Peteus
All good things...
OK, everyone knows that an old temple gives more culture per turn than a new one. It's not a fancy equation - a 1000-year-old improvement or wonder provides double production. That's it. Or is it?
Did you know that a wartime footing halves your culture output? I just noticed that - rude shock! I attached a saved game to page 8 (1) of the v1.16f bug list, because I can't see that this is documented anywhere. The same attachment shows an old Zulu city with a Cathedral and a University each producing only 2 culture (base 3 and 4 respectively.) Any ideas how that might come to pass?
Did you know that a wartime footing halves your culture output? I just noticed that - rude shock! I attached a saved game to page 8 (1) of the v1.16f bug list, because I can't see that this is documented anywhere. The same attachment shows an old Zulu city with a Cathedral and a University each producing only 2 culture (base 3 and 4 respectively.) Any ideas how that might come to pass?