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Variable culture rates?

Peteus

All good things...
Joined
Aug 27, 2001
Messages
334
Location
Kingston, Ontario, Canada
OK, everyone knows that an old temple gives more culture per turn than a new one. It's not a fancy equation - a 1000-year-old improvement or wonder provides double production. That's it. Or is it?

Did you know that a wartime footing halves your culture output? I just noticed that - rude shock! I attached a saved game to page 8 (1) of the v1.16f bug list, because I can't see that this is documented anywhere. The same attachment shows an old Zulu city with a Cathedral and a University each producing only 2 culture (base 3 and 4 respectively.) Any ideas how that might come to pass?
 
It's definitely documented. I know for a fact that I've seen it before. I'd check the either the manual or the Civilopedia on Mobilization, because that's where it would be.
 
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