vexator
Chieftain
Hello team... Long time fan of civ (since civ1 days), I thought it time to contribute my 2 cents
.. It didn't seem appropriate to search individually for all these issues although I know some have been reported previously. Forgive me for not doing individual searches on each of the following.
Version 1.0.0.20
Potential Bugs:
1. Units on "Goto" do not show the path that they are headed on when selected. Also, it appears that if you select somewhere far away, the indicated path is often not the path that they will follow.
2. The minutemen (unique units for Americans) do not use roads and are therefore useless as by the time you have researched them you should well and truly have roads to anywhere important - at least how I play
3. The game speed. I have a new and very sturdy rig. The game runs fine on smaller maps / quicker games but if you're like me and love to play marathons on huge maps then the game slows to a crawl later on. It takes around a minute or so between turns and the game has been freezing / crashing at this stage.
4. The policy "Free thought" (rationalism) says it grants +2 science per trading post but only shows as +1 science on the map (I believe it only recognises +1 science).
5. Small user interface issue. When waking up a fortified unit, you cannot "re-fortify" the unit because the HUD doesn't refresh with the fortify action. You need to select a different unit and reselect the one you wish to fortify.
6. Units that are gifted to a city state that are NOT in the city state's borders will disappear. This is definately the case if they are in your borders, i haven't tested in neutral territory. (Maybe the city-state is disbanding them ??)
7. I've had an opposing civ build a city right in the middle of my cities (there was a small gap). I traded with the other civ for the city and they accepted. The issue was that the opposing civ still had a unit stationed in the city for a few turns even though it belonged to me. i.e. Units should be expelled from a city when acquired via trading.
8. Rocket Artillery that have been upgraded from units that previously needed to be set up to fire will still need to be set up prior to firing.
9. When a peace treaty is negotiated that includes other conditions (such as 90 turns for incense), a notification that the "peace treaty has expired" will show each turn when the 10 turns of peace expires for the remainder of the incense (or other) deal - i.e. 80 turns of "The peace treaty between x and x" has expired.
Feature Requests:
1. I know i'm being a little pedantic here but... The "next turn" button isn't easy to see. I suggest having it change to red (like the little red dot in civ4) when the turn has ended. Spacebar used to also double as "end turn" in civ4 and was a good feature which isn't dupilicated in civ5 (although enter does work).
2. A checkbox to remember the direct X settings when loading up.
3. A notification when borders have expanded would be nice.
4. Feature or bug?? - Cannot see enemy (or friendly) unit upgrades when hovering over a unit. It makes it much quicker to distinguish which unit you want to use if you can see the upgrades by hovering.
5. A long shot.. But... I miss wonder movies
I always loved watching them in civ4 EDIT: AND civ2 ! 
Cheers.

Version 1.0.0.20
Potential Bugs:
1. Units on "Goto" do not show the path that they are headed on when selected. Also, it appears that if you select somewhere far away, the indicated path is often not the path that they will follow.
2. The minutemen (unique units for Americans) do not use roads and are therefore useless as by the time you have researched them you should well and truly have roads to anywhere important - at least how I play

3. The game speed. I have a new and very sturdy rig. The game runs fine on smaller maps / quicker games but if you're like me and love to play marathons on huge maps then the game slows to a crawl later on. It takes around a minute or so between turns and the game has been freezing / crashing at this stage.
4. The policy "Free thought" (rationalism) says it grants +2 science per trading post but only shows as +1 science on the map (I believe it only recognises +1 science).
5. Small user interface issue. When waking up a fortified unit, you cannot "re-fortify" the unit because the HUD doesn't refresh with the fortify action. You need to select a different unit and reselect the one you wish to fortify.
6. Units that are gifted to a city state that are NOT in the city state's borders will disappear. This is definately the case if they are in your borders, i haven't tested in neutral territory. (Maybe the city-state is disbanding them ??)
7. I've had an opposing civ build a city right in the middle of my cities (there was a small gap). I traded with the other civ for the city and they accepted. The issue was that the opposing civ still had a unit stationed in the city for a few turns even though it belonged to me. i.e. Units should be expelled from a city when acquired via trading.
8. Rocket Artillery that have been upgraded from units that previously needed to be set up to fire will still need to be set up prior to firing.
9. When a peace treaty is negotiated that includes other conditions (such as 90 turns for incense), a notification that the "peace treaty has expired" will show each turn when the 10 turns of peace expires for the remainder of the incense (or other) deal - i.e. 80 turns of "The peace treaty between x and x" has expired.
Feature Requests:
1. I know i'm being a little pedantic here but... The "next turn" button isn't easy to see. I suggest having it change to red (like the little red dot in civ4) when the turn has ended. Spacebar used to also double as "end turn" in civ4 and was a good feature which isn't dupilicated in civ5 (although enter does work).
2. A checkbox to remember the direct X settings when loading up.
3. A notification when borders have expanded would be nice.
4. Feature or bug?? - Cannot see enemy (or friendly) unit upgrades when hovering over a unit. It makes it much quicker to distinguish which unit you want to use if you can see the upgrades by hovering.
5. A long shot.. But... I miss wonder movies


Cheers.