Rhye
's and Fall creator
Double update this time, I hope you'll like it.
I could not fix all the issues that you reported, but I did most of those I had written in my notes. If there are still recurring problems, please do not hesitate to report them.
Besides many small issues, the biggest changes of v87 affected Egypt, Germany, Russia and the US. See screenshot below.
After the changes, Russia seems to not expand its border much. I wonder why.
V88 instead introduces a Native American faction (which uses the Iroquois graphics) as a major playable civ. The style of play is completely different, as it's a kind of territory defensive survival game. The Natives may also become a serious candidate for victory if some conditions happen.
When you play, please prioritise these mentioned civs. Also European colonising powers may be worth testing, as you will have to deal with the Natives.
v87 changelog
- crash caused by weird city borders of Pirates and Mediterranean cities fixed
- Schleswig-Holstein can no longer be founded
- fixed spices position in Vietnam
- adjusted again tech speed
- reduced allowed number of siege units and naval melee units
- fixed glitch leading to too many battleships (galleasses were not capped)
- Frigate obsolete with Combustion
- fixed wrong links in the Pedia
- Vikings start with Metal Casting
- Longboat lasts until Navigation and upgrades to Frigate instead of Caravel
- Fixed problem when Dutch and Portuguese settlers were pushed into the sea
- Inquisitors and Missionaries do not get created at New World encounter (would be useless)
- reshaped rivers near Berlin, Moscow, Delhi and Beijing
- higher stability bonus for city conquered
- tuned years of respawn of Rome as city state
- anticipated spawn dates of African cities in order to stop Egyptian potential expansion
- Removed Sana’a and added Agordat as second Ethiopian city. Their starting date is anticipated in order to act as a block to Egypt on the eastern sea.
- Settlers now may move through cities founded on deserts (flood plains) as the plot is actually converted into a plain (especially relevant for Egypt)
- US now stronger thanks to a new ability from Civ4 RFC “American Dream”: population migrates from other civs, providing a boost of population
- The US unique ability is now reassigned to Russia, as it can be useful for expanding in empty lands. Russia has Siberia in this map, should not need a “Siberian riches” trait. Discount for tiles raised to 75%.
- The Russian unique ability is now reassigned to Germany, providing an industrious boost while replace the useless barbarians trait.
- Germany gets victory points by capturing cities in Europe, and loses point by having them captured.
- fixed bug happening when rebel civ captures a palace
- fixed wrong coordinates of Mongolian barbarian conversion area
- fixed stability maps for some civs
- added missing quotes and descriptions of added techs
- city states will spawn again even if in the middle of a route. This is because otherwise Rome would be prevented from respawning.
- disabled popup button of policies. Was too annoying when you have to select many of them in advanced starts.
- fixed Japanese victory check area
v88 changelog
- added Native American playable faction complete with Role Playing Victory
- tuned Phoenician victory modifiers
I could not fix all the issues that you reported, but I did most of those I had written in my notes. If there are still recurring problems, please do not hesitate to report them.
Besides many small issues, the biggest changes of v87 affected Egypt, Germany, Russia and the US. See screenshot below.
After the changes, Russia seems to not expand its border much. I wonder why.
V88 instead introduces a Native American faction (which uses the Iroquois graphics) as a major playable civ. The style of play is completely different, as it's a kind of territory defensive survival game. The Natives may also become a serious candidate for victory if some conditions happen.
When you play, please prioritise these mentioned civs. Also European colonising powers may be worth testing, as you will have to deal with the Natives.
v87 changelog
- crash caused by weird city borders of Pirates and Mediterranean cities fixed
- Schleswig-Holstein can no longer be founded
- fixed spices position in Vietnam
- adjusted again tech speed
- reduced allowed number of siege units and naval melee units
- fixed glitch leading to too many battleships (galleasses were not capped)
- Frigate obsolete with Combustion
- fixed wrong links in the Pedia
- Vikings start with Metal Casting
- Longboat lasts until Navigation and upgrades to Frigate instead of Caravel
- Fixed problem when Dutch and Portuguese settlers were pushed into the sea
- Inquisitors and Missionaries do not get created at New World encounter (would be useless)
- reshaped rivers near Berlin, Moscow, Delhi and Beijing
- higher stability bonus for city conquered
- tuned years of respawn of Rome as city state
- anticipated spawn dates of African cities in order to stop Egyptian potential expansion
- Removed Sana’a and added Agordat as second Ethiopian city. Their starting date is anticipated in order to act as a block to Egypt on the eastern sea.
- Settlers now may move through cities founded on deserts (flood plains) as the plot is actually converted into a plain (especially relevant for Egypt)
- US now stronger thanks to a new ability from Civ4 RFC “American Dream”: population migrates from other civs, providing a boost of population
- The US unique ability is now reassigned to Russia, as it can be useful for expanding in empty lands. Russia has Siberia in this map, should not need a “Siberian riches” trait. Discount for tiles raised to 75%.
- The Russian unique ability is now reassigned to Germany, providing an industrious boost while replace the useless barbarians trait.
- Germany gets victory points by capturing cities in Europe, and loses point by having them captured.
- fixed bug happening when rebel civ captures a palace
- fixed wrong coordinates of Mongolian barbarian conversion area
- fixed stability maps for some civs
- added missing quotes and descriptions of added techs
- city states will spawn again even if in the middle of a route. This is because otherwise Rome would be prevented from respawning.
- disabled popup button of policies. Was too annoying when you have to select many of them in advanced starts.
- fixed Japanese victory check area
v88 changelog
- added Native American playable faction complete with Role Playing Victory
- tuned Phoenician victory modifiers
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