pineappledan
Deity
Welcome to the pineappledan tweaks polls.
I run a tweaks mod that adjusts some perceived balance issues or adds some new features for players
I would like to slim that mod down a bit, and move some of my changes into main VP if there is popular agreement on the changes.
Most of these changes have been discussed at length in their relevant Leader Balance threads, and many have all been implemented as a modmod which you can try out to see if you like the change before making a decision (link in my signature).
Please follow the link to fill out the poll for each of the proposed changes. I will periodically go through them and summarize the results.
America Changes Poll
Current implementation:
UB: Independence Hall
Hoover Dam
Smithsonian Institute
West Point
Mongol changes Poll
UA: Mongol Terror
UGPTI: Ordo
England Changes Poll
current situation:
Indonesia Changes Poll
UA: Sumpah Palapa
Cloves:
Pepper:
Nutmeg:
UB: Candi Changes:
UU: Kris Swordsman Changes
Zulu Changes Poll
India Changes Poll
Iroquois Changes Poll
Siam Changes Poll
Sweden Changes Poll
Brazil Changes Poll
Korea Changes Poll
I run a tweaks mod that adjusts some perceived balance issues or adds some new features for players
I would like to slim that mod down a bit, and move some of my changes into main VP if there is popular agreement on the changes.
Most of these changes have been discussed at length in their relevant Leader Balance threads, and many have all been implemented as a modmod which you can try out to see if you like the change before making a decision (link in my signature).
Please follow the link to fill out the poll for each of the proposed changes. I will periodically go through them and summarize the results.
Spoiler America :
America Changes Poll
Current implementation:
- Smithsonian is a unique Hermitage national wonder that unlocks 1 tech later
- The current Smithsonian gives strong bonuses only towards cultural victory.
- New proposal is a Hermitage replacement that unlocks on the normal technology, and unlocks 3 new national wonders that specialize in either cultural, science, or domination victories. This gives America more late-game flexibility to pursue other victory types
UB: Independence Hall
125, scaling with cities
requires 35 Citizens
Available at Architecture
does not require an Opera House in the City
2
1 for every 4 Citizens in the city
+10% Culture in the City
-10% Boredom in all Cities on Empire
Contains 3 Great Works of Art/Artifact Slots (Art from your Civilization; 33 if themed)
-5% Culture cost on Policies
Unlocks 3 additional National Wonders
requires 35 Citizens
Available at Architecture
does not require an Opera House in the City
2
1 for every 4 Citizens in the city
+10% Culture in the City
-10% Boredom in all Cities on Empire
Contains 3 Great Works of Art/Artifact Slots (Art from your Civilization; 33 if themed)
-5% Culture cost on Policies
Unlocks 3 additional National Wonders
Hoover Dam
1500
Available at Electricity
Mutually exclusive
22
22 to Every World Wonder on Empire
+5Gold and Production to Hotels and Stadiums on Empire
-25% Gold cost for Purchasing tiles
10% of Gold in all cities is converted to Production
FREE Hydro Plant in this City
+25% of the Culture from World Wonders, Natural Wonders, and Tiles in all cities' contributes to Tourism Output.
Trade Routes complete in Half the usual time
Available at Electricity
Mutually exclusive
22
22 to Every World Wonder on Empire
+5Gold and Production to Hotels and Stadiums on Empire
-25% Gold cost for Purchasing tiles
10% of Gold in all cities is converted to Production
FREE Hydro Plant in this City
+25% of the Culture from World Wonders, Natural Wonders, and Tiles in all cities' contributes to Tourism Output.
Trade Routes complete in Half the usual time
Smithsonian Institute
1500
Available at Biology
Mutually exclusive
22
22 to Every World Wonder on Empire
+5Science and Culture to Museums and Research Labs on Empire
-25% Gold cost for Purchasing tiles
10% of Gold in all cities is converted to Culture
FREE Museum in all Cities on Empire
Available at Biology
Mutually exclusive
22
22 to Every World Wonder on Empire
+5Science and Culture to Museums and Research Labs on Empire
-25% Gold cost for Purchasing tiles
10% of Gold in all cities is converted to Culture
FREE Museum in all Cities on Empire
West Point
1500
Available at Replaceable Parts
Mutually exclusive
22
22 to Every World Wonder on Empire
5 Science and Production to Military Academies and Military Bases on Empire
-25% Gold cost for Purchasing tiles
10% of Gold in all cities is converted to Science
3 FREE Iron
3 FREE Artillery Units appear next to this City
Siege units on empire receive the Splash I promotion
Available at Replaceable Parts
Mutually exclusive
22
22 to Every World Wonder on Empire
5 Science and Production to Military Academies and Military Bases on Empire
-25% Gold cost for Purchasing tiles
10% of Gold in all cities is converted to Science
3 FREE Iron
3 FREE Artillery Units appear next to this City
Siege units on empire receive the Splash I promotion
Spoiler Mongolia :
Mongol changes Poll
UA: Mongol Terror
- Remove the "Ignores Alliance and Protection penalties when bullying" bonus (move it to Zulu)
- Can build Ordo unique tile improvement
- Cannot build Citadels
- In addition to current bonuses (+movement and medic), acts as mobile citadel: deals 10 damage to all adjacent enemy units each turn.
UGPTI: Ordo
- Can be built on any land tile not adjacent to another Ordo (same as citadel)
- Can be built adjacent to friendly territory. Claims adjacent tiles (same as citadel)
- 1 (vs 1 from citadel)
- Gains yields from techs/policies/wonders the same as Citadels and other UIs The only difference is that techs that give citadels Science (Chemistry & Stealth) give Ordos Culture instead.
