@ the team: Here is a place to discuss our plans for v40. Please put forward your requests and intentions so we can discuss the plans together and possibly improve our collaborative efforts. I know a LOT is coming that's going to revolutionize the coding. Toffer is talking about immediately merging in PPIO (finally), Alberts2 is presenting a huge set of fixes that will break compatibility, Anq is closing in rapidly on getting BuildingClass out of here, BillW is exploring the use of Git, Kation is about to introduce 2 newly reordered era tech trees, and we've been talking about restructuring tons of tags so that they are more efficient by far. For me, there's some immediate needed work on the loading and unloading mechanism and some deep fundamental restructuring of that system as a whole. I am also extremely aware of some needs in the AI and would like to soon propose some new ways to fundamentally reshape how the unit AI functions in a more XML defined manner. I also want to make forward progress on any of numerous ongoing projects that will have a huge impression on the game in the end. These include the Outbreaks and Afflictions system, the Traps and Mines system, our Unit balances, some force-split combat dynamics in Size Matters, Yield inventories and unit population growth by food collection, the Ideas project, a Morale system, Electricity property, building out more of the combat mod options, and more. I know not all of this will get done - I'm just leaving these here as notes to self. What are your goals and what's on your agenda?