This patch contains everything you requested in these last months (except a couple of things of the last few days).
No MP version available yet.
Remember to download the updated WBS files
Cheers!
CHANGES
- Military Science and Chemistry swapped (Grenadiers are now useful as they were in pre-BTS, and the Industrial age is pushed slightly later, as Military Science won’t be skipped anymore)
- Modified Byzantine starting techs in 600AD: no Divine Right and Guilds (so they won’t reach musketmen too early) but they have Calendar. However, they will still build Cataphracts
- Alexandria no longer Christian in the 600AD start, while Athens is again; these tweaks, together with the lock of spreading of Christianity within the Byzantine empire will ensure an Islamic Turkey
- Great Wall already set in Xi’an in the 600AD start (so that it’s more accurate, and it won’t be always built by Spain)
- A working boat at start will make Ethiopian UHV easier
- Added oil in Romania, as Germany seemed to never get oil (because of no colonies), and that place was the main source of oil during the Nazi era°°
- If you have too many vassals AI will refuse to capitulate°
- Tweaked timeline to match late game research progress more closely: now the ‘900 lasts longer, and the game ends in 2020°°
- As a consequence, Russian and American UHV are easier°°
ADJUSTMENTS
- Number of defensive pacts limited by vassals°
- AI more likely to sign a defensive pact with a civ that’s allied with another one already allied (in order to complete missing links in coalitions), and during the late game°°
- AI less likely to declare war during a congress if human has many defensive pacts°°
- Vassals of the human player never declare war on revolting civs°
- Tuned Malinese and Carthaginian resurrection odds°°
- Respawning civs less likely to end up as vassal of the previous occupier°
- During a respawn, AI doesn’t declare war if the new civ has already been vassalised, and won’t vassalise it if it has been declared war already (will prevent unwanted world wars)°
- “You declared war on us!” and “You declared war on our friend!” memory cleans faster in industrial and modern age°°
- On the other hand, close borders now spark tensions more easily (having to deal with tiny European civs, less plots are required to set a -1 modifier). Otherwise, defensive pacts between neighbours would be too common°°
- SDI intercept rate lowered to 50°°
- Turkish capital automatically moved to Istanbul by the AI°
- Islamic civs less likely to adopt Christianity°°
- Adjusted Mongolian religion modifiers°°
- Byzantium less likely to be razed
- Updated Turkish AIWars map (more leaning towards Europe)°
- Tuned some techs cost, civ research modifiers and the generic rate, for having a 3000BC start on the same level as 600AD, and generally a slower research pace°°
- Adjusted AI technology preferences°°
- Adjusted AI estimation of strength of rivals: now they are once more less scared of minor civs and barbarians°°
- Capitals less likely to flip°°
- Once again, a big update of city names and settlers maps°°
- Removed big steps for number of cities based stability penalty, now calculated with a quadratic formula°°
- Slightly bigger stability penalty for controlling a city in another civ’s core area°°
- Tuned stability modifiers for China and India°°
- Added version number, in Civilopedia under “Welcome to Rhye’s and Fall of Civilization”°°
- Adjusted terrain graphics: less saturation for sea, plains and grass; tundra less snowy°°
- Tweaked globe view°°
- Silk under Qufu moved 1 tile right in the 600AD start
FIXES
- Corrected the mouth of the Danube°°
- Fixed python exception on the fall of Byzantium
- Fixed Indian UHV°
- The exploit of killing a new civ with a gift of a city is now impossible°°
- Expanded Russian and German spawn areas, so that the exploit of founding a city in western Russia to avoid the flip doesn’t work anymore°°
- Fixed Viking spawn area*
- Fixed python exception and re-added RFC concepts in civilopedia**
- Fixed congress enable/disable triggers*
- AIwars reenabled°°
- Updated civilopedia text of golden ages
- Fixed remaining chance of civs spawning with double units, and at the same time, the spawn mechanism was simplified (no more delay)°°
- Turkish spawning units should no longer be moved on the Caspius°
- Updated Greek starting units*
- Fixed broken plot culture management on civ spawn, which should ensure a total or partial cultural conversion of the surrounding plots (but never as much as the Turkish UP), and instead it was cutting the old civ’s culture without converting anything°°
- Fixed savegames not loading after civ switch
- Fixed a heap of Italian weird translations°°
- Colosseums renamed Amphitheatres in events text
- Vassal of a vassal bug should no longer happen°
- Fixed python exception on Great Depression message°°
- Fixed civil war not happening despite the message
- Fixed “Unindexable object” bug on city flip°°
No MP version available yet.
