Rhye
's and Fall creator
Thank you for your patience.
I could not cope with all your requests, but here is the new release, at least I could complete it by the end of the year.
A special thanks to PiR, whom I met in person the other day, and helped me to finalise this release.
- reduced some useless printed logs
- fixed a Lua exception
- removed wrong help text about the Pyramids
- fixed 2 bugs in Austrian victory
- fixed bug in Dutch victory
- fixed China and Rome wrong victory points (bug introduced in 96)
- 4 policy branches replaced by a new hybrid government system. Each of them allows only 3 out of 5 branches of policies.
- 2nd row governments need a tech to be unlocked
- 2nd row governments cause a -25 stability hit when adopted
- citadels cannot be build adjacent
- fixed bug in which settlers were deleted by mistake by cleanup routine
- settlers cap set to 4; bazooka cap set to 4; machine gun to 5; worker to 6; workboat to 5; privateer to 3, destroyer to 4; marine to 2
- increased the cost of some modern units
- cleanup routine made stricter but limited to civs that are not in their first 50 turns, in order not to hamper their start
- forced upgrade of AI units limited to when the previous unit is obsolete, as it may happen that weaker units get produced again (and later possibly upgraded), ending up beyond the cap
- AI founding distance made progressively greater in the last 2 eras
- added riflemen as possible bonus unit for colonising civs (AI-only)
- added routine to “merge” AI cities that are too close to each other, by moving the assets of one into another and deleting the older one.
- techs not counted anymore as victory points for England
- Barbarian of Barbarians not contactable anymore
- reduced spawn of native pathfinders, more Mohawk warriors instead
- added iron near Oslo
- small update of city renamings
- holy cow cannot spawn on Lhasa
- new line wrap bug in Victory screen finally fixed
- revised territory stability formula to punish XXL empires
- victory text updated
I could not cope with all your requests, but here is the new release, at least I could complete it by the end of the year.
A special thanks to PiR, whom I met in person the other day, and helped me to finalise this release.
- reduced some useless printed logs
- fixed a Lua exception
- removed wrong help text about the Pyramids
- fixed 2 bugs in Austrian victory
- fixed bug in Dutch victory
- fixed China and Rome wrong victory points (bug introduced in 96)
- 4 policy branches replaced by a new hybrid government system. Each of them allows only 3 out of 5 branches of policies.
- 2nd row governments need a tech to be unlocked
- 2nd row governments cause a -25 stability hit when adopted
- citadels cannot be build adjacent
- fixed bug in which settlers were deleted by mistake by cleanup routine
- settlers cap set to 4; bazooka cap set to 4; machine gun to 5; worker to 6; workboat to 5; privateer to 3, destroyer to 4; marine to 2
- increased the cost of some modern units
- cleanup routine made stricter but limited to civs that are not in their first 50 turns, in order not to hamper their start
- forced upgrade of AI units limited to when the previous unit is obsolete, as it may happen that weaker units get produced again (and later possibly upgraded), ending up beyond the cap
- AI founding distance made progressively greater in the last 2 eras
- added riflemen as possible bonus unit for colonising civs (AI-only)
- added routine to “merge” AI cities that are too close to each other, by moving the assets of one into another and deleting the older one.
- techs not counted anymore as victory points for England
- Barbarian of Barbarians not contactable anymore
- reduced spawn of native pathfinders, more Mohawk warriors instead
- added iron near Oslo
- small update of city renamings
- holy cow cannot spawn on Lhasa
- new line wrap bug in Victory screen finally fixed
- revised territory stability formula to punish XXL empires
- victory text updated