v1.61 Production Queue Bug

ori

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When you load a production queue which includes units which shouldn`t be buildable by the civ you are using, they are build anyway.
I use a production queue which includes some workers and when I loaded it today in a game playing Asoka the city actually built workers, not fast workers, so I played around with it and there you are:

Roman Fast Workers
and
Indian Praetorians

it actually seems to be working for all UUs

RomanFastWorker.JPG


IndianPraetorian.JPG
 
Holy crap ! Im notifying the developers of this. I think this works in multiplayer too.
 
the oob said:
I wouldn't be too concerned about people using it in multiplayer, since it's pretty obvious that if an Indian player has praetorians then something fishy is going on.

not as fishy as your avatar

how do you do this bug casue i wanna use it in single player
 
the oob said:
I wouldn't be too concerned about people using it in multiplayer, since it's pretty obvious that if an Indian player has praetorians then something fishy is going on.


It could be bad in MP for team games :/ One could just say his "indian" ally donated all the workers to him :sad:
 
This will be exactly the same as the universal suffrage & free speech bug. As long as we are all gentleman's on the ladder and nobody uses it we are fine until the next patch.
 
Willburn said:
This will be exactly the same as the universal suffrage & free speech bug. As long as we are all gentleman's on the ladder and nobody uses it we are fine until the next patch.
I'm pretty sure there won't be another official patch... at least not until Warlords. Might be able to fix it using the SDK.
 
I was wondering how to save a build queue? I want to do a few experiments, see just how big this problem is

EDIT:: Ok, I figured it out ctrl+#number, then #number to use it
 
Well we'll have to keep an eye on this, and I'm sure Alexman will have it fixed for Warlords.

CS
 
I know this has been fixed in the HoF mod, but if you don't want the HoF mod, you might want this. Not really a crucial fix, as the chances of it being exploitable unless you want it to is very low.

Anyway, this is one of the bug fixes we've included in the first version of the CCP. It's kinda like a patch, and doesn't change gameplay at all, apart from fix bugs such as this.

Link to the thread
 
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