1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

v36 Crime Patch

Discussion in 'Civ4 - Caveman 2 Cosmos' started by JosEPh_II, Dec 11, 2015.

  1. JosEPh_II

    JosEPh_II TBS WarLord

    Joined:
    Jun 20, 2007
    Messages:
    16,291
    Gender:
    Male
    Location:
    Western IL. cornfields
    @ALL,

    Some recent major updates to Mod. Is anyone interested in a New Patch Full SVN version?

    Sound off if you do.

    JosEPh
     
  2. Taxman66

    Taxman66 King

    Joined:
    Aug 3, 2012
    Messages:
    872
    Gender:
    Male
    Location:
    Columbia, Maryland USA
    Yes, please at your convenience
     
  3. Osk21

    Osk21 Barbarian Killer win Peace thru War!

    Joined:
    May 11, 2006
    Messages:
    166
    Gender:
    Male
    Location:
    Rockford, IL
    yes, Please, your patches tide me over, Thank You
     
  4. JosEPh_II

    JosEPh_II TBS WarLord

    Joined:
    Jun 20, 2007
    Messages:
    16,291
    Gender:
    Male
    Location:
    Western IL. cornfields
    A new Full version SVN 9309 "Patch" is being uploaded. Will post Dropbox link when it is fully Uploaded. Usually takes about 2 hours with my DSL provider to get one up on Dropbox.

    This Full version is already Named Caveman2Cosmos, so you don't have to rename the folder once you unrar, unzip, or un7z it.

    Expect a tougher game. I've already lost 2 games in a row yesterday, a Deity and an Immortal. Hoping I can survive past mid to late Preh Era in my new Emperor level game. And Mastery nor Conquest were used as Victory conditions. Just Domination, Culture, and Space Race.

    I did try the Developing Leaders Option and got hammered in the last game by Genghis Khan.

    And all my games now us my New Option 1 City Tile Start. I can't go back to the old 9 tile to start cities any more. And I've used Realistic Culture Spread more in the last 2 months than I have in years!

    JosEPh
     
  5. JosEPh_II

    JosEPh_II TBS WarLord

    Joined:
    Jun 20, 2007
    Messages:
    16,291
    Gender:
    Male
    Location:
    Western IL. cornfields
    Last edited: Dec 23, 2016
    TrippedOnACloud likes this.
  6. Taxman66

    Taxman66 King

    Joined:
    Aug 3, 2012
    Messages:
    872
    Gender:
    Male
    Location:
    Columbia, Maryland USA
    Thank you
     
  7. JosEPh_II

    JosEPh_II TBS WarLord

    Joined:
    Jun 20, 2007
    Messages:
    16,291
    Gender:
    Male
    Location:
    Western IL. cornfields
    You are Welcome. :)

    JosEPh
     
  8. Galadrion

    Galadrion Warlord

    Joined:
    Apr 9, 2007
    Messages:
    188
    Echoing the thanks, here! Got it loaded and installed. I'm not noticing a lot of changes so far, although it seems like the Prehistoric era techs are coming a bit faster than they used to - about every other turn on the 1999-turn game speed. (I'm probably going to wind up wiping the continent of the other four civs - only Kublai has got a second city at this point, while I've just achieved Sedentary Lifestyle, established my fourth city, and am planning for my alpha strike against my vic... er, neighbors.)

    Edited to add: Okay, now I'm starting to see the increased challenge level. I'm still the tech leader by a fair margin, but I'm not quite halfway through the Ancient Era and the other civs (some of whom are not yet beyond Sedentary Lifestyle) are starting to set up additional cities. Kublai is up to four (compared to my five, soon to be six or seven), Magrete is up to three, and Solomon and Menzies are at two. Under previous revisions, I would normally have had about half an era's worth of lead on them, but currently I've got one, possibly two rivals snapping at my heels, and all of them closing in on my borders and making further expansion... problematic. I'm thinkin' I'm gonna hafta be takin' back some leibensraum here in the near future...
     
  9. JosEPh_II

    JosEPh_II TBS WarLord

    Joined:
    Jun 20, 2007
    Messages:
    16,291
    Gender:
    Male
    Location:
    Western IL. cornfields
    To all Patch users,

    If you find that once in the later Eras the time to research a tech becomes very long (more than seems reasonable) use this file to replace the one in the Patch version.