Remember to download the updated WBS files
Cheers!
CHANGES
- Military Science and Chemistry swapped (Grenadiers are now useful as they were in pre-BTS, and the Industrial age is pushed slightly later, as Military Science won’t be skipped anymore)
- Modified Byzantine starting techs in 600AD: no Divine Right and Guilds (so they won’t reach musketmen too early) but they have Calendar. However, they will still build Cataphracts
- Alexandria no longer Christian in the 600AD start, while Athens is again; these tweaks, together with the lock of spreading of Christianity within the Byzantine empire will ensure an Islamic Turkey
- Great Wall already set in Xi’an in the 600AD start (so that it’s more accurate, and it won’t be always built by Spain)
- A working boat at start will make Ethiopian UHV easier
- Added oil in Romania, as Germany seemed to never get oil (because of no colonies), and that place was the main source of oil during the Nazi era°°
- If you have too many vassals AI will refuse to capitulate°
- Tweaked timeline to match late game research progress more closely: now the ‘900 lasts longer, and the game ends in 2020°°
- As a consequence, Russian and American UHV are easier°°
ADJUSTMENTS
- Number of defensive pacts limited by vassals°
- AI more likely to sign a defensive pact with a civ that’s allied with another one already allied (in order to complete missing links in coalitions), and during the late game°°
- AI less likely to declare war during a congress if human has many defensive pacts°°
- Vassals of the human player never declare war on revolting civs°
- Tuned Malinese and Carthaginian resurrection odds°°
- Respawning civs less likely to end up as vassal of the previous occupier°
- During a respawn, AI doesn’t declare war if the new civ has already been vassalised, and won’t vassalise it if it has been declared war already (will prevent unwanted world wars)°
- “You declared war on us!” and “You declared war on our friend!” memory cleans faster in industrial and modern age°°
- On the other hand, close borders now spark tensions more easily (having to deal with tiny European civs, less plots are required to set a -1 modifier). Otherwise, defensive pacts between neighbours would be too common°°
- SDI intercept rate lowered to 50°°
- Turkish capital automatically moved to Istanbul by the AI°
- Islamic civs less likely to adopt Christianity°°
- Adjusted Mongolian religion modifiers°°
- Byzantium less likely to be razed
- Updated Turkish AIWars map (more leaning towards Europe)°
- Tuned some techs cost, civ research modifiers and the generic rate, for having a 3000BC start on the same level as 600AD, and generally a slower research pace°°
- Adjusted AI technology preferences°°
- Adjusted AI estimation of strength of rivals: now they are once more less scared of minor civs and barbarians°°
- Capitals less likely to flip°°
- Once again, a big update of city names and settlers maps°°
- Removed big steps for number of cities based stability penalty, now calculated with a quadratic formula°°
- Slightly bigger stability penalty for controlling a city in another civ’s core area°°
- Tuned stability modifiers for China and India°°
- Added version number, in Civilopedia under “Welcome to Rhye’s and Fall of Civilization”°°
- Adjusted terrain graphics: less saturation for sea, plains and grass; tundra less snowy°°
- Tweaked globe view°°
- Silk under Qufu moved 1 tile right in the 600AD start
FIXES
- Corrected the mouth of the Danube°°
- Fixed python exception on the fall of Byzantium
- Fixed Indian UHV°
- The exploit of killing a new civ with a gift of a city is now impossible°°
- Expanded Russian and German spawn areas, so that the exploit of founding a city in western Russia to avoid the flip doesn’t work anymore°°
- Fixed Viking spawn area*
- Fixed python exception and re-added RFC concepts in civilopedia**
- Fixed congress enable/disable triggers*
- AIwars reenabled°°
- Updated civilopedia text of golden ages
- Fixed remaining chance of civs spawning with double units, and at the same time, the spawn mechanism was simplified (no more delay)°°
- Turkish spawning units should no longer be moved on the Caspius°
- Updated Greek starting units*
- Fixed broken plot culture management on civ spawn, which should ensure a total or partial cultural conversion of the surrounding plots (but never as much as the Turkish UP), and instead it was cutting the old civ’s culture without converting anything°°
- Fixed savegames not loading after civ switch
- Fixed a heap of Italian weird translations°°
- Colosseums renamed Amphitheatres in events text
- Vassal of a vassal bug should no longer happen°
- Fixed python exception on Great Depression message°°
- Fixed civil war not happening despite the message
- Fixed “Unindexable object” bug on city flip°°




I've tried founding Delhi 1 west of start, even using Takshashila as the capital--no luck.