Hello all. This is just a collection of random observations from a game played on the 2.7.2 patch.
I played as Poland on a wine monopoly. Deity, Pangea, standard size/speed and no ancient ruins or events. Tradition-Artistry-Industry-Freedom for a cultural victory.
I played as Poland on a wine monopoly. Deity, Pangea, standard size/speed and no ancient ruins or events. Tradition-Artistry-Industry-Freedom for a cultural victory.
- The increased science costs make late game military a lot more sensible but I think the balance for other things is funky.
- Winning by tourism is very easy compared to winning by science. You need 2 tier 3 ideological tenets which can be achieved much faster than researching all techs (this would be true even if I wasn't Poland).
- Similar logic hurts diplomatic victory vs cultural, the tourism will overwhelm you before you even unlock the UN.
- Its much easier to build everything in every city because you have a lot more time before new things unlock. This also benefits cultural victories because it means hotels and extra wonders like Uffizi and less of a burden.
- I'm not arguing that the science changes were bad, just that other things need adjustment in response.
- Great Engineers with Industry's +25% and 2 manufactories can finish a wonder alone even in the late game. That's without investing in gold, which I did anyways because I had excess gold and wanted bonus science from banks.
- The city-state quest for coup another city state is extremely strong. I got a quest to coup a CS I was allied with, so pissed them off intentionally just to get credit for couping them back to my side lol. This resulted in 450+ points in every great person category.
- The quest to send a specific unit to a city state refreshes extremely quickly. If you can gold buy the units, this should be completable with a new CS every 3-4 turns. This may be an issue with gold availability, not the quest itself.
- City states coups are the best choice for spies because their probability is very high and they occur very quickly compared to other spy actions. I was given a quest for 2 actions against Egypt, put my Renaissance spy there immediately, but needed 50+ turns to complete each action. In addition to establishing surveillance and the chance of failure it would have taken more than 130 turns to complete in a city with low security.
- Given the slow down of late game techs, I had a lot of spare production and gold to just spend on random crap. I briefly allied all 16 city states because I had nothing to spend gold on except units to gift. When paper ran out I just bought random military units to gift them for like 8 influence.
- Poland is still super OP