    I went hard core on this area in making researching time not so fast as has been the norm for the Eras as the game progresses. But, for example, on Marathon Game speed 45 turns in Modern Era is probably Too Strong of an adjustment. :p ;)

    Of course feedback is needed as always. I'm placing this here 1st before I make any changes to the SVN. I need more input please. My testing alone can't cover all the bases.

    File is located in Assets/XML/GameInfo folder.

    EDIT: I purposely made Deity level much much harder. Too many Deity players still complaining about the Mod being too easy.

    JosEPh
     

    Attached Files:

  10. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,603
    Gender:
    Male
    Location:
    MN
    Techs are still too long for me on Marathon at least yet . . . taking around 50 turns each yet . .waaaay too long for me, would rather have it at around 20 or less otherwise this feels like Snail and above, at least to me . .
     
  11. JosEPh_II

    JosEPh_II TBS WarLord

    Joined:
    Jun 20, 2007
    Messages:
    16,291
    Gender:
    Male
    Location:
    Western IL. cornfields
    Did you replace the file? And When you started your game back up do a Re-Calc? You do know it takes several turns for the modifiers to get back after being reset to base values right?

    With this file If you used it should be No Way you now have Modern techs Taking 50 turns on marathon, no way. Unless you are playing on Deity Difficulty or your Night mare. Then it could happen.

    JosEPh
     
  12. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,603
    Gender:
    Male
    Location:
    MN
    Ok i re-calc with this file attached, and this is ONLY changes to Marathon speed, it at least gives me a "little" :gold: and techs are ok now, and units and other stuff is alot better, at least "IMPO."
     

    Attached Files:

  13. JosEPh_II

    JosEPh_II TBS WarLord

    Joined:
    Jun 20, 2007
    Messages:
    16,291
    Gender:
    Male
    Location:
    Western IL. cornfields
    You did not answer my questions. And that's not the file I posted for you to use.

    Those are your changes not mine.

    JosEPh :/
     
  14. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,603
    Gender:
    Male
    Location:
    MN
    Well that is what i write above . . .and yes i did a re-calc actually 3 times, from starting and re-starting each time, i have Flex Diff on, and did not look at the current level . . will look after the "debate" tonight . . .
     
  15. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,603
    Gender:
    Male
    Location:
    MN
    Ok just looked and u are correct, WHEW, my diff level is at Deity, never had that before, WOW!!!!

    No wonder everything is so DARN high, my bad, Joe :blush:;)
     
  16. CainStar

    CainStar Warlord

    Joined:
    Aug 15, 2007
    Messages:
    210
    I am once again experience a "bug" which crashes my game almost instantly when I hit 'end turn' button. Sometimes this happens "little bit" into the 'end turn' process which to me seems to indicate that perhaps there is an actual bug involved, perhaps an AI call or something. Anyway I know that you propably only work with SVN versio, but I thought I should upload my logs if you can find something that can be fixed. The last update 9309, actually fixed this same crash issue for me and I was able to continue my current game, until this point obviously.

    Keep up the good work! :D
     

    Attached Files:

    • Logs.rar
      File size:
      299.1 KB
      Views:
      63
  17. Thunderbrd

    Thunderbrd C2C War Dog

    Joined:
    Jan 2, 2010
    Messages:
    28,215
    Gender:
    Male
    Location:
    Las Vegas
    I'd like to see if I can work with this but I'll need a save, not logs.
     
  18. Acularius

    Acularius King

    Joined:
    Jan 22, 2012
    Messages:
    794
    Location:
    Ontario, Canada
    Joseph. Thank you for the full patch!
    I always seem to miss when you put up a patch. Caught it this time :D
     
  19. JosEPh_II

    JosEPh_II TBS WarLord

    Joined:
    Jun 20, 2007
    Messages:
    16,291
    Gender:
    Male
    Location:
    Western IL. cornfields
  20. Acularius

    Acularius King

    Joined:
    Jan 22, 2012
    Messages:
    794
    Location:
    Ontario, Canada
    I didn't pick it up, but I figure I would experience it first before I do so.
     

Share This Page