void_genesis
Prince
- Joined
- Apr 12, 2011
- Messages
- 429
I had an idea for a mod after realising the most fun games are the ones where you are constantly on edge as to whether or not you are going to make it. Cake walks and being stomped aren't nearly as much fun of course.
Would it be possible for a mod to shift your game between difficulty levels depending on your performance? (maybe based on the data coming out of demographics or info-addict). You could give the AI the higher level difficulty bonuses if you were about to steam-roll them. On the other hand if you bit off more than you could chew or made a major tactical error it would make finishing the game and fixing your mistakes more enjoyable than rage quitting. Apart from that all you would need is a notification when you have shifted difficulty levels (or better yet a tracking info-addict style metric that gives you an indication of impending level changes). This gives you the dual aims of winning/finishing the game but also getting there at the highest possible difficulty level for your ability.
Doable? Enjoyable??
Would it be possible for a mod to shift your game between difficulty levels depending on your performance? (maybe based on the data coming out of demographics or info-addict). You could give the AI the higher level difficulty bonuses if you were about to steam-roll them. On the other hand if you bit off more than you could chew or made a major tactical error it would make finishing the game and fixing your mistakes more enjoyable than rage quitting. Apart from that all you would need is a notification when you have shifted difficulty levels (or better yet a tracking info-addict style metric that gives you an indication of impending level changes). This gives you the dual aims of winning/finishing the game but also getting there at the highest possible difficulty level for your ability.
Doable? Enjoyable??