AI issue, and should there be a penalty for owning a city under attack at zero health?
In my save file, a hopeless situation save AI confusion. Atilla should attack with their battering ram here. It has stayed put 2 turns while their archers reduced the city under attack to 0. I should have lost this city last turn. Can this be fixed? Is this due to the difficulty level I chose? With a fleet of horse archers, they can only inflict damage on cities rather than take it. If a city is repeatedly range attacked at zero health, should it be razed, or lose population as citizens die/flee? Razed when pop goes to zero? Or is that a more modern perspective; artillery flattening towns?
In my save file, a hopeless situation save AI confusion. Atilla should attack with their battering ram here. It has stayed put 2 turns while their archers reduced the city under attack to 0. I should have lost this city last turn. Can this be fixed? Is this due to the difficulty level I chose? With a fleet of horse archers, they can only inflict damage on cities rather than take it. If a city is repeatedly range attacked at zero health, should it be razed, or lose population as citizens die/flee? Razed when pop goes to zero? Or is that a more modern perspective; artillery flattening towns?