Rework of overpowered vampire units and remove vampire castle. SQL only, need to be integrated into a mod or Expansion2.modinfo.
The basic idea is to remove overpowering and allow vampires to be repurposed for various roles.
This is finished and played myself, but I can't publish mods from Mac.
To use it yourself, edit DLC\Expansion2\Expansion2.modinfo:
The basic idea is to remove overpowering and allow vampires to be repurposed for various roles.
- Vampires have base move 3, sight 3, can defend itself at sea, cannot enforce ZOC.
- Vampires' strength is always max melee unit's strength +10.
- No combat strength increase from killings, instead vampires can earn experiences and promotions: there are 12 promotions in total.
- The max level vampire can hide, jump across mountains, move fast like cavalry, attack multiple times a turn and restore HP by killing. No promotion increases its strength further.
- No vampire castles; instead vampires can teleport between cities like great people.
This is finished and played myself, but I can't publish mods from Mac.
To use it yourself, edit DLC\Expansion2\Expansion2.modinfo:
XML:
<UpdateDatabase id="Expansion2NerfedVampires" criteria="Ethiopia_Mode">
<Properties>
<LoadOrder>999991</LoadOrder>
</Properties>
<File>NerfedVampires.sql</File>
</UpdateDatabase>
<!-- INSERT ABOVE BLOCK BEFORE THIS LINE -->
<UpdateText id="Expansion2_CoreText" criteria="Expansion2">
...