V2.7 - Random Events

Hydromancerx

C2C Modder
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I think we should have more random events. This is my favorite idea so far...

Random Event: Bees!
1. Figure out how to keep bees and build a apiary (Req. Agriculture, 50 gold, +1 Food and +2 Commerce for tile).
2. Raid hives, we need that food now (+6 Food stores)!
3. Leave nature be, the bees are important to the ecosystem (Req. Environmentalism, Free Forest and Forest Preserve on tile).

Please post your ideas for random events.

Also Zappara could you please post the existing Random Events in RoM so we don't post something that is already there?
 
BtS has 200+ random events by default. RoM adds some 60+ new random events and about half of those I've made myself and rest are from other random event mods and no, I didn't make any stats file from those events I made myself. The files you need to check are EventTriggerInfos.xml (one trigger per event) and EventInfos.xml (one event can be made of several events = choices)
 
Regarding the event which allows you to test herbs on your own population, for possible sacrifice of people and unhappiness in exchange for long term health...

Ancient civilizations would have done this with slaves and prisoners captured from other civilizations - what about another option that allows you to get the benefit in exchange for negative rep modifiers with other civs?
 
I'm sorry if this isn't the right topic but I don't wanted to start a new one about this:
Is the Forrests capable to grow to that tiles which got resources on it? Like to hills with Iron or Coal?
 
I'm sorry if this isn't the right topic but I don't wanted to start a new one about this:
Is the Forrests capable to grow to that tiles which got resources on it? Like to hills with Iron or Coal?

Since I have experimented with the forest-growth value in the past: Yes, it is possible, but very, Very, VERY unlikely (and only if the tile is unimproved). I played a few games with 10 times the normal forest-growth value and had this happen only twice.
 
Assassination!

Potentially happens when you have a Great Person "between turns" i.e. wasn't used for anything, and another civilization has an espionage advantage against you. Possible options depend on what kind of Great Persons you have lying around.

Option: Lose a Great Prophet. The Prophet's death is revered as martyrdom and inspires the faithful. Gain 5 Missionaries and +1 Attitude from all civs that share your state religion. The temple in the city where it happens gets +1 :gold: and +1 :culture:

Option: Lose a Great General. Public outrage supports the war effort. Receive 5 militia units (of some sort). Cut all current war weariness by 50%. Increase :espionage: by 10% for the next X turns.

Option: Lose a Great Spy. The assassination attempt was actually against you, but the Spy foiled it at the cost of his own life. Another random civilization suffers an Assassination event in retaliation.

Option: Lose a Great Artist. The artist's works become immortalized; gain -1 :) for X turns, but all cities gain an immediate +1000 :culture: and the city where it happened gains a permanent +10% :gp:

Option: Lose a Great Scientist. There is backlash against the small-minded in your empire. The city he was in gets a free Academy; you may remove any religions from up to five of your cities.

Option: Lose a Great Engineer. Great scrutiny falls upon his notes. Gain an additional technology, and a medium production bonus to the biggest project you're currently working on.

Option: Lose a Great Merchant. The inheritors are suspect; the Merchant's personal fortune is seized by the government. The city he was in gets a medium number of :gold: and a smaller number of :hammers: and an additional permanent trade route.

Obviously, someone with more experience balancing things than I would have to tweak these for power levels. Bearing in mind that some random events are indeed very powerful or destructive sometimes.

Etc.
 
Description: The people is outraged by the Bureaucracy - They believe its interests lies more in the rich and wealthy than those of the people! Nationwide demonstrations are occurring in favor of a Parliament.

Option 1: The people is right. I will agree to share my power. (Adopt Parliament Civic)
Option 2: Bribe the leaders supporting this movement. (Subtract x amount of gold from treasury)
Option 3: The filthy peasants should learn to know their betters. Slaughter all supporting the demonstrations. (Rebellion)

Requirement 1: Bureaucracy Civic
Requirement 2: Able to adopt Parliament Civic.
 
