Version 2.7 released! Download Link. NOT compatible with previous saves. Thanks to Terkhen, lfgr, Sezren and MagisterCultuum for the code assistance and many others for suggestions and bug reports. Bugfixes [*] bugfix for and minor tweaks to the Infernal spawning code [*] fix for blockades becoming permanent [*] events should no longer occur on peaks if they have a required terrain [*] Barbarian cities created due to the Barbarian World option should be more spread out now; added some additional logging around this game option [*] HN units can no longer capture cities (they will auto raze instead). Messaging still needs work (reports the owning player as the one doing the razing) [*] Changed the python call for setHasEmbassy to match the C++ function [*] fix for diplomacy attitude modifiers displaying twice [*] fix for ships being able to get around cargo restrictions with various ship promotion spells (code by Sezren) [*] fix for units with Blitz and Defensive Strike getting too many defensive strikes when the Quick Combat option is not enabled [*] Great Generals will now use civ-specific artwork if it is available [*] Immortal units will no longer be reborn if they die as cargo [*] Puppet states retain the original civilization [*] Fix for a potential Crash when playing with require complete kills. [*] Player will no longer be given the option to select another civilization when using AIAutoPlay when all civilizations are dead. [*] Fix for an exception that would occur when an Inquisition was interrupted by city raze [*] Creating a Puppet State will no longer cause an OOS [*] World break (and city fire events) will no longer destroy Dwarven Vaults, Demonic Citizens, Altars of the Luonnotar or any of the Towers of Mastery [*] Savegames now use TURN instead of AD. Graph time indicators now use turns. Top 5 cities screen will now display the turn in which each city was founded. The turn in which the city was founded is now displayed correctly in the city screen. [*] The turns required for double culture wonders are now calculated correctly. They are displayed in turns instead of in years. [*] MoreCiv4lerts will no longer say that a civilization in Crusade is ready to capitulate [*] Added new trade types from Advanced Diplomacy to TradeUtil, so as to get rid of the 'TradeUtil - unknown item type’ warnings. [*] Updated text for Revolutions game option to make it clearer that it is incomplete; also, a one-line change that should fix one of the issues involved with switching leaders during Revolutions [*] Updated some spell descriptions that were incorrect [*] Production from chopping will no longer be sent to settlements UI [*] Now displaying <iCultureGarrison value> in unit mouseover info [*] Players will now see a message when a Puppet State is legitimized [*] Attitude modifier, free promotion and mutation chance are now displayed in the bonus help and Sevopedia [*] In the tables of the info screen, show only units and buildings that have been used at least once. [*] Announcements when Wonders are captured or destroyed [*] Show a message when roads are pillaged [*] Many new Civilopedia texts, coming from the Lore Compendium and the Bestiary AI [*] update to the Ai decision on when to cast River of Blood [*] tweaks to city production code; AI should be more willing to build Escort Naval units; AI shouldnt build Missionary Sea units if they dont have a religion [*] some tweaks to naval assaults and naval settler transports; additional logging around these groups [*] AI should be a little more interested in promotions that grant first strike Code [*] Update to Worldbuilder 4.17b [*] Merge of Advanced Diplomacy 2.8 into Advanced Tactics [*] Merged in Specialist Enhancements (specialists can now increase or reduce happiness and health) [*] Some spells will now interrupt unit cycling (original code by Denev. Merge by Terkhen) [*] Multiple Production added as a Game Option [*] Advanced Diplomacy - Limited Borders no longer linked to Open Borders agreements; an attempt to fix the capital city visibility issue when trading embassies; AI should be more interested in Limited Borders trades [*] tweaks to how Hyborem's starting location is chosen [*] Removed the Nuclear Dissuasion player option [*] Add fixed versions of the Islands and Archipelago map scripts (they were previously broken by a change to calculate(Total)BestNatureYield) [*] Tolerant civilizations will now use the terrain yield changes of the original civilizations of their conquered cities. [*] Erebus_mst added to the list of mapscripts that have no equator for End of Winter. [*] The game will no longer announce which civilization has built the Pact of the Nilhorn. New ProjectInfo tag <bHiddenAnnouncement> that implements this feature. In addition, there were numerous small AI and logging tweaks as well as improvements to logging.