For a while now, I've thought that having vassals in FFH2 is just a little too sweet of a deal based on how the AI functions once it has been vassalized. Provided that they don't hate you, they will give you any of their resources- including the mana/other resources provided by their palace. For this reason, it is usually preferable to keep a civ in the game rather than destroy them just so you can mooch off their palace mana resources.
Granted, the AI isn't always willing to give up their resources. I capitulated the Malakim, and they kept breaking free of their bondage whenever I demanded a mana resource because they hated me. Usually, however, they'll give you anything you ask for. Since I usually play games with 19 players, I usually wind up getting a tower of mastery victory- with virtually all of my mana coming from vassals with extras to spare. This makes vassals even more appealing than they were in BtS, and I'm not sure if the AI recognizes the value of keeping civs alive.
Currently, the only solution to this is to eliminate vassals altogether, which is more than I want. I would like an option to make palace resources untradable. Or better yet, a compromise: an option to make only one palace resource tradable.
Granted, the AI isn't always willing to give up their resources. I capitulated the Malakim, and they kept breaking free of their bondage whenever I demanded a mana resource because they hated me. Usually, however, they'll give you anything you ask for. Since I usually play games with 19 players, I usually wind up getting a tower of mastery victory- with virtually all of my mana coming from vassals with extras to spare. This makes vassals even more appealing than they were in BtS, and I'm not sure if the AI recognizes the value of keeping civs alive.
Currently, the only solution to this is to eliminate vassals altogether, which is more than I want. I would like an option to make palace resources untradable. Or better yet, a compromise: an option to make only one palace resource tradable.

that being said "Nerf" does not = eliminate, what you want to do is nerf... If you don't like it don't use the option. In my not so humble opinion its a valid strategy for going for a tower victory. I usually don't get more than 3 or 4 mana nodes within my boarders, and if I see a weak nation easy for the picking am going for it. That being said not everyone wants to play a game for 10 or more hours and this is a valid strategy to bring a game to conclusion. Once you get to the point that you can build a tower then you have pretty much won and your just mopping up (most games that is the rule but not always). If the argument is because the tower victory is too easy then remove it and the alter victory all together simply because the AI can not achieve it. If its about fairness or easiness then its not the vassal that is the problem, it is those victories that only human players can achieve... I would rather for these victory choices to be removed all together than simply nerf a strategy that only a human player will use anyway. Simply, get rid of the victories and you get ride of the "problem"...
