funny to read but if you get the early wonders you know you play one or more difficulty levels too low. i mean whats the point being in the lead from the beginning? you still can adjust difficulty by bug menu, I suggest you try several levels higher than vanilla civ, as C2C recommends it.
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I started on Monarch and set it to flexible difficulty and Ive been at immortal almost the entire game now.
To me, there are a couple things wrong with this picture:
In fact, i put that city there to see what the AI would do. their city was there first and they could wipe me fast. they havent even bothered to swipe a worker even when they had a unit on the border. Its still fairly early, so well see what they do
The other big issue is those two barb cities in the north, they have eben there for a long time. On higher difficulties the AI should be ruthless on those barbs to get some captured people. Granted the mechanic is brand new, but perhaps to help the AI, turn up its aggression vs barb cities.
Another big advantage is my isolated start, I havent touched my military at all. Ive been going religion with a dash of commerce and science (recently beelined seafaring and am building GLH), and the best offensive unit I can train is the camel rider.
The more advanced AIs however have been after boosting military. Someone built a while ago, kind of intrigued to see where they are when i meet them
Not a very exciting period. I wish I could send spies in to foreign cities and plant Writing tech on em.
The Barbs are getting restless in the world. Bob VI happened to wonder by the emergence of the Zulu empire
Goals for this time around were: Great Lighthouse, Literature, More religions
I believe it was Judaism that triggered this
General Geddy Lee was dispatched to the western continent to pick off some barbs that Madagascar was too lazy to deal with and pick up some slaves to for cheap labor (Ive been using them for hammers mainly, not a fan of the unhealthy/unhappy for settling them).
This city was an acceptable location though
While this city is in a decent enough location, Im getting close to the point of over expansion with 10 cities so after taking some prisoners it was burned to the ground.
A general dislike of bathing has taken its toll, as disease is starting to run rampant. And these sick, smelly people are committing lots of crimes. So healers and town watchmen have been stationed in most cities.
And here is a look at the Temples of Syrinx. Note the top right corner
Unfortunately, Gold is nowhere to be found to make Sweaty Papaya or w/e its called. Would be nice to have access to all the religion civics. Both Free Church and Secular would have their uses. There is some gold near the HRE, perhaps hes connected by now. Now if they would just research writing....
Will I FINALLY get to talk to someone? Will they make fun of my accent? Stay tuned....
Game Analysis (warning, possibly boring content ahead!)
Divine Prophets are overpowered, I think. With the amount of religions I have founded my people should be getting pissy, but they arent because Ive founded them all in my capital (which i am trying to turn into a Great Prophet farm to get all the buildings)
As i mentioned earlier, AIs need to be more aggressive with barb cities. the captured people is a nice mechanic, but the AI should pursue it better. Maybe they are and im just seeing wussy civs around me though, its obviously not a big sample size.
Scientific trait is just blatantly overpowered.
Id be curious to know the number crunching behind building the -gold +science buildings, as to if its better to build libraries everywhere and just reduce the commerce slider to compensate.
Perhaps to make it so civs talk sooner, allow the creation of some embassy type of unit to be able to establish communication with minor civs, maybe give a +diplomacy for using it to reward first to writing.
Just wanted to say again that i dig the new capturing mechanic. I havent played with the slave markets at all, but even without it does make me want to go around and kill barbs. Its like hunting for the ancient era and beyond.
Divine Prophets certainly enhances the difficulty or ease of the game difficulty setting. On Immortal I'm finding it difficult to get many religions so it isn't showing to be too overpowered in that way. Plus, if playing on the religious disabling (which is a really rough mod and won't be perfected for some time yet according to current priorities) this hoarding of religions would not help a player much unless other sacrifices are made (or at least that's the goal... right now its just that it wouldn't help a player much at all.)
Im admittedly doing it more for fun than anything, but all those monasteries really add up. It seems the big early game benefit (science from monasteries) will go away around the modern era, but when i start infecting the world with the religions having all those holy shrines in the same city will put up ridiculous gold and culture.
I do have a feeling though after the classical era I wont get much newer religions, because now that the AI has gotten its city count up their tech pace is quickly growing.
Turn 701-800 (3689 BC)
After waiting over 45000 years to talk to someone, it turns out we waited all that time just to speak to an ass
Finally a little bit of conflict
However, the Malagasy army is an interesting lot. And by interesting I mean cowardly. It banged on my walls a few times, but I train one additional defender it runs off.
I am now running a Charlemagne economy. Have the research slider set to take a small loss per turn, but every so often I sell him a tech for 1000 or so. the other Romans seemed content to supply with a full navy for Board Games, but I really have no use for a dozen outriggers. i took some Galleys and some gold though.
Meanwhile, Bob VI is observing the most pointless war ever:
So Shaka has a stack attacking Alexander, Alexander has a stack attacking Shaka, but neither one does much of anything and the civilization with 5 times as many cities cant wipe out the upstart former barbarian civ...
With contact established with everyone worth speaking to its time to set our sights overseas. It also might be time to plot a take over of Madagascar
Im baffled that Im still on immortal difficulty. Only Charlamagne has a tech pace remotely close to mine. occasionally i see some wonder being built overseas for something that I dont know what the tech is, but i can imagine them being that far ahead.
Appreciate it, thanks!
Sadly, this is going to be put on hiatus. I was too ambitious with the settings i think, with map size too large and barbarian civilizations. Its only about 20 seconds between turns now, but I know its just going to get worse and worse.
However, I plan on getting a new computer next month so Ill continue then.
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