The pictures sound cool but i think that's a bit overkill. It might be cool if they were small icons though.
You asked for a list of events and their effects, I provided a link to such a list :) I think the graphics stuff is going to make a pop-up for the events similar to the great people mod's pop-up. So you will get a picture as well as the options in the message box telling you what has happened.
 
If anyone want to share ideas for common random events here's the basic info you need to think about for simple event:

Event name: Short description what the event does
Trigger: What trigger's the event? Can be techs requirements, improvements, building(s) in city, units
Global: Is the event global scale event?
Occurrance: Is this one time event or can it happen several times?
Event (1st answer): What happens when player chooses this option. Every event must have one answer even if it's just ok -button in case where something happens to building,unit, improvement and player can't do anything about it
Event (2nd answer): Required for multiple choice events, descbribe what happens this time, good for giving player a chance to decide how to react to the event.
Event (3rd choice): Can be used for multiple choice events...
Event (...n): random events can have "unlimited" amount of choices but usually best to keep it at max 3 choices
Triggers another event (optional): Needed for events such as Slave revolt which can happen again in same city if it has happened there before

Simple events that affect just one building or improvement are easy to add and RoM has huge amount of buildings that still aren't tied to any random events. Testing that the new event works correctly in all situations is more time consuming process...
 
There should be some sort of cold war events when civs become communist. Maybe have some HUGE events like a few communist civil wars in nations under a certain approval rating. Ive always wanted to re-create a vietnam type conflict in my games.
 
Disease Release
A deadly disease accidentally escapes a research laboratory.
Req. Laboratory
Obsolete: Regenerative Medicine
1. Quarantine the City: -1/4 City population, 200 gold.
2. Do nothing: -1/4 City population+risk of spread.
3. Infect an agent and sent it into enemy cities: -1/4 in event city and -1/4 population in all capitals of civs that the event civ is at war with, 300 gold.
Can repeat

Constitutional Crisis
A president is abusing executive power, which is troubling the legislative body and a large population of the populace.
Req. Federal and President civics
1. Embrace the expansion of executive power: -2 Happiness in all cities for 20 turns, +4 Espionage, +2 Commerce for Palace.
2. Impeach the President: One turn anarchy, +6 Culture for Palace and Supreme Court.
Once per Civ.

Granite
Granite discovered in Stone quarry
Req. Tile with Stone and Quarry
1. +1 Production for tile
Can repeat, but statistically should not happen no more than twice in a Marathon game with a Huge map.
 
Computer Virus occur only with civ that completed The Internet (World project)
Plenty of computer virusses spreaded through your Main internet Server. The entire system are about to collapse. There are rumors that they come from our rival nation. (Maybe you can specified the civ)

req. Internet (World project) and civ that hate you more than -10 and already researched Fiber Optics

1. It's too late. We are trying to recover the important data from our network. (-XXX from researching technology, -5 happiness in all city for 10 turns)
2. Subtract XXXX amount of gold to fix the network. (-3 happiness in all city for 5 turns)
3. Subtract XXXXX amount of gold to counter attack the hacker. (+10% espionage in all city for 10 turns)

Bad Robot
req. Cybernetics and Cloning Factory in the city (or anything req. to build Cyborg)

The accident occured in one of our Cloning Facility, all cyborgs there are trying to break through Clonong Factory's gate. The engineers are still not sure what they to do.

1. Send our engineer to reprogram those cyborgs. (-80%hammer in a city for 4 turns)
2. Subtract XXX gold to bomb the whole facility before everything uncontrollable (lose Cloning Factory and Cloning Laboratory)
3. Send our troops to destroy them (3 troops of cyborgs trying to attack your city (or destroy improvement around the city))


