I usually hate the advisors that pop up, but could you put a popup on first launch of the mod explaining how stability is scored, Rhye? I understand it is mostly based on how true to your historical path you are; are there other factors? Let's say, I see my economy is doing poorly. Can that be remedied with a cargo ship, or is that to be remedied by tasking a worker to improve a resource that gets me gold? Building a Market? etcI played a few turns as Rome in v94, but yea, this is essentially my first game. I'm definitely still learning the game, and relearning Civ5 overall. I'm playing on Prince. That was the default listed when I booted up the game. Is this like Civ4 RFC where each civ has a different default difficulty?
As for stability I'm mostly struggling with the opaqueness of it. For the first time I took a peek at the stability map, that's informative. Are there any other factors that affect stability?
Mercantile city states should give you a special resource like Tea or whatever, not happy points per se. Do you already have a copy of the special resource that city produces from a different source? That would explain why it gives you 0 additional happies.Is this an error in the tool tip, or do I not get any extra happiness from allying with them? I had 3 happiness from being friends, is there no increase for being allies?
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It gave me fur, so yea, that's helpful, but don't all city states give their resources?Mercantile city states should give you a special resource like Tea or whatever, not happy points per se. Do you already have a copy of the special resource that city produces from a different source? That would explain why it gives you 0 additional happies.
It should be something beyond fur. It shouldn't be something you can find on the map. It should be something special like cloves, nutmeg, porcelain, or jewelry. (I believe that unmodded Indonesia's unique resources were distributed to city states in R&F). Rhye, is that an exhaustive list?It gave me fur, so yea, that's helpful, but don't all city states give their resources?
I would recommend to play with cheftain difficulty and go from there. If you click on the interior advisor (I believe that is the name, it is on the top right corner) you can tax someone up, for example military or the nobility and use those funds to improve your stability, for example giving land to your veterans.I played a few turns as Rome in v94, but yea, this is essentially my first game. I'm definitely still learning the game, and relearning Civ5 overall. I'm playing on Prince. That was the default listed when I booted up the game. Is this like Civ4 RFC where each civ has a different default difficulty?
As for stability I'm mostly struggling with the opaqueness of it. For the first time I took a peek at the stability map, that's informative. Are there any other factors that affect stability?
I don't think that's implemented yet?If you click on the interior advisor (I believe that is the name, it is on the top right corner) you can tax someone up, for example military or the nobility and use those funds to improve your stability, for example giving land to your veterans.
see attachedI don't think that's implemented yet?
Or I missed the line on the release notes.
You've probably reached the limit per unit.Why can't I build a frigate? I upgraded my gallaeas into frigates, but I can't build a new one. I have plenty of iron and I obviously have the right tech.
I know, there is the menu since a long time, but it has no effet.see attached
Each unit has a limit? Is there a place where all the various rules & features from the mod are listed somewhere? I'm stumbling into things and I don't know if they are a bug or a feature.You've probably reached the limit per unit.
a savegame PRIOR to the flip would be helpfulA potential bug, Warsaw just declared independence. My knight is still in the city though.
I can help you write it if you need a handyou're right, many things are not documented except in the readme.
Civpedia articles will come for last, I guess
thank you-I can help you write it if you need a hand