E_T
Chieftain
since I've got a bug and this thread hasn't been started as of yet, I'm starting it.
Post your Version 23 Bugs and Crashes here, please.
Post your Version 23 Bugs and Crashes here, please.
Traceback (most recent call last):
File "CvScreensInterface", line 268, in showVictoryScreen
File "CvVictoryScreen", line 154, in interfaceScreen
File "CvVictoryScreen", line 1257, in showVictoryConditionScreen
RuntimeError: unidentifiable C++ exception
I downloaded both parts 1 & 2. I unzipped part 1 to the mods folder as I've done before and unzipped part 2 into the 'assets' folder in Caveman2Cosmos. When I load the mod or my savegame I get this error;
Tag: UNITCLASS_SPIKED_CLUBMAN in Info class was incorrect Current XML file is: xml\Units/CIV4UnitInfos.xml
I get the same error for STONE_MACEMAN and HEAVY AXEMAN. I just started a game so I haven't built these units but I'm assuming it'll crash once I try.
since I've got a bug and this thread hasn't been started as of yet, I'm starting it.
Post your Version 23 Bugs and Crashes here, please.
CTD just now, will gather savefile and logs in the morning (almost midnight now).
this is a different one, I think:
CivIV Error box with ok button on bottom...
Failed to allocate video memory. Please try reducing your graphics settings.
File:\main\Civilization4\SDK\Gamebryo2_0\CoreLibs\NiDX9SourceTextureData.cpp, Line:749
Um, those units weren't supposed to be in the V23 release.![]()
I downloaded both parts 1 & 2. I unzipped part 1 to the mods folder as I've done before and unzipped part 2 into the 'assets' folder in Caveman2Cosmos. When I load the mod or my savegame I get this error;
Tag: UNITCLASS_SPIKED_CLUBMAN in Info class was incorrect Current XML file is: xml\Units/CIV4UnitInfos.xml
I get the same error for STONE_MACEMAN and HEAVY AXEMAN. I just started a game so I haven't built these units but I'm assuming it'll crash once I try.
I have taken the liberty of having strategyonly start this thread (his sig gives it such an official feel) and stickied it - call it abuse of mod powers
![]()
Python Exception when going into the Victory Screen
After hitting O.K., just a bank screen with the time (turns) left in the upper left corner.
I downloaded both parts 1 & 2. I unzipped part 1 to the mods folder as I've done before and unzipped part 2 into the 'assets' folder in Caveman2Cosmos. When I load the mod or my savegame I get this error;
Tag: UNITCLASS_SPIKED_CLUBMAN in Info class was incorrect Current XML file is: xml\Units/CIV4UnitInfos.xml
I get the same error for STONE_MACEMAN and HEAVY AXEMAN. I just started a game so I haven't built these units but I'm assuming it'll crash once I try.
@SO: I think I know what is wrong with the release version 23. When I committed my Early Units, I accidentally committed only some of the files. I didn't think too much of it, I just commuted the rest. However, I think you built te release off of that intermediate revision, and that would most certainly cause the specific mentioned XML errors. The upshot if this is that you'll need to re-release V23, as it currently will not function properly in the Prehistoric unit progression. Sorry for this confusion.![]()
Have you got it fixed in the SVN?
I got an end of turn CTD using Revision 2539.
It realy seems to be something specific to that turn ( ending 96BC). Loading the 98 BC autosave I could go to 96 BC just fine and crashed again when ending that one.
Edit: And before you ask: This game is set to Monarch difficulty, that´s why I am reasearching assembley line about a century BC.
Mini Dump and both saves:
Same here.
I am playing with flexible difficulty option and for now I even can't check current difficulty.
Is there any workaround? May be it's fixed in svn?
Have you got it fixed in the SVN?
EDIT:
Crap i think i figured it out, its in part 2, let me re-do that one, i only did part 1 with the unitInfo before, DUH!!
Im cannot reproduce any issues with the victory screen. It may well depend on the particular set of victoruies you have selected or other factors perculiar to your game. A save game that exhibits it would help...