Sorry for my english skill, I'm just a student ^^
 
A New Virus: Makes a Peat Bog/Marsh +2:yuck: and possibly hurt units on that tile.
Trigger: Random Event; A Peat Bog/Marsh must be within 2 tiles of a city
Global: No
Occurrence: It's a random event, it may happen multiple times.
Event 1: We're too deprived to do anything about it. -2 population to nearest city, +3:mad: to the nearest city, +2:yuck: on that tile, 25%damage per turn(obsolete by medicine)
Event 2: Try to make an antidote to this new disease. -20:gold:, 20% chance to stop disease, otherwise -2 population to nearest city, +2:yuck: on that tile, 25%damage per turn(obsolete by medicine)
Event 3: (requires spies) Let's turn this scourge around upon our enemies! -100:gold:, 30% chance to give spies unhealthy promotion, otherwise -2 population to nearest city, +2:yuck: on that tile, 25%damage per turn(obsolete by medicine)
Event 4: (requires medicine) Do everything possible to create a vaccine! -400:gold:, 75% chance to stop disease, otherwise -2 population to nearest city, +2:yuck: on that tile
Event 5: (requires bio warfare) Harness this virus for our weapons! -500:gold:, 75% chance to give 50%damage increase to bio missile, 75%damage increase to clone units, otherwise -2 population to nearest city, +2:yuck: on that tile
 
Although new events are needed and important, I would rather that we spend time adding pictures to all the preexisting events to make them aesthetically pleasing.
 
Cow Worship
Req. Control Hindu holy city and Cow with Pasture
There has been a rise in protecting cows and protests against slaughter of cows.
1. Set out inquisitions against these heretics. 20 Gold, does nothing. Req. Intolerant
2. Ignore this new dogma no matter how popular it gets. -1 Happiness in all Hindu cities.
3. Embrace this new practice, this movement is truly enlightened. Pasture -1 Food, +3 Commerce.

Quest: Archeology
Req. Ancient Temple resource.
Task: Build a certain number of museums to display these antiquities.
Rewards.
Failure: Reach Modern Era. Beat by another civ.
1. Privatize the museums and collect the extra taxes. Museum +3 Gold. Req. Corporate Economy.
2. Set up these antiquities for mass exhibition. Museum +2 Culture.
3. Keep these antiquities for study by scholars. Who knows what we can learn from our ancestors? Free Tech.
 
Event name: Y2K

Trigger: Manhattan Project completed

Global: It effects the world, so I GUESS.

Occurrance: After the first time, it becomes VERY rare.

"Sir, we have a MAJOR problem. Reports are coming in that our missile bases have had a fatal error, and are about to launch missiles across the entire WORLD! We must make a decision immediately!

Event 1: Why should I care? [All SLBMs, ICBMs, Bio Weapons, and Guided missiles hit random parts of the world. 50% chance of "Retaliation", if submarines are deployed, 50% chance their missiles launch, +3 Unhappiness]


Event 2: I see... Good thing we have self destruct buttons. [-1000 Gold, 25% chance of a missile exploding within the city, the rest just disappear.]

Event 3: Aim them at our enemies! This is our chance to take down all who bother us! [-1500 Gold, 50% chance of hitting a civ's cities with an attitude of "Annoyed" or "Furious", 25% of them hitting your cities, 25% chance of the missiles doing nothing. Also, 75% chance of "Retaliation"]

Triggers another event
: Could trigger "Retaliation".


Event name: Retaliation

Trigger: "Y2K"

Global: Yes

Occurrance: 50-75%, depending on choice in Y2K

"Countries have seen our missiles hitting their cities! They know it was us, and are sending armies of soldiers to attack us! What shall we do?"

Event (1st answer)
: Good thing I'm safe in the Twilight Zone. [Stacks of 10 units from any civ that was affected's current best unit appear outside of your borders, all civ's affected declare war, +3 Unhappiness]

Event (2nd answer): Draft our citizens, confront our enemies, we need to take them down, NOW! [+1 Happiness, -25% War Unhappiness, 5 current soldiers appear for every stack outside of your borders]

Event (3rd choice): Tell our enemies it was an accident, bribe them if you have to... [50% chance of -2000 gold, -50% chance of peace with a Civ.]
 
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