I played into the Medieval Era then switched to spectating
- Philanthropy social policy can't be taken for some reason (see attached save file)
- Some techs, wonders and buildings still reference the old social policy trees that were replaced by government types (like Honor, Tradition, etc).
- AI doesn't understand that it can't capture cities with ranged units, which can result in cities being brought down over and over to 0 HP and not getting captured despite multiple ranged units blasting away at it.
If a city is already at 0 HP and it gets shot by ranged unit it should get captured by that unit's owner. Not efficient (still better to get the city HP very low and then move in with melee) but should help AI on the attack.
- Civs that respawn after they have been previously eliminated should start with more units
- Nanotechnology tech feels too out of place in Contemporary Era, I think it could be renamed to Ecology and reuse tech quote and icon from the vanilla Atomic Era tech. The Recycling Center building could be moved to it?
- The National College feels egregiously powerful in terms of Science output, when I got it I immediately leapt ahead of everyone else. I think the percentage increase Science output should be moved around
1. Reduce National College percentage science increase from 50% to 25%
2. Reduce University percentage science increase from 33% to 25%
3. add a 33% science increase to Public School.
this would shift the increase in science output to later in the game and also help civs that are playing wide later in the game
- some lategame units missed out on movement buffs:
Marine unit has only 2 movement (Infantry unit now has 3)
Rocket Artillery unit has only 2 movement (Artillery now has 3)
Trench infantry unit has only 2 movement (Machine Gun, Gatling Gun have 3)
Mobile SAM has only 3 movement (Mechanized Infantry has 4)
- Upgrading units should be much cheaper, again to help AI in military matters
- Philanthropy social policy can't be taken for some reason (see attached save file)
- Some techs, wonders and buildings still reference the old social policy trees that were replaced by government types (like Honor, Tradition, etc).
- AI doesn't understand that it can't capture cities with ranged units, which can result in cities being brought down over and over to 0 HP and not getting captured despite multiple ranged units blasting away at it.
If a city is already at 0 HP and it gets shot by ranged unit it should get captured by that unit's owner. Not efficient (still better to get the city HP very low and then move in with melee) but should help AI on the attack.
- Civs that respawn after they have been previously eliminated should start with more units
- Nanotechnology tech feels too out of place in Contemporary Era, I think it could be renamed to Ecology and reuse tech quote and icon from the vanilla Atomic Era tech. The Recycling Center building could be moved to it?
- The National College feels egregiously powerful in terms of Science output, when I got it I immediately leapt ahead of everyone else. I think the percentage increase Science output should be moved around
1. Reduce National College percentage science increase from 50% to 25%
2. Reduce University percentage science increase from 33% to 25%
3. add a 33% science increase to Public School.
this would shift the increase in science output to later in the game and also help civs that are playing wide later in the game
- some lategame units missed out on movement buffs:
Marine unit has only 2 movement (Infantry unit now has 3)
Rocket Artillery unit has only 2 movement (Artillery now has 3)
Trench infantry unit has only 2 movement (Machine Gun, Gatling Gun have 3)
Mobile SAM has only 3 movement (Mechanized Infantry has 4)
- Upgrading units should be much cheaper, again to help AI in military matters