v96 Germany

A potential bug, Warsaw just declared independence. My knight is still in the city though.
 

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I played a few turns as Rome in v94, but yea, this is essentially my first game. I'm definitely still learning the game, and relearning Civ5 overall. I'm playing on Prince. That was the default listed when I booted up the game. Is this like Civ4 RFC where each civ has a different default difficulty?

As for stability I'm mostly struggling with the opaqueness of it. For the first time I took a peek at the stability map, that's informative. Are there any other factors that affect stability?
I usually hate the advisors that pop up, but could you put a popup on first launch of the mod explaining how stability is scored, Rhye? I understand it is mostly based on how true to your historical path you are; are there other factors? Let's say, I see my economy is doing poorly. Can that be remedied with a cargo ship, or is that to be remedied by tasking a worker to improve a resource that gets me gold? Building a Market? etc
 
Is this an error in the tool tip, or do I not get any extra happiness from allying with them? I had 3 happiness from being friends, is there no increase for being allies?

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Mercantile city states should give you a special resource like Tea or whatever, not happy points per se. Do you already have a copy of the special resource that city produces from a different source? That would explain why it gives you 0 additional happies.
 
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Mercantile city states should give you a special resource like Tea or whatever, not happy points per se. Do you already have a copy of the special resource that city produces from a different source? That would explain why it gives you 0 additional happies.
It gave me fur, so yea, that's helpful, but don't all city states give their resources?
 
It gave me fur, so yea, that's helpful, but don't all city states give their resources?
It should be something beyond fur. It shouldn't be something you can find on the map. It should be something special like cloves, nutmeg, porcelain, or jewelry. (I believe that unmodded Indonesia's unique resources were distributed to city states in R&F). Rhye, is that an exhaustive list?
 
I played a few turns as Rome in v94, but yea, this is essentially my first game. I'm definitely still learning the game, and relearning Civ5 overall. I'm playing on Prince. That was the default listed when I booted up the game. Is this like Civ4 RFC where each civ has a different default difficulty?

As for stability I'm mostly struggling with the opaqueness of it. For the first time I took a peek at the stability map, that's informative. Are there any other factors that affect stability?
I would recommend to play with cheftain difficulty and go from there. If you click on the interior advisor (I believe that is the name, it is on the top right corner) you can tax someone up, for example military or the nobility and use those funds to improve your stability, for example giving land to your veterans.
 
There are many factors, as there was in Civ 4 RFC.
However, the map is a good start to look here: the cities you mention are not historically german, nor under strong german influence. Conquering French and Russian cities will severely hurt your stability.
 
If you click on the interior advisor (I believe that is the name, it is on the top right corner) you can tax someone up, for example military or the nobility and use those funds to improve your stability, for example giving land to your veterans.
I don't think that's implemented yet?
Or I missed the line on the release notes.
 
Woo-hoo, I won! Was certainly frustrating at times, but was a fun challenge all the way through. Constant war is not usually my style, but certainly appropriate for Germany. I wonder how the role play victory points are calculated. I ended up with 750 or so points from taking cities, but I certainly didn't end up with 15 cities in Europe. If I take a city and then release it as a minor civ, does that still count toward my conquering total? If a city rebels, does that count against me?

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You've probably reached the limit per unit.
Each unit has a limit? Is there a place where all the various rules & features from the mod are listed somewhere? I'm stumbling into things and I don't know if they are a bug or a feature.
 
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