I think there are two possible reasons for this. One is that Librarian slots are opened up early, easy and frequently - building a Network Node seems to be never a bad idea (Hologram Theathers aren't bad either), while buildings providing other specialist come much later (and then their impact on GP generation is much lower) or get only build in some bases. Especially Scientists, Merchants and Engineers are hit by this (though the latters are dangerous terrain, because too early and/or easy GEs can unbalance the game greatly)
The fact that the only-situationally-useful specialists (Doctor, Empath, Librarian, Chaplain) are available earlier, is intentional. Now early-game buildings which open one of these specialists slots are somewhat valuable - I mean, almost anything is better than the default Citizen specialist. If a universally useful specialist (engineer, merchant, scientist) is available earlier, then it's a no brainer choice to pick that specialist, and the value of all other specialist-providing buildings drops.
It may be true though that even in the later game, there aren't enough universally-useful specialists slots.
I want universally useful specialists to appear at the earliest through level 3 or 4 techs. Unfortunately there aren't any level 3 or 4 buildings right now, for which it would fit to give a engineer/merchant/scientist specialist slot.
Perhaps civics can provide a solution. Those come available about at the right time. Civics giving unlimited specialists I deem too powerful (and reduces the value of many buildings), but perhaps some civics could give each base one of a certain specialist slot? Free Market or Wealth gives one Merchant slot, Knowledge gives one Scientist slot, and Planned gives one Engineer slot.
However, the governeur seems to next to never see a value in assigning Empaths or Psych Chaplains (unless you set GPs in general as priority and even then only if no other slots are available - you have no "special" emphasize to get them)
Chaplains are only useful in very specific situations. And in those situations (border expansion) the AI does use them. I don't see a problem there.
Empaths not being chosen over Librarians even when you're running a high Planet strategy, is a problem. I did add some AI code for empaths, but the values may be too low to make the specialist worth it. Kinda hard to know sometimes what order of magnitude some SDK function's value is. I could add a quick fix that when you have a positive Planet attitude (>=1) and the base does not have positive commerce modifiers for espionage, an Empath is always deemed more valuable than a Librarian.
- I played as Deidre and planned towards running Autarky and Hybrid. I think the health penalty should be higher to achieve smaller cities. -2 can be easily overcome by employing a single doctor or trading for health ressoruces. Maybe the penalty should be somehow connected to your average planet value (-1 per 0,5 positive planet value) or the flowering counter (-2 flat, another -10 for every 10 point flowering counter)?
The Hybrid civic is supposed to have a synergy with a high Planet strategy. Your idea does the opposite. I'm not sure -2 health is too low. I'll explain the math I had in mind when deciding on that number:
As a rule of thumb I consider 1 food = 2 commerce. A base can under Emperor difficulty IIRC have at most 7 credits worth of number of bases maintenance costs. So that's a benefit of 7 credits, but a penalty of 4 credits (2 * 2 food). That's a benefit of 3 credits per base. Or the extra benefit of three Sea Mills if you would be running the Enclosed Biosphere civic instead. On first sight this doesn't seem too big a benefit to me. I noticed in your save btw you yourself aren't even running a Hybrid ecology!
- Is it intended that the Memetics tech icon is now the Divine Right one from unmodded Civ4? (see picture)
I know - I'm just too lazy to make fitting buttons.
- A minor problem, because you can use the show-ressoruce-overlay, but anyway: The Brown Algae ressource is sometimes very hard to spot. The picture shows it on Highlands/Rocky Arid.
I don't know how to solve that issue. I named the Algae after the colour of the terrain they appear on, so they would be easier to remember. That does indeed create visibility issues if the resource model is the same colour.