Marshall Thomas
King
- Joined
- Dec 11, 2005
- Messages
- 700
I really like the new post-Renaissance diplomacy based on social policy selection. It's realistic and it feels like civics and government choice have returned. You can now actually say, "that country's a democracy or a communist regime" -but still with variations, which is nice. I hope it is expanded on in a later update/expansion.
One thing that I think should be looked at is that a civ with Freedom (a democratic country) can declare war on another civ with Freedom just as easily as a civ with Autocracy (a fascist, totalitarian country) can declare war. Very, very rarely have modern democracies declared war on other democracies. The only rare exceptions I can think of were because of "the enemy of my enemy is my friend" alliance type situations.
I also think that democracies (civs with Freedom) should suffer from some form of war-weariness. To balance this war declaration limitation and war-weariness penalty, Freedom should be buffed a little.
On a somewhat unrelated note, I'm sort of surprised by the weakness of the left and middle sides of the Freedom tree. In my current game I chose Freedom as soon as it was possible and my next two choices were the two on the right side (the one that let's specialist consume half food and the one that let's specialist create half unhappiness from population). The opener (+25% great people generation) and these two are excellent, but I find the rest somewhat weak. Universal Suffrage isn't usually needed against the AI. Constitution's +2 culture per wonder doesn't seem that great to me even if I've built a decent amount of wonders (and it doesn't really make sense as an abstraction; but that's not a game-play issue). and the one which allows 8 units upkeep-free probably only amounts to +16 to +24 gold-per-turn at a time when there are better options for improving gold-per-turn.
When I picked Freedom, I assumed I'd never consider picking anything that was still available from the first three trees; but that's exactly what I ended up doing. I chose Military Caste from the Honor tree (+1
, +2
per garrison). This would provide me with at least as much culture as Constitution and about 12 happiness (as I had about 12 cities) on top of that. Later the policy from Honor that allows happiness from wall and castles was still better for me than anything Freedom had to offer.
I think that maybe the last three policy trees need to be stronger in comparison to the first three. It's also not realistic at all that an industrial/post-industrial era democracy could institute a military caste system. I know Civ's a game, not a historical simulation; but it does strive for historical abstractions (some of which take some imagination). But I can't think of an abstraction for a modern democracy adopting a military caste system; or suddenly receiving happiness from ancients walls and castles. I can maybe see that citizens who have been granted universal suffrage might defend their cities with more determination.
Is Universal Suffrage and the two on the left side of the Freedom branch better than I think? Or is it common to chose from Order (or Tradition or Liberty) after you have access to the last three branches (Freedom, Autocracy and Order)? Thanks in advance
One thing that I think should be looked at is that a civ with Freedom (a democratic country) can declare war on another civ with Freedom just as easily as a civ with Autocracy (a fascist, totalitarian country) can declare war. Very, very rarely have modern democracies declared war on other democracies. The only rare exceptions I can think of were because of "the enemy of my enemy is my friend" alliance type situations.
I also think that democracies (civs with Freedom) should suffer from some form of war-weariness. To balance this war declaration limitation and war-weariness penalty, Freedom should be buffed a little.
On a somewhat unrelated note, I'm sort of surprised by the weakness of the left and middle sides of the Freedom tree. In my current game I chose Freedom as soon as it was possible and my next two choices were the two on the right side (the one that let's specialist consume half food and the one that let's specialist create half unhappiness from population). The opener (+25% great people generation) and these two are excellent, but I find the rest somewhat weak. Universal Suffrage isn't usually needed against the AI. Constitution's +2 culture per wonder doesn't seem that great to me even if I've built a decent amount of wonders (and it doesn't really make sense as an abstraction; but that's not a game-play issue). and the one which allows 8 units upkeep-free probably only amounts to +16 to +24 gold-per-turn at a time when there are better options for improving gold-per-turn.
When I picked Freedom, I assumed I'd never consider picking anything that was still available from the first three trees; but that's exactly what I ended up doing. I chose Military Caste from the Honor tree (+1


I think that maybe the last three policy trees need to be stronger in comparison to the first three. It's also not realistic at all that an industrial/post-industrial era democracy could institute a military caste system. I know Civ's a game, not a historical simulation; but it does strive for historical abstractions (some of which take some imagination). But I can't think of an abstraction for a modern democracy adopting a military caste system; or suddenly receiving happiness from ancients walls and castles. I can maybe see that citizens who have been granted universal suffrage might defend their cities with more determination.
Is Universal Suffrage and the two on the left side of the Freedom branch better than I think? Or is it common to chose from Order (or Tradition or Liberty) after you have access to the last three branches (Freedom, Autocracy and Order)? Thanks in advance