I knew I forgot something! Could replace it with Dubrovnik.
Dubrovnik is already in the game with the latin name Ragusa.
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_PALACE</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BuildingType>BUILDING_PALACE</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BuildingType>BUILDING_PALACE</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>3</Yield>
</Row>
</Building_YieldChanges>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_DOGE_PALACE</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOGE_PALACE</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOGE_PALACE</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>3</Yield>
</Row>
</Building_YieldChanges>
I read the articles on the different doges on Wikipedia. For some reason I thought Andrea Gritti was a suitable leader. For one, he was at the time leader of the condottieri, which fitted since I put them as a UU. Then his portrait just pleased meI was wondering something. A big stumbling block in my own Venetian civilization was picking a suitable leader. Why did you pick the one you did, and are there any others in Venetian history that would be suitable?
Thanks!Nice mod. I really love Venice.
Dubrovnik is already in the game with the latin name Ragusa.
Huh. Like I'd need FFH to do that? It was simply the best way (and the only one I could see) to make the trait work. I'm sorry but there's no credit for FFH here.Neato. Love that the idea of unique palaces and free buildings is seeing some use. Course FFH came up with it first, so credit where credit is due .
Yes, I have to fix that.By the way, your code for the yeilds is still wrong. You need to change this:
Spoiler :Code:<Building_YieldChanges> <Row> <BuildingType>BUILDING_PALACE</BuildingType> <YieldType>YIELD_GOLD</YieldType> <Yield>2</Yield> </Row> <Row> <BuildingType>BUILDING_PALACE</BuildingType> <YieldType>YIELD_PRODUCTION</YieldType> <Yield>2</Yield> </Row> <Row> <BuildingType>BUILDING_PALACE</BuildingType> <YieldType>YIELD_SCIENCE</YieldType> <Yield>3</Yield> </Row> </Building_YieldChanges>
to this:
Spoiler :Code:<Building_YieldChanges> <Row> <BuildingType>BUILDING_DOGE_PALACE</BuildingType> <YieldType>YIELD_GOLD</YieldType> <Yield>2</Yield> </Row> <Row> <BuildingType>BUILDING_DOGE_PALACE</BuildingType> <YieldType>YIELD_PRODUCTION</YieldType> <Yield>2</Yield> </Row> <Row> <BuildingType>BUILDING_DOGE_PALACE</BuildingType> <YieldType>YIELD_SCIENCE</YieldType> <Yield>3</Yield> </Row> </Building_YieldChanges>
Huh. Like I'd need FFH to do that? It was simply the best way (and the only one I could see) to make the trait work. I'm sorry but there's no credit for FFH here.
Ah, that's okay, don't take my outbursts to the letter. People would tell you I'm always like thatI didn't mean that to be insulting . It was supposed to be unsolicited advertising for your work on that mod... sorry ..
The pedia actually refers to a Ragusa in sicily
Ragusa of sicily never was a independent city-state, so the pedia is wrong.
http://en.wikipedia.org/wiki/Republic_of_Ragusa