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v150 for Vanilla is up

Discussion in 'Civ4 - Rhye's and Fall of Civilization' started by Rhye, Nov 27, 2006.

  1. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,468
    Location:
    Japan / South America
    This is the biggest update ever together with v138


    - Lion bug fixed
    - Mali birth bug fixed
    - No tech on birth bug fixed
    - Lutetia now changes name correctly
    - The Mali UP bug doesn’t surrender, so the UP has changed: +1 commerce in every land tile
    - Civs in Congresses retain memory for human votes
    - Mali UHV bug fixed
    - Jungle can be mined with Iron Working but mining won’t clear jungle
    - Updated german text
    - Fixed some mispells in italian text
    - Fixed civ adjective text bug in non-english texts
    - Fixed civ short name text bug in non-english texts
    - new Wembley graphics
    - Fixed first Spanish UHV bug
    - Corrected a coordinate affecting Spanish and English UHV
    - Corrected some obsolete code in Congresses.py
    - Higher open borders threshold for Saladin will create a middle eastern bloc that will force alternative routes like in History happened with both Arabia and Turkey
    - Cossacks strength reduced to 15, as in Warlords
    - Fixed a bug during unit automatic relocation
    - Corrected bugs in french and persian city names
    - Added more city name corrispondences
    - Fixed third Spanish UHV bug
    - Fixed third Arabian UHV bug
    - Fixed second Japanese UHV bug
    - Hokkaido added to Japanese UHV. Chinese and Mongol settlers maps updated accordingly
    - Fixed Triumphal Arch bug
    - Improved code for civs that spawn in the middle of owned territories
    - Fixed a bug appearing when Arabia doesn’t start in Mecca
    - Barbarian culture of the plot is deleted on city founding
    - Reduced pirate ships in the Mediterranean
    - Added some barbarian cities
    - Reduced American starting units a bit
    - Fixed bug of Judaism founded on Persian birth
    - Updated Incan, French and English settlers map
    - Trading Company cost reduced
    - Updated Russian text
    - New aztec victory goal: enter industrial era by 1820AD (date of independence from Spain); replaces ’make Tenochtitlan the most populous city in the world’, which was impossible
    - Tuned autoplay slider speed formula again
    - Third Mongolian victory goal made easier
    - Fixed bug of AI not attacking on flip refusal
    - Fixed Congress malfunction
    - Greatest civilizations popup now contains only major civilizations names (instead of leader names and possibly minor civs)
    - Fixed double bug of Christianity never founded by script and Judaism founded twice in Jerusalem
    - Updated AIWars maps
    - Reduced a few techs costs
    - Refined collapse conditions (checks less often, but more strict motherland conditions)
    - Refined revolution areas
    - Corrected a possible issue in revolutions system
    - new Colosseum graphics
     
  2. Crayton

    Crayton Chieftain

    Joined:
    Jul 18, 2004
    Messages:
    698
    Location:
    FLORIDA
    Thanks for including a vanilla release.
     
  3. Drogear

    Drogear Chieftain

    Joined:
    Mar 14, 2005
    Messages:
    508
    Location:
    Sweden, Umeå
    Normal diff, Greece. (1 game on vanilla 1 on warlords both with same result)

    It seems hard\impossible to be the first to build The Oracle thus unabling a UHV.
    (My "optimal" tactic is as usualy to first build the 17 turn settler getting time to get masonry and quarry the marble before starting to build wonders but there is no way to beat the AI to all 3 UHV wonders.)

    Normal diff, Babylon. Warlords version

    UHV seems on to be easy, on paper. But the sudden spawn of 2-3 chariots and other barbarians makes it somewhat hard to defens against with warriors (proving you go for UHV)
     
  4. Blasphemous

    Blasphemous Graulich

    Joined:
    Feb 23, 2002
    Messages:
    3,079
    Location:
    Jerusalem, Israel

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