I never really saw anyone give Egypt much love, but honestly, they were a great civ in Vanilla, though they may be overshadowed now. On paper maybe they don't look too great, but she was actually very powerful.
When you think about it, the most powerful resource in the game is Gold. Egypt is really great because of two complementary features: 1) Extra Gold from trade routes and 2) 15% discount on districts and wonders (if near a river).
But think about it, most districts and wonders you make, especially the ones that matter, are near rivers.
The way I played Egypt for Science Victory is this:
1) Focus on Commercial Hubs, build them in every city (still open with 2 Campuses, but after that go hard for Commercial Hubs)
2) Make lots of international trade routes once you get past the initial setup with internal routes.
3) Use trade route cards to maximize their value.
4) Use Meritocracy as your main source of Culture, don't build any Theater Squares.
5) Wonders to go for are Ruhr Valley, Forbidden City, Big Ben, and Colosseum. (also Petra will often be good with Egypt's starts).
6) Buy virtually everything that is possible to buy.
Firstly, note that 2 of the 4 important wonders have to be built next to a river. The other two can be.
Note that you will get a 15% discount on virtually every Commercial Hub you make and also you can get that 15% discount on Space Ports, which is a significant advantage.
By building lots of districts you maximize Meritocracy. Almost all of your production will go into districts and district projects, because you will buy almost all of your buildings and units. Since you spend virtually no time building buildings or units, you will have time to do District Projects like Campus Research Grants, etc.
The governments you want are of course Classical Republic > Merchant Republic > Communism > Democracy.
By the time you finish Big Ben you should have at least 7 or 8K gold on hand, to give you then 14-16K at minimum, which you can then spend to speed yourself along. After that time you should be able to bring in between 300 to 600 gold per turn, which can buy a lot of stuff.
Never miss a Great Person because you can buy them easily. The only ones that matter are the Science and Engineering ones. You will get lots of Great Merchants.
But basically, Egypt can get more gold faster than anyone else in Vanilla, and ultimately Gold is what matters most. People say its production, but not really.
The only things you really need to build are Districts, Wonders and Projects. Egypt can get a 15% discount on all Districts and Wonders, in facts its easy to get that discount like 95% of the time. Then with all your gold, you buy everything else there is. It can make for a very fast game.
Maybe Pericles is better for the massive amount of Culture he can get. It's true that with this strategy you won't race through the Culture tree, but you sill go pretty fast with Meritocracy and building lots of Districts.
When you think about it, the most powerful resource in the game is Gold. Egypt is really great because of two complementary features: 1) Extra Gold from trade routes and 2) 15% discount on districts and wonders (if near a river).
But think about it, most districts and wonders you make, especially the ones that matter, are near rivers.
The way I played Egypt for Science Victory is this:
1) Focus on Commercial Hubs, build them in every city (still open with 2 Campuses, but after that go hard for Commercial Hubs)
2) Make lots of international trade routes once you get past the initial setup with internal routes.
3) Use trade route cards to maximize their value.
4) Use Meritocracy as your main source of Culture, don't build any Theater Squares.
5) Wonders to go for are Ruhr Valley, Forbidden City, Big Ben, and Colosseum. (also Petra will often be good with Egypt's starts).
6) Buy virtually everything that is possible to buy.
Firstly, note that 2 of the 4 important wonders have to be built next to a river. The other two can be.
Note that you will get a 15% discount on virtually every Commercial Hub you make and also you can get that 15% discount on Space Ports, which is a significant advantage.
By building lots of districts you maximize Meritocracy. Almost all of your production will go into districts and district projects, because you will buy almost all of your buildings and units. Since you spend virtually no time building buildings or units, you will have time to do District Projects like Campus Research Grants, etc.
The governments you want are of course Classical Republic > Merchant Republic > Communism > Democracy.
By the time you finish Big Ben you should have at least 7 or 8K gold on hand, to give you then 14-16K at minimum, which you can then spend to speed yourself along. After that time you should be able to bring in between 300 to 600 gold per turn, which can buy a lot of stuff.
Never miss a Great Person because you can buy them easily. The only ones that matter are the Science and Engineering ones. You will get lots of Great Merchants.
But basically, Egypt can get more gold faster than anyone else in Vanilla, and ultimately Gold is what matters most. People say its production, but not really.
The only things you really need to build are Districts, Wonders and Projects. Egypt can get a 15% discount on all Districts and Wonders, in facts its easy to get that discount like 95% of the time. Then with all your gold, you buy everything else there is. It can make for a very fast game.
Maybe Pericles is better for the massive amount of Culture he can get. It's true that with this strategy you won't race through the Culture tree, but you sill go pretty fast with Meritocracy and building lots of Districts.