Discussion in 'Civ4 - Graphics Modpacks' started by veBear, Aug 7, 2009.
I'd make his eyes black personally.
I'll try that too then.
But he wont be up before later, as i got this problem with only his armour and helmet showign up, and i cant upload it when it look like that (even, thought it looks quite fun to see an armour with some teets moving around):
check if skin partition wsa exported or you have to add shaders. in my guide thread i recently said the same to capo
Eh well... i did not understand much of it, but checking your thread i noticed this little answer here, which i also could not understand. You think you could translate it into a bit easyer english for me as a non native english speaker?
That breastplate looks awesome.
Thanks, but you may want to know that even if it may look awsome, i didn't texture it. All i did was to copy an image from google, get it to fit the .dds file and recolored it. I dont actally have any skills in texturing.
Anyway, he wont be up before i'w repaired him so...
it may require screenshots. but in nifskope click on the body. then in the details down at the bottom scroll until you see the line 'has shader'. it will say no. change it to yes and add the 'TLeaderheadShaderNoSkin_20' to the line below it and then -1. I'm not able to do screenshots etc at the moment but if you open an original firaxis (preferably the original you base it on. nif and look at the sopt you'll see how they set up their shader.
make sure you use 'TLeaderheadShaderNoSkin_20' and not anything else although it maybe in your base leaderhead for somereason this is the one that wont crash the game
i hope that helps if not you may have to wait a few days
Thank's. I will try
Sounds like texturing skills to me! Either way I just want you to know, as I tell all of my other fellow LH makers... I will be stealing it.
NO!!! DONT STEAL MY ARMOR
But you can borrow it in exchange for some help later on...
Anyway, my Hades "works" now, exept for the animations, who doesn't show up. He look's nice like a static leadhead to but...
did you rig him right? check the a Parent/scene root issue that texpatriate had in my thread
I'm going to use it for Ptolemy Soter when I get around to it. Of course I will retexture it a bit.
BTW, that helmet there looks "familiar," so I don't see a big problem with ripping you off...
Well... i guess you're right. But anyway, lets just say that you can borrow anaything from me in excange that i can borrow things from you too:
I'll check it tonight
That ain't the problem. No wrong there i'm afraid
o, then post your last blend and nif file.
Here it is:
I will start on another LH and lay away Hades for a while now
A final picture please .
Well, he ain't finished yet, so you have to wait for that final picture.
Ekmek, dont bother trying to solve that problem i got. I can just make him from scratch again. Then i will try till i get rid of the problem. I have done this before already one time, on the same LH, so it wont be a problem doing so agian
Anyway, i will do this AFTER i finish Ra of the egyptians, which i'm working at right now.
Here's a pick on progress on Ra. The head ain't finished yet, so it don't look that nice at the time.
I think I know the solution. you exported with skin partitions. skin partition showed up im the skin instances part (where texture properties are) on the aprts taht were invisible. if you click on it and hit remove it should fix it.
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