Rhye
's and Fall creator
Happy 2009!
Again, this patch is aimed to make the game less exploitable but at the same time less frustrating, especially after seeing the comments in the newbies' succession game.
CHANGES
- Added chance of skipping one plague epidemic°°
- Considerably less units flip during a war with a civ just spawned, but to counterbalance this, new civs’ units are “semi-immune” (that means, there’s 50% chance that a new unit is added every time one is killed) the first 2 turns while they are in the capital plot (prevents the exploit of the early attack, that didn’t trigger the unit flips)°°
- Tech brokering enabled with mass media°°
ADJUSTMENTS
- Victory screen now shows land percent without vassal counted too, as it’s necessary for the UHVs°
Tuned barbarian pressure in Asia°°
- Changed Dutch, Portuguese and Turkish starting units so that they don’t leave the capital almost empty, and the exploit of killing Portugal right from the start is no longer as easy°
- Baltic region now included in the Russian spawn area°°
- Adjusted area where conquerors can spawn°°
- Plague can last max 9 turns instead of 10°°
- During congresses, human player won’t be asked cities based on historical maps°°
- Tuned barbarians in America°°
- Less research penalty and instability for giga empires°°
- Tuned some civs’ strength°°
- New city renamings°°
- Barbarian units too close to spawn area of medieval civs in the turns after the spawn now get killed instead of converted°°
- Vikings sitting and not founding cities issue seems fixed, but it’s not 100% assured (starting units changed too)°
- Updated tundra textures°°
- Egyptian 3rd goal slightly easier°°
- Tuned random events requirements
FIXES
- Fixed python exception during American UP°°
- Fixed Persian and Mongolian goal not assigned°°
- Fixed Roman goal check°°
- Hidden a few starting stability bonuses that were shown in the advisor°°
- Fixed name of Seoul in 600AD start
- Independent cities can’t be founded if the plot is occupied by a barbarian unit°
- War with independents should no longer prevent vassalage of other civs at peace with them°
- Greece no longer spawns with an archer without archery (now with a warrior instead)°°
Again, this patch is aimed to make the game less exploitable but at the same time less frustrating, especially after seeing the comments in the newbies' succession game.
CHANGES
- Added chance of skipping one plague epidemic°°
- Considerably less units flip during a war with a civ just spawned, but to counterbalance this, new civs’ units are “semi-immune” (that means, there’s 50% chance that a new unit is added every time one is killed) the first 2 turns while they are in the capital plot (prevents the exploit of the early attack, that didn’t trigger the unit flips)°°
- Tech brokering enabled with mass media°°
ADJUSTMENTS
- Victory screen now shows land percent without vassal counted too, as it’s necessary for the UHVs°
Tuned barbarian pressure in Asia°°
- Changed Dutch, Portuguese and Turkish starting units so that they don’t leave the capital almost empty, and the exploit of killing Portugal right from the start is no longer as easy°
- Baltic region now included in the Russian spawn area°°
- Adjusted area where conquerors can spawn°°
- Plague can last max 9 turns instead of 10°°
- During congresses, human player won’t be asked cities based on historical maps°°
- Tuned barbarians in America°°
- Less research penalty and instability for giga empires°°
- Tuned some civs’ strength°°
- New city renamings°°
- Barbarian units too close to spawn area of medieval civs in the turns after the spawn now get killed instead of converted°°
- Vikings sitting and not founding cities issue seems fixed, but it’s not 100% assured (starting units changed too)°
- Updated tundra textures°°
- Egyptian 3rd goal slightly easier°°
- Tuned random events requirements
FIXES
- Fixed python exception during American UP°°
- Fixed Persian and Mongolian goal not assigned°°
- Fixed Roman goal check°°
- Hidden a few starting stability bonuses that were shown in the advisor°°
- Fixed name of Seoul in 600AD start
- Independent cities can’t be founded if the plot is occupied by a barbarian unit°
- War with independents should no longer prevent vassalage of other civs at peace with them°
- Greece no longer spawns with an archer without archery (now with a warrior instead)°°