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Version 2.61 released

Discussion in 'More Naval AI Modmod' started by Tholal, Jan 1, 2015.

  1. Tholal

    Tholal Emperor

    Joined:
    May 19, 2009
    Messages:
    1,676
    Download link (breaks saved games - sorry!)

    List of changes follows:

    Bugfixes
    • Fix for some Improvements (Dungeons, Towers) not spawning on map creation
    • Fix for an error when turning the Advanced Scoreboard option on and off
    • Fix for missing War and Peace icons in the Advanced Scoreboard
    • Fix for improper color reference in some translation text (bug find by lfgr)
    • End of Winter - Flood Plains now temporarily replaced with NO_FEATURE; Mana will not be hidden by changes in terrain
    • Holy City buildings can now be constructed in Settlements
    • Added a missing call to TECH_COST_MODIFIER for Tech Diffusion

    AI
    • Created a new Unit AI (UNITAI_SHADE) and a corresponding movement function for it
    • Sheaim leaders with magic traits now have Necromancy as their Favorite Tech
    • AI will devalue membership in Overcouncil if mana bans are interfering with building Towers; AI should vote against mana bans that interfere with their Tower building plans

    Code / UI
    • New code for Temporary Routes and Temporary Improvements
    • All code for Temporary Map Items now exposed to python
    • isMana() now exposed to python
     
  2. jackal1234

    jackal1234 Chieftain

    Joined:
    Jul 11, 2010
    Messages:
    96
    Location:
    127.0.0.0
    :D thx... squeezing in another game before back to CIv:BE
     
  3. akatosh

    akatosh Prince

    Joined:
    Dec 2, 2012
    Messages:
    401
    Happy new year from Tholal!
     

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