the forum, but I couldn't find it on a search, so I might as well bring it to light.
It's a small problem that just annoys the heck out of me.
1.) Have two units on the same plot that have run out of moves, but aren't in the same group.
2.) With one of the units selected, and ctrl-click either it or the other unit (so as to make a new group with now both the units in it)
The new group will be selected, but then there will be an immediate check to see if the new group is selectable, and when this returns false (because both of the units can't move) it will cycle to the next group, rather than stay on the current group. In other words, I've selected a group, but I couldn't do anything with it, because the game immediately forced me to "move on".
This problem happens with more than two units, as long as they all have run out of moves.
I've tried changing some parts of the SDK to make this work the way I think it should, but since the code that calls CvGame::updateSelectionList is controlled in the exe, I don't think it's something that can be fixed efficiently in just the SDK.
Thanks!
It's a small problem that just annoys the heck out of me.
1.) Have two units on the same plot that have run out of moves, but aren't in the same group.
2.) With one of the units selected, and ctrl-click either it or the other unit (so as to make a new group with now both the units in it)
The new group will be selected, but then there will be an immediate check to see if the new group is selectable, and when this returns false (because both of the units can't move) it will cycle to the next group, rather than stay on the current group. In other words, I've selected a group, but I couldn't do anything with it, because the game immediately forced me to "move on".
This problem happens with more than two units, as long as they all have run out of moves.
I've tried changing some parts of the SDK to make this work the way I think it should, but since the code that calls CvGame::updateSelectionList is controlled in the exe, I don't think it's something that can be fixed efficiently in just the SDK.
Thanks!