elseif itemTable == GameInfo.Buildings then
yieldMod = yieldMod + GetBuildingClassConstructionYieldModifier(city, yieldType, itemTable, itemID, queueNum)
if IsWonder(itemID) then
return yieldMod + GetWonderConstructionModifier(city, yieldType, itemTable, itemID, queueNum)
end
logger:Trace("buildMod = %s %s", city:GetBuildingProductionModifier(itemID), itemTable[itemID].Type)
return yieldMod + city:GetBuildingProductionModifier(itemID)