- 50% tile Defense (same as fort), no Damage to adjacent enemy units
- Units that move onto an Ordo gain +1Movement that turn.
Spoiler England :
England Changes Poll
current situation:
- The White tower replaces the National Intelligence Agency
- It unlocks at Machinery, 8 tech levels earlier, and is significantly weaker than the base NIA
- It gives England a 2nd spy before other civs receive their 1st, overlapping on the UA
- This proposal makes the white tower replace the national wonder that already exists on Machinery: the Ironworks.
- The new White tower has all the base bonuses of the Ironworks, but adds more yields for espionage actions, and some other minor buffs, but doesn't give a free spy.
- England can now enjoy the full benefit of the much more powerful base NIA in its regular unlock location.
available at Machinery
requires Forge
+10 for Production, +2 Culture, +2 Science, +2 Gold
+3 City Defense
+2 Iron Resources
+1 Culture to all Castles, Armories, and Constabularies on Empire
Contains 1 great work of art/artifact slot, which comes filled with the Crown Jewels great work
25 Science and Gold for every building Construction in this city, scaling with Era.
25 Science and Gold when you perform an Advanced Action, steal a Great Work or Technology, complete a City-State coup or Election Rigging, or kill a foreign Spy in this City (+5/ for Advanced Actions), all scaling with Era.
requires Forge
+10 for Production, +2 Culture, +2 Science, +2 Gold
+3 City Defense
+2 Iron Resources
+1 Culture to all Castles, Armories, and Constabularies on Empire
Contains 1 great work of art/artifact slot, which comes filled with the Crown Jewels great work
25 Science and Gold for every building Construction in this city, scaling with Era.
25 Science and Gold when you perform an Advanced Action, steal a Great Work or Technology, complete a City-State coup or Election Rigging, or kill a foreign Spy in this City (+5/ for Advanced Actions), all scaling with Era.
Spoiler Indonesia :
Indonesia Changes Poll
UA: Sumpah Palapa
- A unique Resource (Pepper, Cloves, or Nutmeg) is placed under or near a newly acquired City
- Gains an additional 5% to Global Modifiers and +2 Happiness and Tile Yields from all Luxury resource monopolies
Cloves:
+2
+1 +1 when improved
+6 global monopoly
+1 +1 with Candi/Garden
+1 +1 when improved
+6 global monopoly
+1 +1 with Candi/Garden
Pepper:
+1 +1
+1 +1 when improved
+3 per tile global monopoly
+1 +1 with Candi/Garden
+1 +1 when improved
+3 per tile global monopoly
+1 +1 with Candi/Garden
Nutmeg:
+1 +1
+1 +1 when improved
+10% global monopoly
+1 +1 with Candi/Garden
+1 +1 when improved
+10% global monopoly
+1 +1 with Candi/Garden
UB: Candi Changes:
- Added Resources to Cloves, Pepper, and Nutmeg resources to the base Garden and all unique Garden-Class buildings (see above)
- Urbanization reduction reduced to -1 (same as base Garden)
- Culture and Faith modifiers from WLTKD reduced to 15% (down from 25%)
UU: Kris Swordsman Changes
- CS reduced to 17 (same as base swordsman again)
- Mystic Blade Promotion Tweaks (Changes in Bold and Blue):
- Sneak Attack: Flanking bonus increased by 20%. Ignores Terrain Costs and Zone of Control.
- Recruitment: REMOVED
- Invulnerability: Damage from all sources reduced by 2. +20 HP when healing.
- Ancestral Protection: +5% Combat Strength when attacking. +30% Combat Strength when defending.
- Ambition: 30% Attacking, +5% Defending
- Restlessness: +1 Attack, +1 Move
- Enemy Defection renamed to Recruitment: 10 HP Every Turn if the unit ends its turn in Enemy Territory. 10 Damage to Adjacent Enemy Units Each turn
- Damage per turn does not stack with citadels
- Heroism: REMOVED
Spoiler Maya :
Spoiler Zulu :
Zulu Changes Poll
- Zulu now have both tribute demand threat-enhancing abilities: +50% military strength when demanding tribute, and they ignore Defensive Pledges and Alliances (moved from Mongolia).
- Iklwa no longer gives XP for standing in enemy territory
- the Impi's bonus vs Gunpowder and the ranged strike before melee are now split into 2 promotions. The Bonus vs Gunpowder stays on Upgrade.
Spoiler India :
India Changes Poll
- Naga Malla gets Barrage I for free
- Remove +1 to Flood Plains from Harrapan Reservoir
Spoiler Iroquois :
Iroquois Changes Poll
- Removed +20%CS when near a Natural Wonder
- Added +1 from Camps to Longhouse
- Mohawk Warrior now has Woodsman, even if gifted via a city-state
Spoiler Siam :
Siam Changes Poll
- bonus yields from city-states increased from 75% to +100%
- Naresuan's Elephant gets General Stacking bonus for free
- General Stacking bonus increased to 25%
Spoiler Sweden :
Sweden Changes Poll
- Carolean changed from a Tercio to a Fusilier replacement with 42CS
- Carolean no longer has General Stacking bonus (moved to Siam)
- Grenadier AOE damage on kill increased from 10 to 15
Spoiler Songhai :
Spoiler Brazil :
Brazil Changes Poll
- Brazilwood Camp no longer requires an adjacent luxury; it requires no Fresh Water access instead
Spoiler Carthage :
Spoiler Korea :
Korea Changes Poll
- UA gives +20%Science during Golden Ages instead of +30%Great Person Rate
- Seowon changes:
- No longer gives +15%Science during Golden Ages
- moved back to Education
- Base yields changed to 32
- Gives either +2 or +1 to all GPTIs near the city
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