phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
Version 0.9.7 Released 22 Oct 09*
Let me know any issues with the current build. Keep in mind that we are nearing the end of beta development. I assume a full release will be out by Christmas, basically we are just waiting on the next RevDCM update which will fully support multiplayer.
Also of note for the 0.9.7 build, a new version 0.9.7a was released today, it's an important release, as it fixes a critical bug found in the LSystem files, reported yesterday (if you notice a critical bug, please report it, so I can squash it, I try to be fast on critical issues if they are found). This bug though has to be pretty rare, since it was in 0.9.6c, and never saw it reported. Simply download the current version, and reinstall to update.
LoR: 0.9.7a changelog
*version 0.9.7a released 25 Oct 09
Version 0.9.7b Released 27 Oct 09
- Updated RevDCM component to 2.6
- Includes BetterAI 0.81M, significantly improves AI and performance as CAR mod components are incorporated
- Super spy AI adjustments - AI chooses useful promotions including logistics
- Updated to BUG 4.1.1, and BULL 1.0
- Added the Global Warming mod by Minor Annoyance
- Show Hidden Attitude mod merged and made a controllable interface option
- The AI now is more Revolution aware and will keep its cities happier to avoid revolts
- domestic advisor liberate city fix
- Re-balanced BarbarianCiv for early barb settling as well as Barbarian World option
- Improved German and Spanish translations, nearly fully translated and fully playable in German and Spanish
- Fixed issue with "X have chosen to give up their independence" text
- RevolutionDCM options can no longer be changed in a multiplayer game session
- RevolutionDCM options from the options screen now update immediately (no longer required to reload when adjusting options in the RevDCM tab, accessible by pressing ctrl + alt + o in game)
- Revolution watch advisor always shows national effects, and national effects are displayed in the city screen rev bar mouseover
- Various BUG 4.1 fixes to civlerts and autolog to work with Revolutions
- Modmodder & Scenario maker update notes
Spoiler :
- Fixed "Start as Minors" option in scenarios, this option now works as intended with no adverse consequences in a WBS file (scenario)
- Interdependent random event fix woc
- RevolutionDCM "debug" option becomes obsolete
- Limited religion and choose religion code ported to BUG 4.1 standard
- Revolution Inquisitions code ported to BUG 4.1 standard
- Inquisition code adjustments to Revolutions mod and non-revolution mod effects
- Minor changes to LoR leaders
- Repacked Art
- Minor adjustments to some units
Let me know any issues with the current build. Keep in mind that we are nearing the end of beta development. I assume a full release will be out by Christmas, basically we are just waiting on the next RevDCM update which will fully support multiplayer.
Also of note for the 0.9.7 build, a new version 0.9.7a was released today, it's an important release, as it fixes a critical bug found in the LSystem files, reported yesterday (if you notice a critical bug, please report it, so I can squash it, I try to be fast on critical issues if they are found). This bug though has to be pretty rare, since it was in 0.9.6c, and never saw it reported. Simply download the current version, and reinstall to update.
LoR: 0.9.7a changelog
- Fixed rare critical bug reported in LSystem files (full version only, does not effect light)
- Fixed longstanding link issue with Legends Civilopedia Section
- Added new functionality to civilopedia to list mulitple civs for a leader
*version 0.9.7a released 25 Oct 09
Version 0.9.7b Released 27 Oct 09
- Fixed broken Spanish Royal Galleon model (critical art bug on some video cards)
- Added link to FAQ homepage when mod installs, so users can quickly check out LoR's homepage
- Removed AI free techs for hard difficulty levels when Start as Minors selected (AI's will start with defensive archer to guard against cheese rush on high difficulty)